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Trouble Adding Characters etc to a new git I made from following DI's reskkining tut.

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 Darth Xander
02-12-2008, 7:26 AM
#1
Hi people me again, anyway I followed DI's great tut for reskining my own area and likw the tut says i used kas_m23ab. Anyway I have my area completley reskinned and I am satisfied however I would like to add a plc, a uts and a means of leaving the area to the area probably by adding the nessecary modifications to teh git and I have also I have added the new git ot teh mod by using stoffe's erf edit and it still isn't working any ideas?

And yes I have made the s_rim for it I have added the scritps and etc to it and it is in the modules folder.

If you coudl help I woudl appreciate it.

Basically what I am asking is what do I do after I have finished the tut?

~DX
 Darth InSidious
02-12-2008, 8:19 AM
#2
It says to make a .mod, not two .rims in the tutorial. Also, have you edited the .git with your new file references?
 Darth Xander
02-12-2008, 8:24 AM
#3
Yes, and I followed the tut through thrre is nothing wrong. its just I am now ready to impelment characters and such.
 Darth InSidious
02-12-2008, 8:26 AM
#4
Have you followed one of the other module editing tutorials on that side of things?
 Seamhainn
02-12-2008, 8:47 AM
#5
 Darth Xander
02-12-2008, 8:48 AM
#6
i couldn't find anything.
 Darth InSidious
02-12-2008, 8:57 AM
#7
I'm afraid you can't have looked very hard. First page of 'General Tutorials and Tools':
http://lucasforums.com/showthread.php?t=185199)
http://lucasforums.com/showthread.php?t=130451)
 Darth Xander
02-12-2008, 11:11 AM
#8
I'm afraid you can't have looked very hard. First page of 'General Tutorials and Tools':
http://lucasforums.com/showthread.php?t=185199)
http://lucasforums.com/showthread.php?t=130451)
Sorry DI but those tuts didn't do much good for me, I tried adding the git to the .mod by using stoffe's erfedit but the new plc and uts isn't showing up!

Thats all I have in the module other than the npcs that spawn during the plc's dialog.
 Darth InSidious
02-12-2008, 11:13 AM
#9
Do you have the .ut* files packed in the modules? Have you made sure to follow DingDong's advice on leaving one character substruct?
 Darth Xander
02-12-2008, 11:38 AM
#10
I tried that and no I didn't do what DDD reccomemended I will do though.

Eidt: i have tried a few more things, I have placed one of my npcs i made in the git, and i have repacked the git.
But is still the same the only difference is that everything that used ot be i nthe area like thsoe two wookies, the plcs and the door is gone. None of naything I have added ahs shwoed up.
 Marius Fett
02-12-2008, 1:45 PM
#11
You can also make your own character substructs but you have to set struct ID etc...
If you take that option the ID must be 4. :)

Easier to just do what the tut says and copy and old one though...
 Darth Xander
02-12-2008, 2:24 PM
#12
I am so sorry to have wasted your time guys but the reason why none of my ut*s spawned was because teh appearance for my npc is flaud and I gotta fix that so that explains why it wouldn't appear and I accidentally saved my plc as a .uti I corrected the mistake and everything is nearly finished.
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