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ensiform

Latest Posts

Page: 4 of 9
Posted in: First Person Issue
 ensiform
08-28-2006, 2:04 AM
#2
It is disabled in jedi academy because it does not work so well, however OJP and EnsiMod mods both enable this with "TrueView"....  [Read More]
Posted in: Xmod2 - The Revival
 ensiform
08-31-2006, 12:03 PM
#21
Hey Hex, do you think you could point me in the right direction on how to fix the rage/speed bug in jka so that it is like jk2 and they can be used together for more speed? Because in the code it all seems the same pretty much....  [Read More]
Posted in: Xmod2 - The Revival
 ensiform
08-30-2006, 4:12 PM
#20
Indeed, that is how we do it as well. At first way back when you were just starting http/ftp downloads i recall you told stubert that it was /reconnect to make it force the fs to work. We use: fs_game "base" donedl fs restarts, fixes fs_ga...  [Read More]
Posted in: Xmod2 - The Revival
 ensiform
08-30-2006, 2:16 PM
#18
well using /reconnect does not work with maps....  [Read More]
Posted in: Xmod2 - The Revival
 ensiform
08-29-2006, 9:14 PM
#16
I know, it stinks :(. Wish they had fast downloads from servers though, that'd be pretty awesome. Actually Hex, weren't you able to do just that? EnsiMod has it as well. AFAIK XMOD and EnsiMod are the best 2 to have downloading. The JA+ current buil...  [Read More]
Posted in: Xmod2 - The Revival
 ensiform
08-29-2006, 12:43 PM
#13
Indeed :cry: Half the people in ctf or even ffa for that matter wont download custom maps on their own....  [Read More]
Posted in: Xmod2 - The Revival
 ensiform
08-27-2006, 5:22 PM
#7
You know hex, using a static library of libcurl is a much wiser idea....  [Read More]
Posted in: Siege_Destroyer Question
 ensiform
08-18-2006, 12:34 AM
#4
You could also try /cg_draw2d 0 to disable all of the hud and /cg_draw2d 1 to turn it back on....  [Read More]
Posted in: Kill Tracker beta-testers needed.
 ensiform
08-10-2006, 5:59 PM
#2
Ugh... No more kill trackers please. Even if you are going through with it chose a better language like C or C++ because VB or C# are just god awful and require ppl to dl .NET and the VB apps tend to be quite a bit larger than C apps. CapTracker is...  [Read More]
Posted in: Blank Names, Same Names?
 ensiform
08-09-2006, 5:51 PM
#5
They are not color codes....  [Read More]
Posted in: Blank Names, Same Names?
 ensiform
08-09-2006, 4:54 PM
#3
It has fixed neither. It attempts to fix the same name problem but easily gotten around although i'm not going to say how. But EnsiMod and xMod have both fixed the blank name problem. As well as ^8 and ^9 from being used....  [Read More]
Posted in: Reading files
 ensiform
08-07-2006, 6:41 PM
#11
i still think making a space for C++ language runtime is a better idea than figuring out old C style bull**** be my guest and write an idStr and idLexer class stu....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-06-2006, 3:26 PM
#116
For those not able to understand how the areaportal fix works with non-MB2 code open up g_main.c and look for the following piece of code: if ( ent->s.eType == ET_MOVER ) { G_RunMover( ent ); continue; } below it add: //fix for self-deactivatin...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-04-2006, 2:01 PM
#111
K, applied the fix. i will test the blank name thing again to see. Also i would suggest using Q_strncpyz instead of strcpy in these situations: strcpy(powerBuf, "7-1-032330000000001333"); => Q_strncpyz(powerBuf, "7-1-0323300000000...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-03-2006, 9:43 PM
#108
This works for that except for when certain bots like the basejka bots do not have a funname defined or if a player is /name "" it will set their name to 0-0-000000000000000000...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-31-2006, 10:09 PM
#106
If you haven't respawned into temp spectator mode and in siege, you can still use your holdable items because they are not cleared :doh: g_combat.c "player_die" look for these lines: // remove powerups memset( self->client->ps.powe...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-31-2006, 9:51 PM
#105
Thanks to hex on this one also. speed and rage don't work together to give you more speed like it did in jk2. cause: raven used an if speed else if rage else ragerecovery fix: revert it back (use a cvar though) bg_pmove.c "BG_AdjustClientSpe...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-27-2006, 4:36 PM
#104
For whatever reason, Raven chose to use strcpy and strncpy in a lot of places instead of Q_strncpyz. This can cause buffer overflows and overruns. There are only a few places i can think of that should be left. Ususally when the dest is a char *somet...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-27-2006, 4:27 PM
#103
npc command uses Com_Printf instead of sending a servercommand of print to the specified client thus when trying for syntax and not being the server while using /npc cmd it will only show up for the server....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-25-2006, 1:53 PM
#102
setting forcepowers to something illegal can cause a crash after forcechanged and respawn. Mod List Wraps strange sometimes. I will post screenshot when I get a chance....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-23-2006, 5:54 PM
#100
Max Weapon Charge Time seems it can be overridden by +button2 (Use Held Item) So ie: holding a pistol alt charge for as long as you want......  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-18-2006, 11:28 PM
#99
Not sure why this happens but here's how to test it: Make sure you are in siege. Have a Rancor grab you so he is in your hands, then change your siegeclass before he kills you. You will die, but he will be in an infinite loop of trying to kill you a...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-14-2006, 3:53 PM
#96
zomg this bug is really annoying: http://www.lucasforums.com/showthread.php?t=168805 Why should arena files not load on the server if bot_enable is off? :smash: Open up these 2 files: g_bot.c, g_main.c First make G_LoadArenas not static. Then ex...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-13-2006, 2:25 AM
#95
Anybody ever heard of the "speeder lag 'bug'" ? I think I've got a theory as to why. I was playing siege earlier today and I had originally though, well hell maybe they forgot to clear ent->client->ps.m_iVehicleNum in StopFollowing b...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-11-2006, 5:48 PM
#94
Minor bug when pressing fire on a speeder that allows the speeder to still fire if only 1 of two sabers are on or if 1 blade of staff is on. Open up g_active.c and just above G_CheapWeaponFire function extern this: extern qboolean BG_SabersOff( pla...  [Read More]
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