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ensiform

Latest Posts

Page: 9 of 9
Posted in: Weapon Ammo
 ensiform
11-23-2004, 5:59 PM
#11
um if u got the weapons too use infinite ammo, all that needs fixing is the hud stuff in cg_draw or even the actual hud menu file. Originally posted by alexx860 err i think there is a problem.. I've tried to compile WITHOUT any change AT ALL at the...  [Read More]
Posted in: Parsing a file ...
 ensiform
11-18-2004, 2:09 PM
#1
I wrote a client command too output something like the following to a .loc file: { "classname" "target_location" "origin" "4678 -2564 4" "message" "^1Red ^7Flag" } The client command is \d...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-24-2004, 10:03 AM
#23
got a link to the ojp sdk ?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-24-2004, 5:11 AM
#21
care too share this fixed code ? :D...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-23-2004, 7:19 PM
#19
has anyone fixed ICARUS with NPC's for MP like SP ? so that u can use scripts with npc's too be smart :) ?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-21-2004, 12:20 PM
#18
um the sounds do not always play when flag taken/return/captures some other sounds too i believe. set your thread cutoff too show all and look back at hex's old thread....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-20-2004, 6:25 PM
#16
um according too hex's original post it's in CG_UpdateSoundTrackers which is in cg_view.c....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-20-2004, 8:38 AM
#14
hehe, i doubt im gonna get a reply from masterhex about the sound tracker thing though....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-20-2004, 5:37 AM
#12
CopyToBodyQue has a bug where your custom rgb is used even when in team game. to fix: body->s.customRGBA[0] = ent->client->ps.customRGBA[0]; body->s.customRGBA[1] = ent->client->ps.customRGBA[1]; body->s.customRGBA[2] = ent->...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-17-2004, 2:27 PM
#11
Here are some sound bugfixes: when you use meditate/bow and saber is not out, usually with staff or dual sabers the saber off sound still plays fix: meditate: where it says {//turn off second saber just above the G_Sound add if (ent->client-&...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-17-2004, 11:01 AM
#10
ah, ty ;) trying to fix all the bugs and warnings to have a bug-free JA for RS :)...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-16-2004, 2:55 PM
#8
that code gives this :( warning C4132: 'savRGBA' : const object should be initialized error C2166: l-value specifies const object error C2166: l-value specifies const object error C2166: l-value specifies const object...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-15-2004, 12:31 PM
#6
Anybody know how to fix the warning that comes up from this line of code in cg_players.c: const unsigned char savRGBA[3] = ; The warning is: warning C4204: nonstandard extension used : non-constant aggregate initializer um ppl feel free too post y...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-15-2004, 4:09 AM
#5
heh its to toss the flag in ctf :)...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-13-2004, 6:32 PM
#3
exactly but my mod allows them with a cvar but some mods dont notice the ifndef final_build around them....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
11-13-2004, 12:53 PM
#1
1. (g_cmds.c) cmd_where_f should use vtos( ent->r.currentOrigin ) in the print too show current location. 2. bot_minplayers removerandom bot bug where it kicks spectators watching them instead of the bot: change the following in g_bot.c: trap_Se...  [Read More]
Posted in: Players sliding...
 ensiform
11-12-2004, 5:23 PM
#5
ty so much Tinny! very much thanks now standing on someone too do the butterfly and get in ground can be done without frustration :) If you would like too check out our board that me and stubert report changes and things from rs url: http://www.fir...  [Read More]
Posted in: Players sliding...
 ensiform
11-07-2004, 3:31 PM
#1
Does anybody here know how to fix the bug where if you are standing on top of someone you slide off. it pisses me off :mad:...  [Read More]
Posted in: :p
 ensiform
11-05-2004, 7:21 PM
#2
whats this for ?...  [Read More]
Posted in: The Announcer sound bugs
 ensiform
11-05-2004, 9:22 PM
#7
k, ill pm him here i tried at his board b4 i think but no response....  [Read More]
Posted in: The Announcer sound bugs
 ensiform
11-05-2004, 4:05 PM
#5
play ctf, the announcer has a bug where it does not always play when you capture and i was told it was cause of the soundtracker bug. i also have another question, is there anyway too fix the connection message (Server is full, Banned, etc) too not...  [Read More]
Posted in: The Announcer sound bugs
 ensiform
11-05-2004, 3:08 PM
#3
http://www.lucasforums.com/showthread.php?threadid=132837...  [Read More]
Posted in: The Announcer sound bugs
 ensiform
11-03-2004, 4:04 PM
#1
anybody know exactly what too do too fix these, i dont understand what needs changing. hex wasnt too specific :confused:...  [Read More]
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