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StormHammer

Latest Posts

Page: 31 of 56
Posted in: Another US magzine with a force combo in it.
 StormHammer
05-04-2003, 2:08 PM
#7
Yes, it does sound a bit like that, doesn't it? I hope it doesn't nerf MP again... :( I'm only just getting used to the 1.04 patch play style......  [Read More]
Posted in: New single saber animations?
 StormHammer
05-04-2003, 3:21 PM
#6
Originally posted by HertogJan Well they said they were going to keep the original stances, but they also said there was like 3 times as much animation, I believe, dunno for sure though... There are also new physics. In an interview some guy @ Rave...  [Read More]
Posted in: Your Arsenal?
 StormHammer
05-04-2003, 9:19 PM
#19
Originally posted by Solbe M'ko About the backpack issue: When did a "Jedi" ever carry anything other than a saber? Maybe a utility belt like batman's is all you should get. While I agree with you in the context of the movies, we are tal...  [Read More]
Posted in: Your Arsenal?
 StormHammer
05-04-2003, 5:23 PM
#14
Originally posted by Blademaster_109 how do guys think we choose our weapons though. do we have to go to a room and get or a screen pops up. Also how do we choose the mission will luke or kyle walk up to u or what. Well...nobody knows thsoe kinds...  [Read More]
Posted in: Your Arsenal?
 StormHammer
05-04-2003, 3:12 PM
#11
Originally posted by Blademaster_109 it'd be stupidi if he carried a back pack or something. I disagree. It's no less stupid than seeing Luke run around with Yoda on his back in ESB, IMHO. I'm not talking about a large backpack, either, but quite...  [Read More]
Posted in: Your Arsenal?
 StormHammer
05-03-2003, 4:42 PM
#8
Originally posted by Leemu Taos No, I'm not saying we should see everything.......I'm just saying that having 10 different blasters and all the inventory items with you, is a bit much IMHO. What I would like to see would be something that only all...  [Read More]
Posted in: First force pic!!! yea
 StormHammer
05-04-2003, 4:51 PM
#33
Originally posted by Break_dF thus the joke, moron... Hmm...before this descends into a flame war, let's try to keep this on topic, shall we? And er..that's enough reference to parts of the male anatomy, if you please. ;) As far as I'm concerne...  [Read More]
Posted in: First force pic!!! yea
 StormHammer
05-02-2003, 12:59 PM
#22
Originally posted by Deadeye Personally I would like to see Raven leave out any un-necessary effects from the force powers. I am refering to powers like push, pull and grip. There are no effects for these powers in the movies and I think it should r...  [Read More]
Posted in: Dutch PC Zone JKIII special...
 StormHammer
05-04-2003, 8:57 AM
#9
hey thanks for sharing that pic. It would be great if ledge-grabbing does make it into the game, instead of just being used in a cut scene or something. :thumbsup:...  [Read More]
Posted in: Previews links and screenshots at jk2files.com
 StormHammer
05-04-2003, 5:39 PM
#8
Hey, calm down. Shouting at people won't get you much help. I'm sorry you can't view the screenshots...and I don't know why they won't load for you. Have you tried opening them in a New Window? Have you tried copying and pasting the link directly int...  [Read More]
Originally posted by Solbe M'ko I totally serious! It's not some huge undertaking like a dedicated RPG either! A few universal rules and let the player take it wherever they want to go. Sorta like ShadowRun for the genesis, but way more complex. Gam...  [Read More]
Originally posted by razorace ...or add more interactivity with the maps to allow players to slow down and "smell the roses". Duke 3D was a great example of this. There was plenty of interesting things to touch and play with instead of jus...  [Read More]
Originally posted by razorace well, part of the problem is that the developers have to spend a large amount of time to create the maps. Meaning they have to have some way of MAKING you spend a fair amount of time on that map. IE puzzles, key hunts,...  [Read More]
Originally posted by HertogJan One good example in JO was the huge room with the platform you could 'ride', alongside the wall. Then the platform gets blown up and you have to jump from obstacle to obstacle. The design there was great and really gav...  [Read More]
Posted in: more than 1 character
 StormHammer
05-04-2003, 8:37 PM
#30
Originally posted by Solbe M'ko quote: "I still wish there was a morality meter in place, so every time you kill a civilian, you swing further to the Dark side." You shouldn't have to kill civies to go dark. It should be determined by you...  [Read More]
Posted in: Burned out character wounds?
 StormHammer
05-04-2003, 6:34 PM
#57
Originally posted by Emon Only problem, StormHammer, is that using that saber cheat amplifies saber damage by many fold. You're better off with g_dismemberProbabilities 0. JA will probably have something more advanced though. And yes, I did say zer...  [Read More]
Posted in: Burned out character wounds?
 StormHammer
05-04-2003, 5:04 PM
#55
Originally posted by Master_Payne After seeing the previus pic by StormHammer I wondered how can stay in feet with so many wounds and I hope it can be turned of like "wallmarks" in JO because I think it will drop the FPS and I already play...  [Read More]
Posted in: Burned out character wounds?
 StormHammer
05-03-2003, 10:21 PM
#48
Originally posted by razorace Dynamic wounds decals are cool and all but it's not a show maker/breaker for me. True, it won't make or break the game, but it's nice to have all the same. It would also be nice to see a return of realistic saber dama...  [Read More]
Posted in: Burned out character wounds?
 StormHammer
05-03-2003, 5:25 PM
#45
Originally posted by Pedro The Hutt Yet again, I think it's simply part of the skin, since all the dark jedi lads seem to have the same marks on the same places (also, if you'd have a lightsaber scratch by your face you wouldn't be standing for long...  [Read More]
Posted in: Burned out character wounds?
 StormHammer
05-02-2003, 4:55 PM
#35
Just an FYI...the recent PCGamer article had some nice screenshots, and I found some further evidence of saber damage on the characters - so unless they decide to take it out...I reckon we'll get to see it in-game. :) http://www.robertbowen.co.uk/sa...  [Read More]
Posted in: lightstaff / dual sabres
 StormHammer
05-04-2003, 9:41 PM
#51
Originally posted by Blademaster_109 I was looking at all the saber staff pics and the problem is that they only swing with one hand. it looks stupid having there other had lay by there side "dead". What do u guys think. Yes, you're abso...  [Read More]
Posted in: lightstaff / dual sabres
 StormHammer
05-04-2003, 5:52 PM
#45
Originally posted by Break_dF They're not going to do any external testing... So? That is not the point you made before. You mentioned it had not been Beta-tested. AFAIK, Raven do all of their beta-testing in-house - probably in a collaborative ef...  [Read More]
Posted in: lightstaff / dual sabres
 StormHammer
05-04-2003, 3:56 PM
#43
Originally posted by Break_dF and 0 time beta-testing it... Well, in spite of how far they've got...have they even achieved Alpha yet? They've still got a long way to go yet... Patience.... :)...  [Read More]
Posted in: Left handed?
 StormHammer
05-02-2003, 1:11 PM
#50
Originally posted by Andy867 The good news is that you can use the left-handed animations for combos that can be executed. The bad news is, you are stuck with using the right-hand as the default hand for wielding weapons and the lightsaber. Well,...  [Read More]
Originally posted by Echuu Shen-Jon Btw: What's that fusion cutter? The Jeron Fusion Cutter was a modified mining tool in the original Dark Forces game. You can click here (http://www.hillside.co.uk/glyn/dark/weapons/weapons.htm#Jeron%20Fusion%20C...  [Read More]
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