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StormHammer

Latest Posts

Page: 39 of 56
Posted in: Sabre Throw
 StormHammer
04-15-2003, 1:48 PM
#7
who knows what they have planned for saber throw? If they are talking about combining Force powers, maybe you'll be able to steer the thing in flight to home in on a target. I can't see them needlessly putting in different vertical/horizontal/diagona...  [Read More]
Posted in: Those of us who play with Macs
 StormHammer
04-15-2003, 7:20 AM
#5
Originally posted by The_One Join the PC world! http://www.electric-chicken.co.uk/ Ooohh...not nice. :tsk: Rib-ticklingly funny though ;)...  [Read More]
Posted in: Those of us who play with Macs
 StormHammer
04-15-2003, 5:17 AM
#3
Considering that Jedi Outcast was never announced for being on Mac, but eventually got ported across by Aspyr (I think), I would imagine you could probably expect something similar down the line for JA. However, it's unlikely to be a priority, unfort...  [Read More]
Posted in: So, what engine?
 StormHammer
04-15-2003, 4:11 PM
#14
Splinter Cell used a more recent iteration of the Unreal engine. Other games based on the Unreal tech are... Unreal, Return To Na Pali (expansion), Unreal Tournament, Deus Ex, Clive Barker's Undying, RUNE, Mobile Forces, Unreal 2, Devastation, Black...  [Read More]
Posted in: So, what engine?
 StormHammer
04-15-2003, 7:17 AM
#7
Originally posted by The_One JKIII is likely to come in a couple of years time, and will be on a newer, more up to date engine... *crosses fingers, eyes and legs* :D GhostLotus...well said. We know it's going to be a revamped JK2 engine - but we...  [Read More]
Posted in: This doesn't make sense!!
 StormHammer
04-15-2003, 5:13 AM
#3
Originally posted by Blademaster_109 a few hours ago at 6:33pm i was a pit droid with 50 post and when i got back on 2 mins ago i was only a batha fodder with 48 post.Y Actually, I'll give you a reason. You have been triple/double posting in some...  [Read More]
Posted in: Are JK2 maps compatable with the JK3 game?
 StormHammer
04-14-2003, 8:22 PM
#2
Originally posted by OneWingedAngel I was reading an article about Jedi Academy, and it said that it was going to use the JK2 engine. So if this is true, does that mean that the maps can be used for both? Actually, they are using an even more heav...  [Read More]
Posted in: LMS gametype
 StormHammer
04-15-2003, 3:34 PM
#4
LMS could be good, but I prefer the way you can play it in UT, and set a certain number of kills/respawns before you become a spectator. So, give everyone all weapons and 10 lives to begin with, for example, and once you've lost your last life you're...  [Read More]
Posted in: what will JKII.net do?
 StormHammer
04-15-2003, 7:41 AM
#3
Just an FYI...there is no JKIII...it is called Jedi Knight: Jedi Academy, so the III doesn't come into the equation. As for JKII.net...don't worry. The Admins have the situation well in hand. ;) And that's all I'm going to say. :cool:...  [Read More]
Posted in: Clothing Tessellations
 StormHammer
04-14-2003, 8:03 PM
#18
While it would be great to see properly moving cloth, I imagine it's probably quite hard to do and get right. If they're stuck to tight deadlines again, I can't see them allocating the resources to this. Nevertheless, it would be cool to see....  [Read More]
Posted in: New Force Powers?
 StormHammer
04-15-2003, 8:22 AM
#24
New Force powers? Well, as Elliot334 said, they could just bring back some from JK/MotS that were missing in JO. Personally, I'd like to see some kind of object lifting ability - we see it quite extensively in ESB, and I think it's long overdue to...  [Read More]
Posted in: civilian npcs
 StormHammer
04-16-2003, 6:33 AM
#36
Originally posted by Master_Payne As for civilliansand friendly NPC's there's just one thing I DON'T want: lose or get mission failed cause someone (not you) dies, if you fight alongside with Kyle, and Kyle dies by your faul, you may go back to the...  [Read More]
Posted in: Left handed?
