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StormHammer

Latest Posts

Page: 35 of 56
Posted in: Better MP maps?
 StormHammer
04-22-2003, 12:20 AM
#4
Hmmm...nice pictures. However, the main problem I have with maps based on Bespin is that they keep giving us brownish/orange textures. Bespin really wasn't made up of those kinds of textures...it was the lighting of the sunset that gave the city tha...  [Read More]
Posted in: Better MP maps?
 StormHammer
04-21-2003, 11:08 PM
#2
Hmmm...I tend to agree about Bespin. It didn't look enough like the scenes from the movies, and there's no interior to the level. As for the Death Star level...well, they did try to cram in all of the elements we readily associate with scenes from t...  [Read More]
Posted in: Does the Commando NPC have facial support?
 StormHammer
04-20-2003, 12:05 PM
#4
Originally posted by Count_D00ku Sorry I mean does the model have facial bones so that its lips move when it speaks. I would hope all of them do...it would add greatly to the realism. If not...well, you can't have everything....  [Read More]
Posted in: uk only.. november 1 ja
 StormHammer
04-20-2003, 5:24 PM
#6
Thanks for that. :) I've decided I'm going to take it with a pinch of salt. No one knows the release date yet...and I think it's probably wishful thinking on their part....  [Read More]
Posted in: uk only.. november 1 ja
 StormHammer
04-20-2003, 4:38 PM
#4
Originally posted by t3rr0r what site did this originate from? :wstupid: Yes, please, do share. :)...  [Read More]
Posted in: What's on the MENU?
 StormHammer
04-25-2003, 7:52 PM
#7
Originally posted by HertogJan Hey that's great!! :D But I thought the JO menu was cool enough, nice n simple... I think it was a bit too simple, though. When you look at the menu for SOF2, for example, it seems to be better realised than JO's. *...  [Read More]
Posted in: The Bot factor (MP)
 StormHammer
04-20-2003, 5:46 PM
#18
Originally posted by Luc Solar Oh yeah, almost forgot: what the hell is up with bots and those lag- I mean.. force fields? Bots reeeeaallly like force fields. :mad: LOL Yeah, I noticed that too. You can guarantee every game you see a force field g...  [Read More]
Posted in: The Bot factor (MP)
 StormHammer
04-20-2003, 1:50 PM
#15
Originally posted by Prime Can't you identify them by putting the targeter over them? This should bring up who they are. Yep...it does. The crosshair also turns green or red depending on whether they are friend or foe - but when there's a group of...  [Read More]
Posted in: The Bot factor (MP)
 StormHammer
04-20-2003, 9:33 AM
#13
Originally posted by Prime I remember playing a Team FFA or CTF game and someone was running behind a wall, and all I could see was the big symbol over his head. I was thinking, "oh yeah. That thing was a great idea". Hmmm...yes I can se...  [Read More]
Posted in: The Bot factor (MP)
 StormHammer
04-19-2003, 8:00 PM
#5
Originally posted by Prime A little off topic, but I wish with Team FFA that skins didn't have such drastically different colours from their regular counterparts. Why have a completely blue or red stormtrooper? It takes away from the realism of the...  [Read More]
Posted in: ugh it has truly begun
 StormHammer
04-20-2003, 7:18 PM
#16
Originally posted by boinga1 Just imagine the "Rocket-Flyers"-a clan. There would be rulezz- NO SABERZZ!! ROCKETZZ ONLY!! And everyone would have to fly around using rocket mode to kill unless tey wanted to be kicked. : :rofl: ROFL That'...  [Read More]
Posted in: ugh it has truly begun
 StormHammer
04-20-2003, 5:53 PM
#14
Originally posted by wassup I think a cool option is the ability to allow the player to control the rocket's flight. Something like the sniper rifle bullet in Max Payne, but to a deeper degree. For example, you would find a place, fire a rocket, and...  [Read More]
Posted in: ugh it has truly begun
 StormHammer
04-19-2003, 4:52 PM
#8
