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ensiform

Latest Posts

Page: 7 of 9
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 ensiform
03-12-2006, 4:29 PM
#65
rofl but making cvs work is too much compared to just doing svn co svn://......... foldername...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 ensiform
03-12-2006, 12:59 AM
#63
i dunno svn just seems easier at least on my end....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 ensiform
03-11-2006, 1:03 PM
#61
ive never ever really gotten cvs to work without downloading the tarballs. svn works perfectly for a few projects im linked to. here's a q3 project that moved to svn and everyone seems happy that it did: http://www.quakesrc.org/forums/viewtopic.php...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 ensiform
03-11-2006, 3:24 AM
#59
just a suggestion but uhm i think it would make it easier if you converted to svn instead of cvs and its like 100x better, many many projects are making the change....  [Read More]
Posted in: First person lightsaber mode
 ensiform
04-27-2006, 6:21 PM
#8
cg_fpls 1 :rolleyes:...  [Read More]
Posted in: Compiling the JA:MP SDK
 ensiform
01-03-2006, 7:58 PM
#10
yes the powf function was in cgame anyway so kinda weird why that doesnt compile....  [Read More]
Posted in: Dynamic glow, off?
 ensiform
08-17-2005, 11:32 PM
#4
in multiplayer the command is g_dynamicglow 0 r_dynamicglow 0 is the correct command. 8)...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-19-2005, 4:32 PM
#39
gone also u havent refreshed ;) was working on removing it after i originally posted. all those cmds also have auto-complete when you have the client....  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-19-2005, 3:39 PM
#37
Seeing as the rs admin no longer has slap/slay/trip... heres an update: rs_adminrights values: 1 = Listips 2 = Add Client as Admin 4 = Remove Client from Admin 8 = Origin 16 = Mute / Unmute 32 = Freeze / Thaw 64 = Rename / Ren 128 = CenterPrint Tex...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-18-2005, 10:56 AM
#35
its only an announcement not out yet....  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-17-2005, 10:03 PM
#32
uhm no, he's whined about it for the last 4-5 days and its getting old....  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-17-2005, 2:22 PM
#30
slap/slay/trip taken out of jk2++ anything in shrubbot stays and thats final. its per admin based. no more whining or complaining about shrub....  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-17-2005, 1:07 AM
#27
First off, I think red slushie is a stupid mod that offers all kinds of absurd game altering tweaks. and the guys who made it (stubert and what not) rank as some of the worst players to ever play this series. moving on.... "and btw...this game...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-16-2005, 10:54 PM
#24
/amghost was the "cheap" altdim type thing before altdim was actually implemented. It pretty much "removed" someone from the game without kicking. Throw it on a trouble-maker and forget he even exists. IE...troublemaker #1 is cau...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-15-2005, 7:00 PM
#20
frozen clients cannot take damage, use force, or have force used on them....  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 ensiform
08-15-2005, 8:48 AM
#19
well im not overdoing it so just drop it. i never saw anything that said that 2.3 removed these commands anywhere. and i was simply stating there were those commands in JA+. mm ammindtrick, amghost, amweather (whats this one do?)...  [Read More]
Posted in: New Jedi Knight Game Rumors
 ensiform
03-15-2006, 8:31 PM
#138
lol? back in the days of chop shop many ppl were too lazy to download the custom maps, some did yes, but still the only client mod ppl download is JA+ for the most part which is sad because it has too many kiddie anims and gp changes. and pluginDisab...  [Read More]
Posted in: New Jedi Knight Game Rumors
 ensiform
03-15-2006, 4:51 PM
#136
yep and most players are lazy and wont even download a map, sadly this is one of the few fps' where i have seen this, almost all others i see ppl downloading mods and maps like crazy =/...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
03-06-2006, 3:57 PM
#66
ctf hoth exploit? the ctf bridge exploit is where u can get in the bridge on the team sides. the one where u can stack above ppl and jump into the void above it is on JA+ Official Server only. Slider said it had something to do with the pk3s his prov...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
03-05-2006, 7:53 PM
#64
well you really dont need to put a limit on it like it did, i put it there just for safety though....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
03-05-2006, 4:48 PM
#62
? if u pick up a large shield you go over 100....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
03-05-2006, 2:39 PM
#60
Client bug: when using graphical hud, armor value doesnt show > 100 even if u have more than 100. so open up cg_draw.c. we want CG_DrawArmor. add int realArmor; add the realArmor line: armor = ps->stats[STAT_ARMOR]; realArmor = ps->stat...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-05-2005, 9:32 PM
#54
should be able to hold more, i know the one in red slushie / ensimod can....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-04-2005, 9:43 PM
#52
grr... only send 20 clients wtf ? comment this out in g_cmds.c DeathmatchScoreboardMessage if (numSorted > MAX_CLIENT_SCORE_SEND) { numSorted = MAX_CLIENT_SCORE_SEND; } (MAX_CLIENT_SCORE_SEND=20)...  [Read More]
Posted in: WARNING:Texture has lightmap but no lightmap stage!
 ensiform
04-22-2006, 12:11 PM
#10
the bot "do not enter" shader/texture seems to cause this to show up in ctf4 also, and ctf4 is missing a red flare btw which also causes it to say this....  [Read More]
Page: 7 of 9