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ensiform

Latest Posts

Page: 8 of 9
Posted in: Problem with hilts in multiplayer
 ensiform
08-14-2005, 1:16 AM
#2
custom hilts do not work when you try to play online unless the server has those hilts....  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-14-2005, 11:11 PM
#15
in FFA yes there are some lame admins, thats because they are all running JA+ with like 50 admin commands to abuse their players with. and over half of them are 12 yr olds or act like it. im not removing like 5 commands from shrub just cause you say...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-14-2005, 9:45 PM
#13
Slushie is an aight mod....but...far too much admin abuse commands for my liking...especially for a CTF mod. Admin isn't really needed that much in CTF since laming isnt an issue. uhm, they are an alternative to kick/ban right away at least slap/tri...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-14-2005, 5:46 PM
#12
Nevermind, stubert already found someone that lives near him who will do it. Sorry....  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-14-2005, 4:23 PM
#10
we'll see. system specs?...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-14-2005, 1:39 PM
#8
possibly, stubert is trying to get vmware with mac working so he can compile, it will come out a little later though. (the mac build)...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-14-2005, 3:25 AM
#6
mmm forgot some client stuff added to 1.3 cg_drawSpeedometer 0/1 : Turn off/on the speedometer //fps hud_fps_x : x coord of fps indicator hud_fps_y : y coord of fps indicator hud_fps_color : color of fps indicator //timer hud_timer_x : x coord of...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-14-2005, 3:06 AM
#5
Really, what actualy use is the ability to launch a player, or all the players 5000 feet into the air? :P just part of shrubbot, each player can have their own abilities with shrubbot. --- also just some hardcoded max defines for shrubbot: MAX_S...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-14-2005, 1:37 AM
#4
teh shrubbot stuff: Notice: This must turned on prier to starting server especially for non-dedicated, in fact i dont think you can even turn it on without running a dedicated server. To enable: make sure you set rs_shrubbot to a string which points...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-14-2005, 1:28 AM
#2
Weapon Cvars: (these are all basejka defaults) - WP_BRYAR_PISTOL_VEL 1600 - WP_BRYAR_PISTOL_DAMAGE 10 - WP_BRYAR_CHARGE_UNIT 200.f - WP_BRYAR_ALT_SIZE 1.0f - WP_BLASTER_SPREAD 1.6f - WP_BLASTER_VELOCITY 2300 - WP_BLASTER_DAMAGE 20 - WP_DISRUPTOR_MAIN...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-14-2005, 1:03 AM
#1
Okay that wasnt very nice, i needed to do other things and write the manual first u noob. Features pre-1.3: - Dropflag : for CTF allows you to toss (rs_droppableflags) - Weapon Customizing CVARS - Modified JK2++ Admin System - Debugs allowed and co...  [Read More]
Posted in: Announcing Red Slushie 1.3
 ensiform
08-13-2005, 7:39 PM
#1
Details coming soon......  [Read More]
Posted in: fountain
 ensiform
01-13-2005, 11:08 AM
#4
has some handy models: http://fps.brainerd.net/mapmodeltext.htm also i know this guy irl :P...  [Read More]
Posted in: Weapon Ammo
 ensiform
11-24-2004, 10:07 AM
#15
my universal sdk works just fine with cgame, game, and ui....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
07-14-2005, 12:45 PM
#50
cause it doesnt exist and it may do something else in the engine and i dont want to **** it up....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
07-13-2005, 8:06 PM
#48
maybe but the cvar doesnt exist in the game code. i got it working using bot_nochat2. in ai_util.c find the function BotDoChat just below the gentity_t *cobject; line add: if (bot_nochat2.integer) { return 0; } you will of course need to make th...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
07-13-2005, 7:01 PM
#46
havent been able to fix this yet but: bot_nochat doesnt really work. ima look into it but im not sure if it is even fixable in mod. Edit: no i really dont think it is possible without making my own cvar....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
07-10-2005, 6:52 PM
#45
not without the engine :/ whats weird is even when i dont make any of them stored in the config either, usually that is what causes it. i suppose u could probably get away with creating another cvartable......  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
07-09-2005, 9:50 PM
#43
no, siege gives max cvars error... actually base works for me now, for some reason all my rs cvars n **** were in base's config... but i found a bug in cmd_kill_f with siege... if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) { return...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
07-09-2005, 5:21 PM
#41
Originally posted by razorace While on the subject, has anyone else noticed bots wearing the wrong teams in team games? Also, I have finally fixed the Hoth Bridge exploit if anyone is interested. never noticed wrong team colors... i would like t...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
07-08-2005, 8:29 PM
#39
gloat really should only work when saber is out because it shows sparks even when weapon is not saber... if ( ent->client->ps.weapon == WP_SABER ) { if ( ent->client->saber[0].gloatAnim != -1 ) { anim = ent->client->saber[0].gloatA...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
07-08-2005, 8:28 PM
#38
the actual fix for #4 of mine at the top should be: if ( !isBot && g_needpass.integer && (strcmp(Info_ValueForKey ( userinfo, "ip" ), "localhost") != 0)) {...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
12-17-2004, 4:00 PM
#30
yes but that was a lucas/raven bug not one of mine :)...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
12-05-2004, 11:57 AM
#27
dang thats too much work just too get the sdk for ojp :(...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-27-2004, 7:16 PM
#25
did but it aint working right....  [Read More]
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