Hi people me again, anyway I followed DI's great tut for reskining my own area and likw the tut says i used kas_m23ab. Anyway I have my area completley reskinned and I am satisfied however I would like to add a plc, a uts and a means of leaving the area to the area probably by adding the nessecary modifications to teh git and I have also I have added the new git ot teh mod by using stoffe's erf edit and it still isn't working any ideas?
And yes I have made the s_rim for it I have added the scritps and etc to it and it is in the modules folder.
If you coudl help I woudl appreciate it.
Basically what I am asking is what do I do after I have finished the tut?
~DX
It says to make a .mod, not two .rims in the tutorial. Also, have you edited the .git with your new file references?
Yes, and I followed the tut through thrre is nothing wrong. its just I am now ready to impelment characters and such.
Have you followed one of the other module editing tutorials on that side of things?
i couldn't find anything.
I'm afraid you can't have looked very hard. First page of 'General Tutorials and Tools':
http://lucasforums.com/showthread.php?t=185199)
http://lucasforums.com/showthread.php?t=130451)
I'm afraid you can't have looked very hard. First page of 'General Tutorials and Tools':
http://lucasforums.com/showthread.php?t=185199)
http://lucasforums.com/showthread.php?t=130451)
Sorry DI but those tuts didn't do much good for me, I tried adding the git to the .mod by using stoffe's erfedit but the new plc and uts isn't showing up!
Thats all I have in the module other than the npcs that spawn during the plc's dialog.
Do you have the .ut* files packed in the modules? Have you made sure to follow DingDong's advice on leaving one character substruct?
I tried that and no I didn't do what DDD reccomemended I will do though.
Eidt: i have tried a few more things, I have placed one of my npcs i made in the git, and i have repacked the git.
But is still the same the only difference is that everything that used ot be i nthe area like thsoe two wookies, the plcs and the door is gone. None of naything I have added ahs shwoed up.
You can also make your own character substructs but you have to set struct ID etc...
If you take that option the ID must be 4. :)
Easier to just do what the tut says and copy and old one though...
I am so sorry to have wasted your time guys but the reason why none of my ut*s spawned was because teh appearance for my npc is flaud and I gotta fix that so that explains why it wouldn't appear and I accidentally saved my plc as a .uti I corrected the mistake and everything is nearly finished.