Originally posted by t3rr0r if there was a firearms selection system like in sof2 (pick your weapons, can't hold too many), gunning would be much more enjoyable... oh, and if the bolts didn't take a minute to reach their target... I totally agree...  [Read More]
Posted in: JA vs. KOTOR
 StormHammer
04-20-2003, 4:48 PM
#28
Originally posted by JDKnite188 Well, the fact that the combat system is basically null in consideration of interactivity of the player in KOTOR, JA is going to be much more fun. I wouldn't say null exactly. Playing NWN you do still have to change...  [Read More]
Posted in: JA vs. KOTOR
 StormHammer
04-19-2003, 8:03 PM
#22
Originally posted by Prime That's why being out in the working word and making the phat cash is sweet! I'm sure my fiance won't get too upset if I buy both games :) Wait til you're married. Then your wife becomes a computer widow. :p :D...  [Read More]
Posted in: the moldy crow/the enemies
 StormHammer
04-19-2003, 5:14 PM
#6
Hell, that gets my vote. It even says something like that in the books about this mission...Jan comes in firing, taking out Imperials until she gets to Kyle, and then they blast out of there, guns-a-blazin'. Go for it...it will be awesome. =D...  [Read More]
Posted in: Ability to use a single hand
 StormHammer
04-20-2003, 9:12 AM
#10
Originally posted by Blademaster_109 i doubt it because in jo u used to and had to stop fight when u used the force. Yes, but that's just a matter of programming. I'm sure it wouldn't be too hard to enable people to use the Force while swinging th...  [Read More]
Posted in: 2 sided saber splitting
 StormHammer
04-20-2003, 10:59 AM
#18
Originally posted by Prime For sure. I'll try them all out too. I'm glad they put them in. I just hope that I won't be the only one on MP with a single lightsaber. That just wouldn't feel like Star Wars... I hear what you're saying, and I too hop...  [Read More]
Posted in: Burned out character wounds?
 StormHammer
04-20-2003, 11:31 AM
#28
Originally posted by SithLord13 if anyone has seen the movie Resident Evil then they should be able to slice people in little squares like the lasers did to that guy that got kill last by them :evil1: Er...does the word 'overkill' come to mind her...  [Read More]
Yes! Why didn't I see it before! I've been so blind! WHACK-A-JAWA. Teh ultimate Star Wars game! :D LOL ;)...  [Read More]
Posted in: Clothing Tessellations
 StormHammer
04-20-2003, 7:28 PM
#35
Originally posted by Jolts Animation is jo is nothing special, mocap was dirty and the walk cycle animation looks more like it was done by a girl. I don't know about you guys, but my ass doesn't swish that much when I walk. Hmmm...before this tur...  [Read More]
Posted in: Clothing Tessellations
 StormHammer
04-20-2003, 12:40 PM
#32
Originally posted by Matariel Raven may use mo-cap clothing on top of their existing skeleton, takes less effort to manually key-frame the whole thing... I certainly hope so. Mo-cap often looks far better than manually animated stuff. A key example...  [Read More]
Posted in: Left handed?
 StormHammer
04-20-2003, 11:05 AM
#41
Originally posted by Pedro The Hutt Well... the difference will only count as long as the saber isn't activated. So basically when you're carrying it about. Because with kendo, the style on which saber combat is based, a left handed swordsman still...  [Read More]
Posted in: Drivable vehicles in JA?
 StormHammer
04-20-2003, 9:05 AM
#60
Originally posted by Emon JA is a first person shooter, not a racing game or a space simulation. The purpose of adding vehicles is to enhance and compliment the first person shooting, not replace it. Yes, I know that, and I agree. :) I didn't mean...  [Read More]
Posted in: Drivable vehicles in JA?
 StormHammer
04-19-2003, 2:48 PM
#56
Originally posted by eastcoast2895 i'm not sure if someone mentioned this yet, but after playing freelancer, i'd like to see something like that in jedi academy. I think it be cool if some mid level levels would be in space and you would fly a fight...  [Read More]
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