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stoffe

Latest Posts

Page: 38 of 80
Posted in: NWN 2 frustrations...
 stoffe
02-20-2007, 7:17 AM
#3
i could continue on with other stability issues like the random CTD moments that i get on occasion when a dialog tries to load or the AI pathfinding issues. The Pathfinding has been terrible and a huge source for slowdowns in all the Aurora and Odys...  [Read More]
Well, I tried it in the game, and apparently my character does the choking animation, but to the right of the selkath person, and the slekath person doesn't choke, and he doesn't lose life either. Did you change the tag in the script to the tag...  [Read More]
Error: Undeclared identifier "ANIMATION FIREFORGET_FORCE_CAST" Right, that constant probably does not exist in KotOR1. Try this instead: void main() { object oChoker = GetPCSpeaker(); object oVictim = GetObjectByTag("ChokeMe")...  [Read More]
But how do you make the thing your choking take damage as well? void main() { object oChoker = GetPCSpeaker(); object oVictim = GetObjectByTag("ChokeMe"); ActionPauseConversation(); AssignCommand(oChoker, SetFacingPoint(GetPosition(oVict...  [Read More]
Like what would be a force choke script, for a dialog sequence. what would it be? If the victim should just be "visually" choked and not take any damage, and the conversing player character should do the choking, something like this might...  [Read More]
Posted in: More Feat Points?
 stoffe
02-17-2007, 11:32 PM
#2
1. Can you increase the number of feat points available to a character using a .2da file? (Kind of like increasing force points with classpowergain?) You can set this in the featgain.2da file, in the *_reg columns (where * is the class prefix set in...  [Read More]
Posted in: Script Help: Equip weapon if one is not equipped
 stoffe
02-18-2007, 7:36 PM
#6
Actually I'm just going to remove any party members completely. The area is set to escapeable so they can be added back in via party selection menu. Keeping track of that many possible NPC's is beyond my scripting skills anyway. You would only have...  [Read More]
Posted in: Script Help: Equip weapon if one is not equipped
 stoffe
02-17-2007, 6:01 PM
#4
How do I account for different party combos? You could add two global variables to keep track on who was in the party. Either two Global Numbers that track the party table slots, or two Global Strings that keep track of the Tags of the party members...  [Read More]
Posted in: Script Help: Equip weapon if one is not equipped
 stoffe
02-17-2007, 4:40 PM
#2
I'm trying to have the PC equip a temporary lightsaber if one is not equipped. The problem I'm having is even if the PC all ready has a light saber, the temp saber is still being equipped. The script I have is incomplete, it's as far as I can get wit...  [Read More]
Posted in: Having trouble editing the classpowergain.2DA file
 stoffe
02-18-2007, 9:25 PM
#4
Any answer to this or my previous questiond about the K1 and K2Templatetags.bfd filed would be appreciated Files with a BFD extension are not used by the game. They are data files used by KotorTool....  [Read More]
Posted in: Having trouble editing the classpowergain.2DA file
 stoffe
02-17-2007, 12:47 PM
#2
I'm trying to edit this file so my level 35 Jedi Master will get 4 new Force Powers when she levels up, instead of 1 or 2. (snip) ..i've put the numbers under every class so there shoudn't be a problem with me choosing the wrong class... Changes to...  [Read More]
Posted in: [K1]Getting rid of journal entries
 stoffe
02-16-2007, 11:47 PM
#2
Ideally, what I would like to do is get rid of the Juhani journal entries completely - ie: they don't show up anywhere. If that's not possible, maybe set the Juhani quest to completed, just to get it off of the active quest list. A simple script li...  [Read More]
Posted in: Script for character name kotor 2 tsl
 stoffe
02-15-2007, 10:04 PM
#3
I was woundering if there is a script for a character name on the name your pc screen. As far as I am aware there is no way to affect what is happening at character creation, and you can't change the name of a character via scripts. So I don't think...  [Read More]
Posted in: Kotor tool for mac?
 stoffe
02-14-2007, 6:32 AM
#3
Unless they've changed the format of the data files in the mac-version for some unfathomable reason it should be enough to have the mac-version of the game, since KotorTool doesn't need the game executable in order to load the data files. You may hav...  [Read More]
Posted in: I need help with .mod files
 stoffe
02-13-2007, 9:43 PM
#5
My problem is that when i use kotor tool module editor i can see the item on the map i am using and when i make the .mod file through kotor's erf/mod builder everything is fine. I have even used the erf/rim editor i downloaded from swk.com and the da...  [Read More]
Posted in: I need help with .mod files
 stoffe
02-13-2007, 6:38 PM
#3
Hi I want to put a datapad in my .mod file. The datapad is datapad99 i created, how do i put in my .mod file correctly as it keeps failing to appear in the place i want it to appear. Thanks You can open the MOD file with an ERF editor and just add t...  [Read More]
Posted in: need help with getting mods to work :/
 stoffe
02-11-2007, 1:12 PM
#2
i know i know i'm a complete n00b at this lol, but i'm having trouble downloading certain mods for kotor1. some of them keep downloading as RAR files and i get the impression i've done something wrong at that point, since when i open them i just get...  [Read More]
Posted in: Npc walking to object
 stoffe
02-12-2007, 5:38 PM
#14
Actually, yes, the NPC walks to the object, uses the "Use_Computer" animation and opens the door. If you want to keep it all to one script, a variant of the above script like this might work: void ST_MoveAndOpenDoor(object oDoor, object...  [Read More]
Posted in: Npc walking to object
 stoffe
02-12-2007, 4:48 PM
#12
I'm sorry to bother you again, but how do I change the script if the object the NPC has to walk to is not a door? Is the NPC still supposed to open a door near the destination object, or should it just move to the object?...  [Read More]
Posted in: Walk-up Animation
 stoffe
02-12-2007, 4:05 PM
#7
If you want an NPC to move closer when they give something to you during a dialog, you could use a "give" script like: void main() { object oPC = GetFirstPC(); ActionPauseConversation(); ActionForceMoveToObject(oPC, FALSE, 0.5, 10.0); Cr...  [Read More]
Posted in:  The Veridian Echo Mod. Released!
 stoffe
02-20-2007, 6:57 AM
#30
it seemes to get confused.. and you find of all people darth traya in the holocron room... and she wont talk to you... and i know i fought atris there, after talking to her. looked over at the rework site where the mira bug was fixed and there doesn'...  [Read More]
Mod note: Now that there is a whole forum for other games there is no need to put everything related to NWN2 in one thread. Separate threads for each NWN2-related topic make it more easy to browse so I'll close this. Feel free to continue discussing...  [Read More]
Posted in: Mod Link Requests from PCGM, KotOR Files and other Sites
 stoffe
02-13-2007, 12:25 PM
#340
I'm looking for a mod/utility. (snip) I remember the it being called preppie's Something. I think I got from pcgamemods but not sure. There is a console macro/helper utility called Preppie that you can download from here (http://www.starwarsknights....  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
02-17-2007, 8:44 AM
#101
this power needs to be more resist-able... it really seems over powered at lower levels. None of the powers in this mod are really "spam-friendly" since that's not how I usually play. Some restraint and self-moderation may be needed when u...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 stoffe
02-12-2007, 9:46 PM
#147
No, well when I go to install, the browser comes up and it have a list of programs and files (Pictures, Music, Documents, etc.) and one is the KotOR game with the Malak icon next to it. I'm clicking on the icon and trying to install it and that's wha...  [Read More]
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