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ensiform

Latest Posts

Page: 2 of 9
Posted in: CL_ParsePacketEntities? Help...
 ensiform
03-03-2007, 4:37 PM
#5
They are not illegal if you own the game yourself. I would recommend buying it again and making an iso of disc 1 and just have a mount application like Virtual Clone Drive from Slysoft (Free) so you don't need to have the real disc in all the time. O...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
10-25-2007, 10:15 PM
#186
Bug in TIMER_Clear2 that doesn't clear timers on entity 0. if ( ent && ent->s.number > 0 && ent->s.number < MAX_GENTITIES ) Should be: if ( ent && ent->s.number >= 0 && ent->s.number < MAX_GE...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
10-10-2007, 12:14 AM
#185
The infamous obtained wrong item bug is caused by an issue with the engine because events use eventParm stuff which is sent over the network in 8 bits (0-255 range) where entity numbers can be 0-1024 range (10 bits). This cannot be fixed without modi...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
10-09-2007, 7:47 PM
#184
Fixed Bug where maps that have pits but do not have "nodrop" surface down in the pit thus flags that fall/tossed/pushed/pulled down will sit there until they expire. Above G_RunItem: // double size of items static vec3_t itemMins2 = {-16,...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-22-2007, 5:52 PM
#181
} else if ( em_itemPush.integer && CheckPu****em( push_list[x] ) ) { //rolling and stationary thermal detonators are dealt with below if ( push_list[x]->item->giType == IT_TEAM ) { push_list[x]->nextthink = level.time + CTF_FLAG_RETU...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-22-2007, 3:01 PM
#179
Yes, mine does. Some mods actually create a new launched entity which is really bad, and just hide the original. I just let them move it around but store the normal position to return to. Hell, even JA+ puts the stupid hologram on (weapons and powe...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-21-2007, 11:32 PM
#177
Why in heck are the item bounding boxes different when dropped from normal? FinishSpawningItem: VectorSet (ent->r.mins, -8, -8, -0); VectorSet (ent->r.maxs, 8, 8, 16); LaunchItem: VectorSet (dropped->r.mins, -ITEM_RADIUS, -ITEM_RADIUS, -...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-18-2007, 10:40 PM
#176
Remove the UI_CacheSaberGlowGraphics and static qhandle defines for saber shaders. As the fixme says its busted on vid_restart. Remove instances of this func and move the qhandles into cachedAssets_t and also set them in AssetCache()....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-13-2007, 6:01 PM
#175
Is there a reason why obituary inherits the origin of the player that died? That makes no sense, its just printing a message. It has svf_broadcast anyway... No sense wasting bandwidth. Change self->r.currentOrigin to vec3_origin (0,0,0). EV_SIEGE...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-14-2007, 1:36 PM
#174
For whatever reason I do not know why but they disabled cg_simpleItems for flags... easy fix: cg_ents.c, Function: CG_Item, Line: if ( cg_simpleItems.integer && item->giType != IT_TEAM ) { Comment out the not team type part....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-08-2007, 1:27 AM
#173
CG_INCOMING_CONSOLE_COMMAND Has issues when you're trying to grab /say cmd... If you're checking if command contains 'say' and you type message in the chat box or just type in console without /say it will not recognize it as having come from 'say'....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
04-22-2007, 8:13 PM
#172
Yea that one was stumping me :/...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
04-22-2007, 12:09 PM
#170
Uhhh... I suppose probably not. Also: I found your bugfix for the Mods Menu: basejka: columns 1 2 40 20 ojp: columns 1 2 40 280 in the LISTBOX for mods part of setup.menu It seems as though they changed it in the setup.menu for SP in the actual a...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
04-22-2007, 1:05 AM
#168
Lightsaber loading code seems wrong on client side... When a player has a staff saber that you don't have, it should probably load parameters for "dual_1" instead of just the defaults maybe? Because if you've ever played on a JA- server wi...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
04-15-2007, 8:43 PM
#167
1° Yep, I figured that a little late in the game. But why does Raven use it that way ? In CheckVote, for instance : I'm not really sure, there are some cases that they just didn't want too and this one might even be a Q3 thing not JKA specific......  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
04-14-2007, 10:22 PM
#165
My 2 cents to this thread: clean ways to counter the q3fill attack (as opposed to counting the number of connections from the same ip during a given period, which works but allows some bots to get in) The bots' userinfo is not exactly built like tha...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
04-14-2007, 10:14 PM
#164
Theres also a bug where many of the char arrays are bigger than they need to be in ClientConnect and ClientUserInfoChanged... And some are pointers when they should be sized arrays....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
03-08-2007, 2:30 PM
#161
I suppose though my svn build and code isnt exactly capable of being uploaded at the moment. :rolleyes:...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
03-07-2007, 6:55 PM
#159
no its in ps.persistant[] not client.pers-> and ClientBegin itself, doesn't actually save anything... I found this while inspecting Enemy Territory as to why CG_Respawn is called in ET but not Q3 or JK at ClientBegin....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
03-07-2007, 12:40 PM
#157
I've found that there is a bug with ClientBegin... You must catch PERS_SPAWN_COUNT before the ps is cleared, and then copy it back in after being cleared.. Otherwise you will find CG_Respawn on the client is not called like it is supposed to on *eve...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
02-19-2007, 3:44 PM
#156
I would suggest using an unused variable in centity_t such as vChatTime for the body and pimp the client number on it, then in CG_G2WeaponInstance you can have the client-info for the proper client....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
02-04-2007, 7:53 PM
#154
Ambient Sounds Seem To Get Lost After snd_restart and the imfamous Sound bug in siege....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
01-31-2007, 8:06 PM
#153
*BUMP* Big bug can be found in lots of places in JKA code especially the anim parsing: http://www.quakesrc.org/forums/viewtopic.php?p=47222#47222 Read the post below the one in link Timbo has some insight on why its bad ;). I believe where they h...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 ensiform
02-04-2007, 10:29 AM
#139
How lovely, we have a joker here....  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 ensiform
02-22-2007, 7:42 PM
#173
Could possibly be Co-Op......  [Read More]
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