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Wilhuf

Latest Posts

Page: 6 of 16
Posted in: The First GB.com Xwing Alliance Championship!
 Wilhuf
09-24-2001, 4:43 PM
#56
now you say i'm not committed? some inconsistency from your part i should say No, I didn't say you weren't committed, JayVizon. And I haven't been inconsistent. I'm just trying to help move this tournament, which is supposed to be fun, forward. Now,...  [Read More]
The Moon Project and WWIII Black Gold fully support airborne units as well as naval units (surface and submarine). Although note that neither Moon Project nor Earth 2150 have infantry type units. I dont know wether the newer games that use Reality P...  [Read More]
I cast my vote for Zuxxez's (http://www.zuxxez.de/) Reality Pump Engine, featured in Earth 2150, The Moon Project, WWIII Black Gold, and a few other forthcoming 3d RTS titles. Render and collision engine is fully 3d. Not locked to overhead view. Fu...  [Read More]
Posted in: GBG Server Board
 Wilhuf
11-25-2001, 6:37 PM
#1
Will GalacticBattleGrounds.com be hosting a Galactic Battlegrounds Server Board (Jedi Board-style)? Would be great if we had a central location where we can post IPs for GBG multiplayer games. Thanks. (Sorry asked already, saw no previous discussio...  [Read More]
Posted in: Luke Skywalker TC
 Wilhuf
12-20-2001, 9:27 AM
#2
Sounds ambitious, but draws from great source material. Good luck with your project, Slowbie!...  [Read More]
Posted in: Aliens vs. Predator 2 Marine Demo
 Wilhuf
11-06-2001, 11:59 AM
#27
Full version blows the demo out of the water. No slowdowns, stable, smooth multiplayer. A vast improvement over the demo. Almost seems like a different game. So far I've played 'Overrun' and 'Evac' modes. Overrun: a squad of marines must surive ali...  [Read More]
Posted in: Aliens vs. Predator 2 Marine Demo
 Wilhuf
11-05-2001, 5:16 PM
#23
Yes it is avaiable in US retail stores. Oh man it is good. Yesterday, gamers on my server were telling me they were literally jumping out of their chairs in fright while playing multi. I can't say there are many mutliplayer games that can do that!...  [Read More]
Posted in: Aliens vs. Predator 2 Marine Demo
 Wilhuf
11-05-2001, 4:30 PM
#21
I got the full version of AvP2. Oh is it good!!...  [Read More]
Posted in: Rune Co-op Mod Available
 Wilhuf
12-27-2001, 1:05 PM
#21
I should be able to free something up. *tapping PDA* Yes... between Bug Hunting and Galacitc Domination. I'll have to reschedule the tank duels. But for my esteemed colleague the schedule must remain flexible!...  [Read More]
Posted in: Rune Co-op Mod Available
 Wilhuf
12-27-2001, 11:00 AM
#19
Saw on Runegame (http://www.runegame.com) that the Rune Coop team have released a substantial update/upgrade to their Rune Coop mod (http://www.runegame.com/downloads.php?loc=mods). Lag-smashing map redos, subdivision of larger maps, bolstering of en...  [Read More]
Posted in: $H!T !!!!!!!!!!!!!!
 Wilhuf
11-27-2001, 9:09 PM
#7
Reminds me of the first time I built a PC. I had an MS Mouse 1.0 which simply didn't work with the motherboard. I returned the board to the manufacturer twice, insisting there was a defect. They told me there was nothing wrong. Extremely frustrating....  [Read More]
Posted in: Radiant Editor Resources and Links
 Wilhuf
12-20-2001, 9:16 AM
#25
Thanks for the sticky matt. Pruned and ironed out the bumps. Keep those resource links coming!...  [Read More]
Posted in: Radiant Editor Resources and Links
 Wilhuf
09-28-2001, 12:22 AM
#21
Discreet (http://www.discreet.com), the producers of 3dStudioMax, has released gmax (http://www.discreet.com/products/gmax/gmax_index.html) to the public. As described on the gmax page (http://www.discreet.com/products/gmax/gmax_index.html), 'gmax i...  [Read More]
Posted in: JORadiant for Gamers?
