Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

StormTrooper789

Latest Posts

Page: 2 of 9
Posted in: New MDLOps
 StormTrooper789
11-20-2004, 1:50 PM
#33
So can I make an entirely new placeables or can I only re-make existing ones. If I can make entirely new placeables tell me how. Thx :)...  [Read More]
Posted in: Subs0nic's Naboo Mod (download)
 StormTrooper789
10-16-2004, 7:37 AM
#26
Originally posted by subs0nic -= Welcome to subs0nic's Naboo Mod =- This modifies the Naboo Plains map, Galactic Civil War era. It's my take on how Empire vs Rebels on Naboo plains *should* have been. :) Features include: - 2x ATSTs for BOTH side...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 StormTrooper789
10-02-2004, 1:30 PM
#134
Originally posted by Prime in the middle of his post I'm not completely happy with it,... Is today opposite day or something? I don't see anything wrong with that picture. :)...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 StormTrooper789
10-01-2004, 3:59 AM
#97
Originally posted by Prime Thanks for all the great help, guys. :) I've played around with the alpha channel and the .txi file. I've reduced the shine on the armour and added some to the helmet. I think it is a lot closer to the ceramic look of stor...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 StormTrooper789
09-27-2004, 4:50 AM
#24
Originally Posted by RedHawke Well... I was playing around with TK102's old idea/discovery that travelling to other worlds is possible (Search Function Down so I can't provide the threads link). Anyway I had planned some new areas then it dawned on m...  [Read More]
Posted in: Random Explosions Tutorial
 StormTrooper789
09-12-2004, 5:52 PM
#1
Have you ever wanted to make a module look like it's under attack like the Endar Spire? WELL NOW YOU CAN, with this script created by StormTrooper789! void main() { object oPc=GetFirstPC(); object oRand=GetNearestObject(OBJECT_TYPE_ALL,oPc,1); locati...  [Read More]
Posted in: Inserting Static Placeables
 StormTrooper789
08-26-2004, 8:28 AM
#3
What editor do you use, is it GFF Editor or NWN editor? When I used GFF Editor, stuff wouldn't pop up in modules until I switched to NWN Editor. It handles floats very well. Also use CAMedit to fix the camera values too....  [Read More]
Posted in: Episode 2 A New Foe
 StormTrooper789
08-28-2004, 5:39 PM
#21
Sorry but we can't edit placeables the MDLOPS thread says placeables aren't supported. We need to do social enginerring on Bioware to release that model format!...  [Read More]
Originally posted by PrtyLizardJedi Hey people! I just had this idea to make a recruit mod that covers all replaceable characters, like Darth Straker did. But even though some people use his mod, I still want to present you the Individuals recruit m...  [Read More]
Posted in: a Bothan - Furry little Spies
 StormTrooper789
08-18-2004, 7:35 PM
#12
Originally posted by Master Bobo ok after i took a small crop from the image's hair, i used it to make fur and create this, its much better, still looks like wood or a wookiee New Bothan (http://www.imagedump.com/index.cgi?pick=get&tp=110474)...  [Read More]
Posted in: LVL 40 Mod Update
 StormTrooper789
09-01-2004, 3:41 AM
#66
Originally posted by Malak369 Ok you guys. after a looooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooong time away from here, im back. Ihave realized some things 1. the mod only seems to work for me 2. pcgamemods...  [Read More]
Posted in: Screenshots for the sake of screenshots
 StormTrooper789
09-29-2004, 5:18 PM
#236
Originally posted by TheRealJedidude THANKS DARTH333 YOU DA BOMB heres my screenshot SCREENSHOT (http://www.geocities.com/sandcat2000/RHCARTHY.bmp) :eek: Can I have those lightsabers?...  [Read More]
Posted in: Screenshots for the sake of screenshots
 StormTrooper789
09-28-2004, 7:45 PM
#224
Originally posted by TheRealJedidude I pressed the printscreen where is the image at:confused: It is a *.tga file in your KOTOR directory. You can also open MSPAINT and just paste the picture because PrintScreen copies the screen's contents to the...  [Read More]
Posted in: Screenshots for the sake of screenshots
 StormTrooper789
09-28-2004, 7:34 PM
#222
Originally posted by TheRealJedidude How do you get screenshots from the game? The Almighty PrintScreen button on your keyboard!...  [Read More]
Posted in: Screenshots for the sake of screenshots
 StormTrooper789
08-27-2004, 11:37 PM
#196
Originally posted by Mono_Giganto I get some cool stuff from Kashyyyk. :) http://img.photobucket.com/albums/v168/Mono_Giganto/KotOR0000b.jpg Jolee's gonna be pissed when that comes out... If his head doesn't get cut off by those sabers! :D :D :D...  [Read More]
This is just a suggestiob but...could you allow plug-in support? You may have seen it in JED (http://www.codealliance.ca/download/cadl.dll?id=573) for Jedi Knight. It was implemented with OLE, but .NET allows many things to be possible including plu...  [Read More]
Originally posted by Fred Tetra You're supposed to be able to do that, according to the InstallShield documentation, but I have not tested it. Since it takes only a minute or so to uninstall the old version and install the new one, I'd play it safe...  [Read More]
Can you upgrade existing installations with the installer you provide?...  [Read More]
Does it cost anything to register KT?...  [Read More]
Hey Fred, what program did you use to develop KOTOR Tool? Was it Visual Studio .NET or SharpDevelop?...  [Read More]
Originally posted by Fred Tetra New version of Kotor Tool posted today. v1.0.1702.26491 (2004-9-29) Features/updates: * Fixed a bug in the trigger (UTT) editor Trap Type field It's not September, yet. :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 StormTrooper789
08-29-2004, 11:56 AM
#638
Wait...the only kind of trigger that wasn't working were the ones that have g_t_trap***.utt The rest work. The *** = a number :) So I guess i'm ok. :)...  [Read More]
When I try to open a *.utt file it will show an error that says: '6' is not a valid value for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Why does it do this? I have the latest .NET framework and an English version of Windows....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 StormTrooper789
08-27-2004, 10:28 PM
#632
Actually, if Bioware allowed the modding of KOTOR(openly supported it) then he could charge for it. Since neither Lucasarts nor Bioware support this then it is most likely not allowed. Other games such as XWA has a shareware editor you have to pay fo...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 StormTrooper789
08-18-2004, 8:27 AM
#55
What's with us and reviving VERY old threads?! :confused:...  [Read More]
Page: 2 of 9