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ensiform

Latest Posts

Page: 5 of 9
Posted in: Unused SP cvars?
 ensiform
08-07-2006, 4:42 PM
#10
Mr. Lucas doesn't want anyone taking his precious SW content. Even though, making the game GPL doesn't give anyone access to the content. Well im guessing they don't want to release the source code for using ghoul2. Why is MP so special? I dunno, i l...  [Read More]
Posted in: Unused SP cvars?
 ensiform
08-07-2006, 3:11 PM
#8
The main reason is, copyrights on things like the ghoul2 system and such, also the fact that Mr. Lucas wouldn't want it. Also, even if they did release it most of the coders here are used to things in the MP code which are C. Almost all of the Single...  [Read More]
Posted in: PLZ HELP ! PLZ READ!
 ensiform
07-29-2006, 1:05 PM
#4
as i said, do not ask....  [Read More]
Posted in: PLZ HELP ! PLZ READ!
 ensiform
07-27-2006, 6:14 PM
#2
plz 2 not do. posting how/asking how to crash a server would most likely get you banned :blast5:...  [Read More]
Posted in: Reading files
 ensiform
07-27-2006, 11:57 PM
#7
huh? i dunno but ive used .txt before and it eats sh1t after a map_restart and wont load the file anymore. and pure server of course it wont load because it is not one of the valid out-of-pk3 files that can be read. These are the only valid ones: .d...  [Read More]
Posted in: Reading files
 ensiform
07-27-2006, 5:29 PM
#5
btw... when checking for \n you shouldn't be doing "\n", try '\n' instead because \n is really 1 character....  [Read More]
Posted in: Reading files
 ensiform
07-27-2006, 5:05 PM
#4
i meant the contents of file like how is it layed out. like the special admin sys i have called shrubbot is layed out like this: [admin] name = Admin's Name ip = xxx.xxx.xxx.xxx level = 9 flags = * im assuming you just have some comma delimited st...  [Read More]
Posted in: Reading files
 ensiform
07-27-2006, 1:49 PM
#2
whats the file format? also, use .dat instead because .txt cannot be used opened after first run or on pure servers....  [Read More]
Posted in: Ensimod v1.0 Preview Release / Public Beta
 ensiform
07-19-2006, 3:08 AM
#11
uhm wait, you are saying you do not like strafe jumping with rocket / its a cheat? Thanks for the compliment....  [Read More]
Posted in: Ensimod v1.0 Preview Release / Public Beta
 ensiform
07-19-2006, 1:21 AM
#9
I have inherent issues with the concept of model scaling. It's painfully obvious that sabers for example are not designed to facilitate hitting such things. There's just something wrong when being a midget to me is more or less an inherent advantage...  [Read More]
Posted in: Ensimod v1.0 Preview Release / Public Beta
 ensiform
07-18-2006, 11:57 PM
#6
uhm yes why? i take it you didn't run around or look in the readme even....  [Read More]
Posted in: Ensimod v1.0 Preview Release / Public Beta
 ensiform
07-18-2006, 9:35 PM
#4
seems to, not really any bad bugs have popped up besides the fact of the first object in the modelscale.cfg and trueview.cfg refuses to get parsed. (trueview one should work fine in ojp though, i just use a diff method of parsing cuz i dun like havin...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-04-2006, 3:13 AM
#92
I don't really want to describe it however its hard to explain why it is a bug: - Play hoth until you gain the access codes - Get the codes - Bring them to AT-ST and get in and type this in console without the quotes but the space: " /reconnect...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-03-2006, 11:59 PM
#91
Also, somewhat of a bug: There should only be 3 places where ps.clientNum should be used on the game module, anything else can potentially cause troubles with specators. For example, your code for auto balance in ojp will sometimes spam to the specta...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-03-2006, 8:18 PM
#90
if you are a real spectator (team s) and watching a siege game and someone who is "dead" (tempSpectator) you follow them around while they are in tempSpectate mode. This fixes it so that you don't follow them while they are moving freely....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-03-2006, 5:31 PM
#88
this bug is kinda funny, raven forgot to put a tempSpec check in /follow and followprev/next. Cmd_Follow_f add this below the other spectator check: // can't follow another spectator if ( level.clients[ i ].tempSpectate >= level.time ) { return;...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-02-2006, 5:03 PM
#87
does not matter, its useless code that doesn't work. people can still see your chat. i could have swore Enemy Territory had something like this for voice chats but i cant seem to find it for "Dead" Players....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
08-01-2006, 11:40 PM
#85
k so this one is kind of raven's fault, they forgot many many many checks for their EF_DOUBLE_AMMO, thus tech's cannot give you ammo > than the normal max and you cannot pickup ammo > normal max (this is usually for siege). Open up g_items.c a...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
07-31-2006, 3:38 PM
#84
don't show the cursor during map load: ui_main.c in function _UI_Refresh: look for this piece of code: // draw cursor UI_SetColor( NULL ); if (Menu_Count() > 0) { UI_DrawHandlePic( uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory, 48, 48, uiInfo.uiDC.A...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
07-30-2006, 9:57 PM
#83
This code in G_SayTo doesn't really work and it is kinda pointless to disable chat, it would make more sense to write something better that disables the voice chat instead. if (g_gametype.integer == GT_SIEGE && ent->client && (ent...  [Read More]
Posted in: Sound Trackers not followins ents
 ensiform
08-03-2006, 11:30 AM
#11
xD...  [Read More]
Posted in: Sound Trackers not followins ents
 ensiform
08-03-2006, 12:05 AM
#9
*Massive Bump* JKA's CG_UpdateSoundTrackers: void CG_UpdateSoundTrackers() { int num; centity_t *cent; for ( num = 0 ; num < ENTITYNUM_NONE ; num++ ) { cent = &cg_entities[num]; if (cent && (cent->currentState.eFlags & EF_SO...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 ensiform
07-17-2006, 10:32 AM
#168
I'll IM ensiform about this issue, maybe we'll come up with a fix for the situation to prevent the abuse in the first place. not really doable except how i do it by limiting the # of connections per ip....  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 ensiform
07-16-2006, 9:53 PM
#164
well it would require a whole rewrite of the clientSession code but it can work. but other than that, all it does is check ips of firstconnection clients with already connected ones. if that # is less than or equal to sv_maxConnections, then let the...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 ensiform
07-16-2006, 9:03 PM
#162
btw kurgan, custom maps, and pk3s belong in base directory not in ojp. also, the flood you are refering too, its where random names are spam connected? yeah, JA+ and my mod fixed that. the ja/q3msgboom exploit is fixed as well. hell, i even just fix...  [Read More]
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