 StormHammer
04-16-2003, 6:10 AM
#34
Originally posted by Andy867 It does matter to those like StormHammer who are lefty and want the game to be able to let the player shoot/use the saber with the character's left hand. I'm not a lefty. I'm a bothy. :D I've usually been a righty, bu...  [Read More]
Posted in: Left handed?
 StormHammer
04-15-2003, 4:52 PM
#28
It would be good to see them implement left-handed saber combat, and left-handed guns. Although I've played mostly with my right hand on the mouse, I've been having some problems with pain in my right hand for a couple of months...and so I occasional...  [Read More]
Posted in: Force Powers in SP
 StormHammer
04-15-2003, 2:02 PM
#11
Originally posted by Leemu Taos I like your list Stormy, I think they should try to keep it short/simple. If you have too many different force powers to choose from......it just becomes too much IMO. I tend to agree with you there, especially cons...  [Read More]
Posted in: Force Powers in SP
 StormHammer
04-15-2003, 8:04 AM
#8
Originally posted by toms So, did anyone else think some of the force powers were very unbalanced in Single player? I can't say that I did. They all felt okay to me, although I'm sure they'll be tweaking them slightly anyway this time around. W...  [Read More]
Posted in: Stealth?? In or out, make up your mind.
 StormHammer
04-15-2003, 8:40 AM
#25
I don't want to bust your bubble, people, but at the moment, according to the recent PCGamer article, Raven will not be focusing on stealth elements. They have ditched the 'stealth levels' seen in JO, and they are not going out of their way to allow...  [Read More]
I'm pretty much looking forward to all of the new features in JA. I chose 'Dynamic missions' because I think (hope) it is going to have a big impact on replayability - especially if certain weapons/powers are oly available in certain missions, it wil...  [Read More]
Posted in: Jedi Academy MOD Idea (Already? Yup!)
 StormHammer
04-15-2003, 6:46 AM
#6
What an excellent idea. It's a pity we can't play basketball with Gungan heads either......  [Read More]
Posted in: Drivable vehicles in JA?
 StormHammer
04-15-2003, 2:57 PM
#46
Originally posted by Spider AL Anyone played SoF2 and know about the terrain system? Hmm, wonder if JA will have a random mission generator. Yes, I've played SOF2. I believe Arioche was used on the levels I mentioned in my previous post - one is...  [Read More]
Posted in: Location! Location!
 StormHammer
04-15-2003, 5:31 AM
#40
Originally posted by Wacky_Baccy OMG... OMG OMG OMG if we can do that - just drop new missions in like that - it could be awesome, and would MASSIVELY increase the SP replayability value :eek: I can't believe that it didn't occur to me before... St...  [Read More]
Posted in: Location! Location!
 StormHammer
04-14-2003, 8:14 PM
#37
Originally posted by Krayt Tion I'm just glad they're claiming a larger number of locales instead of the few locations broken off into many bits thing from JO. Dark Forces ruled that way... snowy ice planet, hot red dry planet, mountainous cliff pl...  [Read More]
Posted in: JA Interview with Raven at GamesDomain
 StormHammer
04-15-2003, 5:09 PM
#47
Originally posted by t3rr0r i'm almost positive that no coded mods from jo will function in ja, seeing as the code will be quite updated... You could very well be right. However, I would hope that the code is not so radically different that Mod ma...  [Read More]
I voted to bring back the concussion rifle. I liked that gun in JK. I also agree that they should ditch the heavy repeater, the rocket launcher and the flechette. They just don't feel quite right. I think a lot of the Imperial type weapons should go...  [Read More]
Even something along the lines of the recently introduced Invasion mode in UT2K3 would be welcome in MP, in my book. Although there are much better ideas kicking around for co-op modes of play. I doubt we'll see it this time around, but we can hope f...  [Read More]
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