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Darth InSidious

Latest Posts

Page: 23 of 61
Posted in: Quick Scripting Questions
 Darth InSidious
05-18-2008, 3:37 PM
#9
Lastly, your "oNpc" and "oActor" are those vars default to NWN, or are they yours? If they're yours, switching them to something else wouldn't break anything? They're placeholder object names. Basically, when you start a script, y...  [Read More]
Posted in: New Area Kit
 Darth InSidious
05-18-2008, 4:51 PM
#30
Actually, Nutter, there's already a tut on reskinning modules already: http://lucasforums.com/showthread.php?t=175101. @Valentine: Spot on. Personally, I don't understand the need for fourteen tutorials covering the same basic topics... @DingDong:...  [Read More]
Posted in: New Area Kit
 Darth InSidious
05-18-2008, 4:20 PM
#27
DI: How close to being finished do you think you are? Can we expect this to come out soon? _EW_ A good question. I'm about midway through the .ARE file, although I'm having to do a lot of research for most of this stuff - there's nothing on huge s...  [Read More]
Posted in: New Area Kit
 Darth InSidious
05-18-2008, 12:24 PM
#24
Given that I'm ~6000 words in, I'm not sure it's worth the job-duplication....  [Read More]
Posted in: New Area Kit
 Darth InSidious
05-17-2008, 4:16 PM
#22
I'm already working on a module editing tutorial covering most of the .mod file-relevant things you are intending to cover....  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Darth InSidious
05-14-2008, 12:05 PM
#16
Looks interesting. I greatly look forward to seeing where this one goes. :)...  [Read More]
Posted in: K1 and 2 Characters in my K3 idea
 Darth InSidious
05-19-2008, 2:11 PM
#12
Just remember that if you are planning on doing anyone else in K1, you can't. Only Bastila and Carth's files are actually in K2, IIRC. (Of course HK and T3 don't count.) The others aren't, so you're out of luck if you wanted to include any other K1-...  [Read More]
Posted in: K2 Custom Areas
 Darth InSidious
05-12-2008, 4:57 PM
#19
Porting assets from KotOR I into KotOR II and vice versa is prohibited by copyright. If it's all your own work, there's no issue....  [Read More]
Posted in: K2 Custom Areas
 Darth InSidious
05-12-2008, 10:36 AM
#17
You may want to look here (http://lucasforums.com/showthread.php?t=175101) - this tutorial contains some further information on the make-up of a module that you may find of use....  [Read More]
Posted in: Nihilus's Mask.
 Darth InSidious
05-15-2008, 4:35 PM
#15
Actually, it's not the /size/ of the head, but how much it sticks forward - sorry for the confusion. And given the positioning of the goggle-hooks, it just doesn't work well, I'm afraid....  [Read More]
Posted in: Nihilus's Mask.
 Darth InSidious
05-15-2008, 4:29 PM
#13
I did this a long time ago, but given the varying sizes of the faces in-game, it can either end up sticking out miles from the face or barely visible...in the end, it just didn't look very good....  [Read More]
Posted in: [WIP] New Character, Replaces GOTO
 Darth InSidious
05-10-2008, 11:53 AM
#8
Reminds me of the Holowan Spire. :D Anyone here old enough to remember that? _EW_ Ah, that was a grand mod. Although it's interesting that every attempt to follow it up so far has crashed and burned. :xp: @Trigger: It would be wiser - and easier -...  [Read More]
Posted in: Ideas for New Dark Lords
 Darth InSidious
05-12-2008, 2:17 PM
#25
'Viram' sounds like a corruption of the accusative singular form of the word 'vir'. As such it means 'man', not lord. I thought it might be an obscure term, so searched the Perseus Project lexicon, which found no such word. The normal latin word for...  [Read More]
Posted in: Mark Griskey - TSL Music
 Darth InSidious
05-14-2008, 11:13 AM
#30
christ, all this fretting over porting from one LA ip to another. i've never understood the taboo over the matter on these boards. it is technically no more illegal than any other mod released here. Because LA would shut us down for it. And no, no i...  [Read More]
Posted in: Mark Griskey - TSL Music
 Darth InSidious
05-13-2008, 4:59 PM
#24
You may not- but it's not about your opinion - it's about LucasArts. And the likelihood of them looking kindly on this is as close to zilch as makes no odds....  [Read More]
Posted in: Mark Griskey - TSL Music
 Darth InSidious
05-13-2008, 4:48 PM
#22
Perhaps. But I would remind everyone here of Rule #7 - regardless of where you got it, it's an asset from TSL that you are putting in K1....  [Read More]
Posted in: Interview with Vince D. Weller
 Darth InSidious
05-07-2008, 2:25 PM
#9
All statements when dealing with art are subjective. To explain my reasoning: To define something like a genre is to suggest that there is a paradigm, a True or Perfect RPG. I don't believe that to be possible. I chose not to drive the point furthe...  [Read More]
Posted in: Poll: New Species
 Darth InSidious
05-01-2008, 9:05 PM
#3
AFAIK, still impossible....  [Read More]
Mugs, T-shirts and stickers? How...TimFX....  [Read More]
Posted in: AngleToVector Calculator
 Darth InSidious
04-14-2008, 10:11 AM
#6
Nice work - I wish this had existed when I started modding. :D...  [Read More]
Posted in: Main Menu Editing
 Darth InSidious
04-16-2008, 5:38 AM
#11
Simple. Edit in KSE your appearance to be Revan's, play as a Dark Side Sith Lord....  [Read More]
Posted in: Main Menu Editing
 Darth InSidious
04-14-2008, 6:49 PM
#5
I'm afraid that as far as I know, it's not possible - there was a request a few years back. IIRC, svosh said it wouldn't work, but my memory may be faulty on that....  [Read More]
I tried to get on Team Jawa's forums this evening, and they're down. This is really bad. Any hope that we have left is now gone, unless they're upgrading or renovating them. The assumption here is that forum activity equates to mod project activity....  [Read More]
@DI, hey, bashing in countless orc skulls may be adequate stimulus for some:/ Oh, it's fine. Up until Port (ever)Llast(ing)......  [Read More]
Playing NWN1 is like taking valium....  [Read More]
Page: 23 of 61