Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

ensiform

Latest Posts

Page: 3 of 9
Posted in: Vry JA+ 2.4beta3 is out
 ensiform
01-05-2007, 3:11 PM
#9
I actually don't really care for it, but since nobody else had posted about it here and it just came out, figured I'd post it....  [Read More]
Posted in: Vry JA+ 2.4beta3 is out
 ensiform
01-03-2007, 8:28 PM
#1
:cheers: http://www.pcgamemods.com/mod/19312.html Authors : Slider website : http://www.japlus.net Description : This version of JA+ Mod is designed for Jedi Academy 1.0.1 OS : Windows and Linux and Mac Mod Type : Server Side but capability to have...  [Read More]
Posted in: XBOX Code Removal?
 ensiform
12-11-2006, 4:32 PM
#1
We can probably do it safely, and would make some of the files a hell of-a-lot smaller. Plus there are some issues that MSVC has with some defines because somehow somewhere XBOX is acting like its defined yet the code is never *actually* used in the...  [Read More]
Posted in: Cheats will not work!!
 ensiform
09-16-2006, 2:09 AM
#4
SP = Single Player MP = Multi Player...  [Read More]
Posted in: Cheats will not work!!
 ensiform
09-16-2006, 2:05 AM
#2
SP or MP?...  [Read More]
Posted in: ok someone please stances?
 ensiform
09-17-2006, 12:48 PM
#5
some mods enable white or ability for rgb, among others like scripted, pimp, and black....  [Read More]
Posted in: Compiling the JA:MP SDK
 ensiform
10-26-2006, 4:07 PM
#27
Edit and continue u r? Isn't that just so that you can continue editing while it is building but doesn't actually affect the code that is being built? VS2003 has that....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
01-20-2007, 9:44 PM
#152
Sometimes vehicle missiles bounce off walls when they should explode right away (IE: atst rockets when ur at a certain angle up against a wall) Sometimes the muzzle for vehicle weapons is not properly set so like if your in the ATST on siege_hoth an...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
01-07-2007, 12:35 PM
#149
This is an interesting theory, and I really didn't think mine was going to fix it in the first place, though it does force spectators off that vehicle it still isn't right. Good find Soh Raun....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
12-02-2006, 8:11 PM
#145
Will do :) I may implement my other fix for the detpacks/trips/thermals and a person changing teams or leaving server if that is alright with you....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
12-02-2006, 4:02 PM
#143
Well I just looked and that specific mover itself is not set to be a crusher or do damage so it really wouldn't do much to players....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
12-02-2006, 12:48 AM
#141
I've just found out that Slider's fix posted on a previous page in this thread about detpacks and siege objectives when a player changes teams/disconnects does not entirely work. I've tested it and it still seems to cause them to damage the objective...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-30-2006, 3:11 PM
#140
possibly giving ammo to incorrect index in cg_predict.c. Scroll to bottom of CG_TouchItem in cg_predict.c replace these lines: if ( !cg.predictedPlayerState.ammo[ item->giTag ] ) { cg.predictedPlayerState.ammo[ item->giTag ] = 1; with: if (...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-20-2006, 5:55 PM
#139
Okay, here is a good vsnprintf that works (maybe not for mac but you will have to check) for jka since you dont use qvm: q_shared.c (somewhere above Com_sprintf preferably): (comes from idStr::vsnPrintf from Str.c and Str.h from D3/Q4 1.3 SDK) /*...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-20-2006, 4:36 PM
#138
Now for an updated TeamplayInfoMessage. This is going to be slightly longer because we need to add a new sorted client list to level_locals add this to level_locals_t struct (g_local.h): int sortedSlots[MAX_CLIENTS]; // sorted by clientnum now ab...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-20-2006, 4:12 PM
#137
Replacement for DeathmatchScoreboardMessage that comes from Enemy Territory with some enhancements and such so that it will not go over 1022 limit. Note: if you use unlagged change the ping part to use pers.realPing instead of ps.ping. // G_SendSco...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-13-2006, 8:22 PM
#135
ї? hmm you mean in the trap call? well technically, i just looked at re.RemapShader in the engine and only the first parameter really needs it and the last object is really just a float as far as i can see. See (this is the fixed version in the eng...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-13-2006, 4:24 PM
#132
/viewpos on the client....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-13-2006, 3:02 PM
#130
uhm... put some bots in the game from bot_minplayers, spectate them so that removerandombot will kick them however it will (try) to kick you. if you are localhost it will just say 'cannot kick localhost', also don't use ps.clientnum try something mor...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-13-2006, 3:00 PM
#129
Also, the bug fix for item 1 in Enisform's first post doesn't fully work. It looks like currentOrigin doesn't work for spectators so you gotta do a spectator check and then return values based on that. As such, the proper fix should be.... g_cmd.c v...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-08-2006, 8:38 PM
#124
One really should not be able to return their flag from inside a vehicle since you cannot capture or pickup the enemy flag :sithm:...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-07-2006, 8:00 PM
#122
no, a toggle for jk2 style speed+rage stacking or jka not allow stacking. note: the weapon charge thing with use holdable doesnt seem to be fixed yet so ignore that for right now....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-07-2006, 5:15 PM
#120
well if someone chooses to add it they can make a toggle then like hex and i have. :nervou...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 ensiform
09-07-2006, 4:01 PM
#118
nice find ;) btw, don't forget to extern saberReactivate and saberBackToOwner above player_die....  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 ensiform
01-27-2007, 10:53 AM
#137
I don't see the point in having some odd float 90 as fov, why not just flat 90?...  [Read More]
Page: 3 of 9