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Doors and Area Transitions

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 Marius Fett
02-04-2008, 2:01 PM
#1
Just a quick question for my Nar Shadaa mod.

I opened a .git for one of my modules in K-GFF and extended the door list.

One of the structs said LinkedToModule.

Is there a way to use this to set up a transition?

Or does it have to be a trigger?
 Seamhainn
02-04-2008, 2:07 PM
#2
Yes, you can use it. There is actually a tutorial about it though I don't have the link handy.

You need the name of the module you want to transit to as well as a Waypoint where you want to appeare in that said module.

I hope that helps...

If you have questions, pm me and I try to help.
 Quanon
02-04-2008, 2:08 PM
#3
Just a quick question for my Nar Shadaa mod.

I opened a .git for one of my modules in K-GFF and extended the door list.

One of the structs said LinkedToModule.

Is there a way to use this to set up a transition?

Or does it have to be a trigger?

I'm almost 90% sure if you fill in a name of Module it'll warp you that place.
Though I'm not sure where you'll be spawned.

Doors are a bit easier to use to 'warp'. I think that's all what it takes for transitions with doors.

Never hurts to test it out. :)
 Marius Fett
02-04-2008, 2:24 PM
#4
Thanks for the speedy replies guys. :)

I'll test it out now. :)
 Stream
02-04-2008, 3:48 PM
#5
I was just doing this today for Dantooine Expansion, there's a field that says just Linked To which is where you put the name of the waypoint, if this is blank I guess you just spawn at the module start location.

I guess I might as well ask here instead of starting a new thread, the filed that says area transition is where the text of the transition is displayed in game, like when you leave the Sandral house it says 'Dantooine - Sandral Estate' - is there anyway of editing this is K-GFF because the only thing I seem to be able to change is the StrRef, but setting that to -1 doesn't allow you to enter text, I don't really want to edit dialog.tlk but if there's no other way I guess I'll have to.

--Stream
 Marius Fett
02-04-2008, 3:58 PM
#6
If you look through through the first few pages of threads here in HL you'll find a thread by Silveredge with info in that in. :)
 Seamhainn
02-04-2008, 4:03 PM
#7
I'm almost 90% sure if you fill in a name of Module it'll warp you that place.
Though I'm not sure where you'll be spawned.

Doors are a bit easier to use to 'warp'. I think that's all what it takes for transitions with doors.

Never hurts to test it out. :)

That is right. So it is better to warp to a certain Waypoint.

I was just doing this today for Dantooine Expansion, there's a field that says just Linked To which is where you put the name of the waypoint, if this is blank I guess you just spawn at the module start location.

I guess I might as well ask here instead of starting a new thread, the filed that says area transition is where the text of the transition is displayed in game, like when you leave the Sandral house it says 'Dantooine - Sandral Estate' - is there anyway of editing this is K-GFF because the only thing I seem to be able to change is the StrRef, but setting that to -1 doesn't allow you to enter text, I don't really want to edit dialog.tlk but if there's no other way I guess I'll have to.

--Stream

If I am not mistaken, DS, you can right click on StrRef after typing in -1 and a box appearce. Click Add String or somesuch and you can add what you want.

Take care
 Stream
02-04-2008, 4:38 PM
#8
Thanks guys, I've been able to use KOTOR Tool's module editor so far and haven't had to do too much with K-GFF anyway I'll give it a shot in the morning, busy getting insurance quotes at the moment, might be buying a new car... yay!

Take Care

--Stream
 Seamhainn
02-05-2008, 1:33 AM
#9
Thanks guys, I've been able to use KOTOR Tool's module editor so far and haven't had to do too much with K-GFF anyway I'll give it a shot in the morning, busy getting insurance quotes at the moment, might be buying a new car... yay!

Take Care

--Stream

I always work with K-GFF which solved all my needs excelently. Give it a try, I am pretty sure it'll work!

Take care
 Darth InSidious
02-05-2008, 4:47 AM
#10
S9 asked before Christmas. The thread should still be around.

@Q: That's not enough with the trigger - you need a warp script.

Not sure about with doors.
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