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stoffe

Latest Posts

Page: 51 of 80
mmm. Ok. Since I'm not attaching it to a dialog file, I redid part of the script. (snip) So where exactly do I put this? I take it those scripts are continually checked? Or do I have to punch in a "check on heartbeat" functionality somewhe...  [Read More]
Here's the backstory. I've been working on FPs a bit last night and it just damned on me how insanely powerful CrushOpp/Inspire were. Since these spells seem to be are hardcorded into the game, there's just nothing that can be done about Masters/Lord...  [Read More]
Posted in: El intercourse de iteme...
 stoffe
11-19-2006, 2:06 PM
#4
If a script is run continuously to check for equipped items, do you think it would impact performance in high content environments or on low end pcs? If it only runs on active party members and you write the conditional checks to that as little of t...  [Read More]
Posted in: El intercourse de iteme...
 stoffe
11-19-2006, 10:51 AM
#2
What are some possible ways to create item sets? (snip) How would a bonus be applied if multiple set items were equipped? Since the KotOR engine does not support dynamic manipulation of item properties or Equip/Unequip event hooks (unlike NWN) you...  [Read More]
Well if I did want to do that how would I go about doing it? Or is that just something that can't be done at all? You would have to write a script extender back-end application that runs in the background at the same time as the game that hooks into...  [Read More]
Ok well what about something like this. Would you be able to set a "IgnoreCrePath" value on the main pc character via code or is that totally impossbile. If you could help me with that I would really appreciate it, thanks. Totally impossib...  [Read More]
Like lets say you want to change your characters name when they walk over a certain point, or if you wanted to change thier dialog file in mid game. Directly: No. Indirectly via more or less ugly workarounds: Yes, sort of. You can change the name...  [Read More]
Posted in: scripting (adding hp to enemies)
 stoffe
11-18-2006, 4:35 PM
#6
I put in SetMaxHitPoints (20) on g_assassindrd002.utc (3746) under the OnSpawn part but it didn't seem to work. What am I doing wrong? You'll have to put it in a script that applies it to the droids in question. This can either be a script run from...  [Read More]
Posted in: scripting (adding hp to enemies)
 stoffe
11-16-2006, 9:21 PM
#3
You can use the SetMaxHitPoints() script command to adjust the health an NPC/creature have. However, keep in mind that for anyone with an autobalancer MultiplierSet higher than 0 the health set in the template is not what they will get in-game, but...  [Read More]
I gave up on NWN1 part way through chapter 1. Something tells me that I should go back and give it another chance, but for whatever reason, I just didn't feel engaged even after 10+ hours of gameplay. :( I'd only bother with the Hordes of the Underd...  [Read More]
If you right-click on a scroll as Sand, there is a scribe-scroll option. I haven't tried it out yet, but I suspect that it will allow him to learn more spells. If it works, let me know! :) Doh... that worked fine. Thanks, I guess that solution was...  [Read More]
Does anyone know if wizards can learn new spells through any other means than at levelup (like learning from scrolls in BG2)? Sand has an absolutely atrocious spell selection of lower-level spells and there seems to be nothing to do about it since yo...  [Read More]
The rescuration spell is for long and hard battles, if some one die you can get him up to the fight again, the end battle took me around 15-20 minutes and there is no rest chance there, a rescuration wand keept me alive there. But i understand what y...  [Read More]
Questions regarding Act 3: Oh my god they killed Shandra. You bastards. What an anticlimactic way to end an act, doesn't bode well for the endgame itself if Obsidian enjoys creating drama that way. You have to wonder why they bothered to include Res...  [Read More]
I am perhaps the worst player to EVER play this game. Why? The two characters I've actually stuck with have ended up getting wholesale-slaughtered at that thug warehouse. Some general tips about that place: Keep your party members on a tight leas...  [Read More]
My favorite part so far is when all the wizard students come to attack Qara Whew, all those spells flying everywhere, flashing all over the screen--talk about a visual treat. :) Some spell effects are rather flashy, in particular higher level spells...  [Read More]
Ahh.. ok then, yeah go ahead and go to the temple.. talk to the priest and the dialogue will happen through it's You-Priest-Khelgar dialogue. That seems to have done the trick, I got him converted to a Monk with no problem when talking to the pries...  [Read More]
Can't remember which one that is, but I think there might be a new 'scout' location on your map. Double-check.. it should be to the SE of your map. I've been to the "Dwarven scouts" area where I've found the first level of the Ironfist cl...  [Read More]
Do anyone know how you finish the last of Khelgar's trial quests, "Trial of the Maimed"? I've completed the other two without problems but I don't know what you are supposed to do to finish that one. It says you need to talk to Khelgar abou...  [Read More]
It looks like this game has more than a few flaws. Other than graphics, have there been any significant improvements? Significant improvements to the scripting language (which concerns many aspects of the game), improvements to how dialogs and cutsc...  [Read More]
Yes, apparantly, it's not possible. There's a plugin, though, that's supposed to allow this: http://nwvault.ign.com/View.php?view=Nwn2plugins.Detail&id=12 Unfortunately, the part you were looking for doesn't seem to work yet. Oh, yes, the filte...  [Read More]
Thank goodness they dropped the worthless KEY/BIF format. I'm sure they probably improved the .sav/.res savegame scheme also -- that was a pain to navigate. Sounds like a good change also for dialog scripts. Indeed, I don't mourn the loss of the KE...  [Read More]
but I thought the script portions would be relatively the same... they seemed to work rather well in TSL, IMHO. Apparently Obsidian disagrees. You can now have an arbitrary number of Conditional and action scripts, with an arbitrary number of parame...  [Read More]
I still call "bulls---" when the devs say they created the OC with the same Toolset... then again, it could explain some of the errors I've caught ;) I would think so too. If they actually used the Toolset script editor to write all those...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
11-18-2006, 3:09 PM
#117
Do you have to have the English version of TSL for this mod or would it also work with the german version? You'll have to either have the English version, or change the language setting of your game to English. Otherwise the dialogs and computer con...  [Read More]
Page: 51 of 80