 Wilhuf
11-21-2001, 1:22 AM
#1
Asked at the Nov 20, 2001 Jedi Outcast Q&A with Raven's Brett Tosti: Will it (Jedi Outcast) have a map editor, or something to modify the game's content? Can we expect to see a modding community anytime soon after the release? And the answer:...  [Read More]
Posted in: JO Radiant confirmed
 Wilhuf
11-30-2001, 8:37 PM
#15
I would suggest that EFRadiant and Q3Radiant are not different enough to justify buying Quake3. Although I do recommend Quake3 as a fun game. Also note that you can download and install Q3Radiant without needing an installation of Quake3. You could...  [Read More]
Posted in: JO Radiant confirmed
 Wilhuf
11-18-2001, 11:43 PM
#6
Ask at the Tuesday chat w/ Brett Tosti....  [Read More]
Posted in: JO Radiant confirmed
 Wilhuf
11-17-2001, 8:27 PM
#2
Spiffy. Now, when can we all get a copy ? ;)...  [Read More]
Posted in: Counter-Strike for JK2
 Wilhuf
11-08-2001, 3:47 PM
#15
Here is what PlanetHalflife (http://www.planethalflife.com/half-life/guide/faq.shtm) says about it (for what it's worth): Valve originally licensed the source for Quake engine from id Software and they began working on that code around October of 19...  [Read More]
Posted in: Counter-Strike for JK2
 Wilhuf
11-07-2001, 9:48 PM
#11
Half-Life engine is in fact based on the original Quake1 technology. Valve obtained a license from id in order to develop Half-Life. But the modifications are extremely heavy. So much so that some at Valve have claimed that Half-Life is really no lo...  [Read More]
Posted in: JO Radiant
 Wilhuf
10-26-2001, 4:30 PM
#10
Sure thing Slowbie! Be sure to post links to any good editing tutorials, references, tips and resources that you come across. Post them on our Radiant Resources (http://www.jediknightii.net/cgi-bin/forum/ultimatebb.cgi?ubb=get_topic&f=11&t=00...  [Read More]
Posted in: JO Radiant
 Wilhuf
10-25-2001, 8:14 PM
#8
Yes you should be able to open up an Elite Force Map in Q3Radiant. For that matter, you should also be able to open up an Elite Force Map in GTKRadiant. But Q3 and GTKRadiant might not fully support Elite Force Entities. As Darth said, it's probably...  [Read More]
Posted in: JO Radiant
 Wilhuf
10-24-2001, 8:36 PM
#4
Slowbie, to get things rolling, you might want to just bang around with EFRadiant. This would likely be more similar to JORadiant than Q3Radiant. Although the differences between EFRadiant and Q3Radiant are very minor. I'd recommend starting with a s...  [Read More]
Posted in: JO Radiant
 Wilhuf
10-24-2001, 3:43 PM
#2
It hasn't yet been officially confirmed by either Raven or LEC that there will be a version of Radiant for Jedi Outcast. However, I recall some hearsay attributed to Kenn Hoekstra that Raven were indeed using EFRadiant to develop levels for Jedi Ou...  [Read More]
Posted in: inclued editors in JK2
 Wilhuf
10-12-2001, 1:17 PM
#9
Well, q3radiant would have to be able to support JKO's unique entities as well. That might not be a problem if the actual q3radiant is unaffected by entity types. Compiling might be difficult, though....  [Read More]
Posted in: Editing. Is it or will it be possible?
 Wilhuf
12-14-2001, 9:25 AM
#27
Jedi Knight ... Frankly, it was not that great of a game. Blasphemy!! Especially on this board! ;) But seriously, I agree your points, GB, and I hope LEC/Raven recognize the obvious, tremendous replay value they add to Jedi Outcast when including a...  [Read More]
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