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Wilhuf

Latest Posts

Page: 5 of 16
Torment this forum is not the Zone. This is not your personal lecture hall. NOONE here is to tell others to 'stfu.' Just because you fail to value other people's opinions here does not give you the right to tell other people to 'stfu.' The only peop...  [Read More]
Posted in: ICARUS vs. COG (anticipating ICARUS2)
 Wilhuf
02-25-2002, 7:10 PM
#8
Raven developed a new scripting language (ICARUS2) for Outcast. No real details have been made available yet. Presumably it is a more advanced version of the original ICARUS. Kenn Hoekstra has said that unsupported 'mod tools' will be released after...  [Read More]
Posted in: Wtf
 Wilhuf
02-12-2002, 5:21 PM
#5
Noone said anything about anything being your fault, UniKorn. Thread was closed because there is nothing more to discuss. You indicated your advocacy for another forum, and that we should stop posting here. There is nothing else to say really. Also...  [Read More]
Posted in: Mod Central
 Wilhuf
02-11-2002, 5:36 PM
#2
As is this board, as a matter of course. After all, about 90% of the actual content on Roger's site was simply lifted from my resources thread. Actually, I'm glad he's found use for my resources thread. The whole idea is to share the information, a...  [Read More]
Posted in: It's Official: NO editor to Ship with Jedi Outcast!
 Wilhuf
02-05-2002, 7:25 PM
#6
That is quite normal that they are released later on mate Yes, releasing an editor after publication is quite normal. But it is not normal for LEC. Is Quake III Radiant a good program to practice with for JO? I'm sure Radiant will be good practice...  [Read More]
Posted in: It's Official: NO editor to Ship with Jedi Outcast!
 Wilhuf
02-04-2002, 6:08 PM
#1
But tools will be available post-publication, as an unsupported release. Had you worried, didn't I? 19. Will Jedi Knight II be shipped with a build in map creator/editor? Those tools will not ship on the CD, no. However, Unsupported tools will be...  [Read More]
Posted in: Eax??
 Wilhuf
02-04-2002, 6:30 PM
#2
According to unofficial source at the Quake3World Forums (http://www.quake3world.com/ubb/Forum2/HTML/019240.html), EAX support was removed from Q3 as of version 1.27 So, it looks like Q3 tech supports EAX, but it was removed from Quake3Arena. Prett...  [Read More]
Posted in: JK II: Dark Forces Question
 Wilhuf
01-31-2002, 9:12 PM
#2
Darkmage post this question at the Jedi Knight forums (http://www.lucasforums.com/forumdisplay.php?s=&forumid=38)....  [Read More]
Posted in: Jk2 code + checksums
 Wilhuf
01-24-2002, 5:07 PM
#3
'Pure servers' will require that any clients will have to have exactly the same PAK files as the server they are logging into. So, if a server is running a default unmodified PAK set, everything should be AOK....  [Read More]
Posted in: Jedi Outcast Modeling
 Wilhuf
01-21-2002, 7:59 PM
#2
Check our Radiant Editor Resources and Links Thread (http://209.126.167.135/showthread.php?s=&threadid=23998). Look for 3d modeling links under the '3D Model Editing Resources' section. Milkshape 3d (http://www.swissquake.ch/chumbalum-soft/) is...  [Read More]
Posted in: Editing Confirmed?
 Wilhuf
01-21-2002, 8:40 PM
#8
Spiffy!...  [Read More]
Posted in: Q3A Console Commands
 Wilhuf
01-16-2002, 3:11 PM
#2
Also try Commander Keen's Q3Arena Console Page (http://www.planetquake.com/q3console/). Info on variables, tweaking, and commands. How to ban players from your Q3A server at admincentral.net (http://www.admincentral.net/guides/q3/banningplayers.htm)...  [Read More]
Posted in: jediknightii.net down?
 Wilhuf
01-03-2002, 9:32 PM
#2
Me too. And Vagabond had problems loging in as well. I think it is a server-side problem, which I am sure will be fixed ASAP....  [Read More]
Posted in: How much will the Jk mod community change with Jk2?
 Wilhuf
12-28-2001, 10:06 AM
#3
If the Jedi Knight editing community is based heavily on a specific game and specific existing editing tools, Jedi Outcast could completely change the Jedi Knight editing community. If existing Jedi Knight editors switch over to the (hypoethetical...  [Read More]
Posted in: Quake2 source available
 Wilhuf
01-02-2002, 11:55 AM
#14
Raven's Kenn Hoekstra wrote another article on 'So You Want to be a Game Designer?' This article, part II, 'The Structure of a Game Company and Where You Fit In (http://www.cgonline.com/features/020102-f1-f1.html)', has some good general overview tip...  [Read More]
Posted in: Quake2 source available
 Wilhuf
12-29-2001, 10:34 AM
#7
Yes you will need a c++ editor and a compiler to produce executables from this source code....  [Read More]
Posted in: Quake2 source available
 Wilhuf
12-28-2001, 12:39 PM
#4
Id Software has released the source code (ftp://ftp.idsoftware.com/idstuff/source/q2source-3.21.zip) for the final version of Quake II, version 3.21 (which oddly enough, isn't available as a compiled game). Thanks Blue (http://www.bluesnews.com)...  [Read More]
Posted in: GtkRadiant for Q3 based games
 Wilhuf
01-04-2002, 9:25 AM
#7
Some of the Elite Force and Jedi Outcast entities might give gtkRadiant some heartburn, but geometry should work ok. Reactor thank you for the EF links, those are going in our resources thread....  [Read More]
Posted in: Best JK clans?
 Wilhuf
02-02-2002, 10:38 AM
#44
Talking about a group of people that you know nothing about is a not a worthy thing. Age-old advice I try to follow as much as possible. So what is your fixation on newbies? Are they people you don't know but like to talk about? Just because you...  [Read More]
Posted in: Best JK clans?
 Wilhuf
02-02-2002, 9:58 AM
#42
they quicky got tired of stupid arguments with the clueless that just didn't want to listen Or is it they simply have nothing constructve to add? And have no substance to their 'arguments'? Typical self-proclaimed elite suggestion for Outcast: 'mak...  [Read More]
Posted in: Best JK clans?
 Wilhuf
01-18-2002, 1:44 PM
#22
The best competitive clans in JK currently do not post on and probably don't even check JKII.net forums. This has led to the 'elites' being unrepresented when RAVEN comes to these forums for suggestions and to get the opinions of the fan base. 'The...  [Read More]
Posted in: JK2 Superclan
 Wilhuf
02-06-2002, 7:50 PM
#133
When you post here, you are asking for everyone's opinion. This isn't your personal board....  [Read More]
Posted in: JK2 Superclan
 Wilhuf
02-05-2002, 7:00 PM
#131
I find it amusing and sad that so many people "put thier 2 cents in" on a topic that didn't concern them and they knew nothing about. If this doesn't concern 'people,' then why post the topic in a forum that is open for anyone in the JediK...  [Read More]
Posted in: Radiant Editor Resources and Links
 Wilhuf
02-03-2002, 9:19 AM
#31
Yes, you can create custom weapon models with gmax, or with MilkShape3d. Ki-Adi-Mundi thanks for the link update. It will take some effort to keep the links current as more and more come in. The more people who keep us updated the better. Keep thos...  [Read More]
Posted in: Radiant Editor Resources and Links
 Wilhuf
01-27-2002, 4:01 PM
#28
Please post links that haven't yet been posted. And when you do, please post them as URLs (e.g., efmodcentral (http://www.efmodcentral.com))....  [Read More]
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