Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Armor Attribute Bug

Page: 1 of 1
 ekliepsis
04-11-2007, 12:35 AM
#1
I just noticed noticed that the custom armor I created (which gives me +2 STR and +2 DEX) underlayed with a strengthening upgrade (ex. +2 STR, +2 CON) yields an incorrect attribute bonus when viewed at the character info screen. It shows my strength as 16 (base 14+2) rather than what should be 18 (base 14+4).

Since it was possible that my custom armor was modified incorrectly, I tested the Corellian Powersuit as well, and arrived at the same results:

Any attribute bonus from an armor upgrade that compounds on a pre-existing armor attribute bonus is not included in your total attribute statistic.

Is there a patch someone has created concerning this issue, or has no one witnessed it? Any ideas on how to fix it?
 stoffe
04-11-2007, 8:43 AM
#2
Any attribute bonus from an armor upgrade that compounds on a pre-existing armor attribute bonus is not included in your total attribute statistic.

Is there a patch someone has created concerning this issue, or has no one witnessed it? Any ideas on how to fix it?

As far as I remember multiple attribute bonuses on the same item does not stack. I.e. if you have an item with two properties granting +2 Strength and +3 Strength the item will only grant +3 strength. It uses the highest bonus granted by the item, not the total sum of all properties added together. Not a bug, just how the game works. :)
Page: 1 of 1