Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darth InSidious

Latest Posts

Page: 25 of 61
Posted in: [K1] Walkmesh Question
 Darth InSidious
02-24-2008, 3:26 PM
#10
I've done a little experimenting in this field, though hardly enough to have the whole picture, and I may have an idea what the problem is. Basically, as I understand it, each of the new walkmeshes created has been 2-D - that is, effectively a clone...  [Read More]
Posted in: Sins of a Solar Empire
 Darth InSidious
02-25-2008, 8:07 AM
#13
Just thought I'd remind everyone that discussing the map editor is technically against the rules here. :p Seriously, it looks very interesting....  [Read More]
Do you have the .ut* files packed in the modules? Have you made sure to follow DingDong's advice on leaving one character substruct?...  [Read More]
I'm afraid you can't have looked very hard. First page of 'General Tutorials and Tools': http://lucasforums.com/showthread.php?t=185199 http://lucasforums.com/showthread.php?t=130451...  [Read More]
Have you followed one of the other module editing tutorials on that side of things?...  [Read More]
It says to make a .mod, not two .rims in the tutorial. Also, have you edited the .git with your new file references?...  [Read More]
Posted in: Doors and Area Transitions
 Darth InSidious
02-05-2008, 4:47 AM
#10
S9 asked before Christmas. The thread should still be around. @Q: That's not enough with the trigger - you need a warp script. Not sure about with doors....  [Read More]
Posted in: Spawning a Waypoint with a script
 Darth InSidious
02-02-2008, 7:39 AM
#2
The third letter in (Vector() should be 'z'. But you haven't actually filled in any data - that's a blank function. Personally, I'd recommend adapting a script for spawning a character....  [Read More]
Posted in: [WIP] Korriban/Tatoine Quest Restoration
 Darth InSidious
02-03-2008, 10:41 AM
#3
O.o. I look forward to this! If you need some help, don't hesitate to give me a buzz. I don't mean to play the spirit of despondency, but Balor has been banned both here and at KotORFiles. He's also shown such disrespect toward others that I doubt m...  [Read More]
Posted in: [WIP]Compability Mod Pack,CMP
 Darth InSidious
01-26-2008, 9:54 AM
#5
Just to clarify, I've already said "no". My permission isn't needed, it's been denied....  [Read More]
Posted in: Connecting a module?
 Darth InSidious
01-25-2008, 10:14 AM
#5
There should be a thread still about from before Christmas on this subject. I think Silveredge was the OPer....  [Read More]
Posted in: [WIP] Recruit Ferc Kast
 Darth InSidious
01-25-2008, 10:18 AM
#8
Good luck creating a CNPC for TSL that doesn't involve it speaking all of the character replaced's lines....  [Read More]
Posted in: Terantanek Appearance in KOTOR II
 Darth InSidious
01-27-2008, 9:10 AM
#20
Perhaps. But the fact is that porting would piss off LucasArts/Bioware/whoever, and that's something we're keen to avoid. :) In fact, even discussion of this is against the rules. @Arcesious: Yes, they are. They just weren't used in the gameplay. T...  [Read More]
Posted in: Restoring of Tar'eelok and Garrum
 Darth InSidious
01-16-2008, 9:33 AM
#3
You could always use Silveredge's source scripts for some inspiration on how to do the script. More pressing, however, I think, is the need for a trigger to activate the dialogue - and that's where things can get a little complex....  [Read More]
It was originally a request that oldflash answered. I don't think there'd be a problem - not from me, anyway - but its oldflash's model....  [Read More]
Could you be a little more explicit as to what you're asking?...  [Read More]
Both links work fine for me. Try a different browser....  [Read More]
^I've not come across that problem. I would advise reinstalling. Did you use the TSLPatcher? OK, Unfortunately, it seems there's a slight problem with the quest - you can't leave Onderon before you finish the quest, and you can't return to the Onder...  [Read More]
You're going to have to be a little more specific. 1) Did you install the v2.0? 2) Did you use the TSLPatcher? 3) What other mods did you have in your Override? 4) Were there any errors in the TSLPatcher installation? 5) Did you install this over th...  [Read More]
I'll check up on the problem, and if I find the bug, be assured that there'll be an update. ;)...  [Read More]
I have the USM, and had no problems. I can't say for certain anything about the Holowan Plugin or Lit Ridl's Cheat-band, but I can't see their being a conflict with that, or that this error is caused by a conflict. It sounds more like a problem to d...  [Read More]
I'd try editing your TSL folder itself, or the Override and lips folders to be not-read-only. Is anyone else getting this problem?...  [Read More]
I'm having a problem when I try to run the patcher. It works fine until I get to: • Override check: No file with name "avo_rodimscarm2.lip" found in override folder. • Error: Unhandled exception: Access violation at address 00003132. Re...  [Read More]
Ladies, gentlemen, others: v2.0 is here! :D From the readme: A.M.D.G. Tomb of Azgath N'Dul v2.0 ========================= by Darth InSidious ================== v2.0, 11/02/2008 ---------------- -Fixed a bug where the computer wouldn't appear, b...  [Read More]
Posted in: Where can I find mods?
 Darth InSidious
01-28-2008, 7:18 AM
#153
My website (http://darthinsidious.110mb.com). Could this be added, please? Mod note: Added it to the list. If you want a fancier description text please let us know what you want it to say :) ~M EDIT: Thanks! The description is fine just as it is....  [Read More]
Page: 25 of 61