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Darkkender

Latest Posts

Page: 56 of 57
Posted in:  What Uzi’s for KotOR ???
 Darkkender
11-06-2004, 8:28 AM
#26
yes they are. Anything that punctures or penetrates a surface is considered piercing. while anything that cuts across a surface is considered slashing. And for reference anything that crushes but not neccesarily breaks the surface is considered bludg...  [Read More]
Posted in:  What Uzi’s for KotOR ???
 Darkkender
11-06-2004, 7:37 AM
#24
bullets are piercing weapons...  [Read More]
Posted in:  What Uzi’s for KotOR ???
 Darkkender
11-06-2004, 7:08 AM
#22
keen is used only on edged weapons and piercing weapons. It increases the threat range of a weapon so if it was threat range of 19-20 it doubles it to 18-20, or if it is 18-20 it is now 16-20. if you have an oppurtunity to take interest in pen and pa...  [Read More]
Posted in:  Bastila's Revelation Robes ARE Available!
 Darkkender
11-02-2004, 9:36 PM
#19
Although, my personal red hair fetish (yum) would definitely sway me further over to the darkside and I know it already exists 'somewhere' I just can't find it guess I'll make my own after the Juhani project.... I would agree red heads are sexy. I...  [Read More]
Posted in:  Bastila's Revelation Robes ARE Available!
 Darkkender
11-02-2004, 9:15 PM
#17
Well I must say while credit does go out to svosh for his original work. The use of the teal for these robes just makes bastilla all the more sexier. While Dark red is nice and sexy it gets over used making that teal grean with the blond hair all the...  [Read More]
Posted in: Questions about Hardcore Mod & Holowan Plug-in
 Darkkender
10-29-2004, 5:33 AM
#8
to answer some basic questions about kotor here. it is based off of the d20 roleplaying game which bases it off of a difficulty rating of your effective character level which is the sum of all your character levels together. incase you have a mod tha...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 Darkkender
11-01-2004, 6:45 PM
#25
not too mention not everyone that has it likes to use it because of conflicts with there various other mods....  [Read More]
Posted in: [Information] About Kotor
 Darkkender
10-25-2004, 5:23 PM
#2
I might recommend this question be posted at one of the more apropriate forum boards such as the 2 listed below. The Work bench (http://www.lucasforums.com/forumdisplay.php?s=&forumid=554) or The republic newsfeed (http://www.lucasforums.com/...  [Read More]
well I must say I'm one of the downloadies and while I haven't loaded into the game yet(haven't had a chance) I am completly stoked and impressed. AND TO THOSE WHO DO THE MOD OF THE WEEK this hands down should be the one....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Darkkender
10-02-2004, 9:07 AM
#127
OMG! the precision the clarity the the I just:worship: I want I need I pine I simply must have. The latent potential waiting to be unleashed by this. please please please release this soon I don't know if I can handle the tension....  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Darkkender
10-30-2004, 10:00 PM
#74
I disagree Capt. Nemo. If you download and play redhawke's recruit redhawke, Redhawke has Str 40 & Dex 50 off the top of my head....  [Read More]
Posted in:  Star Forge Workbench Mod up at My site
 Darkkender
10-27-2004, 8:34 AM
#16
Originally posted by StormSinger Actually, you can add a workbench dialog to an armband and have access to it anywhere... without the need for an actual workbench. *shrug* but that kinda defeats the purpose of the thrill of finding that last minut...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
11-06-2004, 6:36 AM
#125
Cool by then I'll have my custom recruits alpha release up and maybe it will catch somebodies eye....  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
11-03-2004, 7:45 AM
#119
I'm wasn't trying to tell CDRSeadog his business. He does a great job highlighting what is going on in this community, and I think it is a service that we all appreciate. I was just teasing him, because I know he can't cover everything. But any expos...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
11-02-2004, 7:39 PM
#117
I think Prime was trying to be modest and not toot his own horn about His & Bneezy Stormtrooper Armor mod that was recently completed and has made mod of the week here at the forums. Of course I think he neglects that he got credit for his mods o...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
11-01-2004, 6:53 PM
#828
Dude this is awsome work fred. oh Wow this is my 100th post cool!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
10-30-2004, 2:11 PM
#817
Besides Fred if you stay independant all odds are in our favor of continuing to get updates quickly and efficiently. Not to mention always having you handy for questions. On the other hand you could goe to work for Obsidian create an online alter e...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
10-27-2004, 3:31 AM
#801
so does this mean we don't need mdlops anymore? or do we still need to have it in kotor's source directory for the rewrote mdlops feature to work....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
10-26-2004, 2:01 PM
#797
That's a generous offer that I may take you up on Lots of people would have you to thank for helping ensure they can mod KotOR 2, as well! Hey I may not be the best modder now but you know I would be thanking myself the rest of the time if you kee...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
10-23-2004, 6:37 PM
#793
worse comes to worse I'll buy you a copy fred just so we can have compatibility....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
10-22-2004, 7:31 PM
#791
Hey Fred Tetra i like the tool but i want to do some stuff but i have to be registerd and i e-mailed you already im just waiting for you to give me the key If you go to Fred's homepage and download the latest version you don't need to register koto...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
10-01-2004, 8:30 AM
#736
Also heads.2da T7. What I was thinking fred was instead of having kotor tool look for custom appearance and heads files is to actually insert into user define lines. example being appearance.2da it has 508 lines of original defines if what you do is...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
10-01-2004, 12:37 AM
#733
Hey fred is there a chance we'll see a update for the GFF editor side that allows for extended appearance and heads.2da references. Because I'll admit I'm looking forward to the day that I can start reducing the number of redundant editors because of...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
09-29-2004, 10:31 AM
#715
hey Fred I think you need a disclaimer for kotor tool saying you will no longer support versions of your tool more than a week old unless no new versions have been released what is this 4 in like 3 or 4 days:D But seriously thank you man...  [Read More]
Posted in: I created new dialog in KOTOR!!!
 Darkkender
11-01-2004, 4:24 AM
#10
refer to Darth333's post above all you need to do is attach the script to a placeable object maybe once you enter a door etc....  [Read More]
Page: 56 of 57