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Achilles

Latest Posts

Page: 102 of 113
Posted in: What should I do??
 Achilles
08-05-2004, 3:52 AM
#8
Well, I just tried to post my Worrroznor's Warblade mod, but PCGM's isn't playing nice right now. I'll probably try first thing in the morning if I can't get it through in the next few minutes. Great idea, stingerhs. Thanks for giving us a kick in...  [Read More]
Posted in: What should I do??
 Achilles
08-05-2004, 2:21 AM
#2
Well, I have some Wookies specific items that I made, but then I modded Zaalbar to make him a Jedi and then I didn't need them anymore, so I dust-balled them. I could easily update them and share them (at least the weapons anyways). I also started o...  [Read More]
Posted in: MY last mod until KotOR2...
 Achilles
08-04-2004, 7:54 PM
#4
Sorry, I had to go with Kashyyyk. Only two merchants and the both kinda suck. Maybe Wookie merchants selling their wares who are tolerant of outsiders because.... Whole lot of opportunities for interesting back stories....  [Read More]
Posted in: Trask Clothes Change Script
 Achilles
08-04-2004, 10:46 PM
#4
Originally posted by bneezy I'm sorry. Let me explain better. If you happen to have trask in a custom armor or something other than the republic uniform and sword, he'll change back to that when he runs to fight Darth Bandon. I wanted to keep him wi...  [Read More]
Posted in: Recruitable Character Glitch!?!
 Achilles
08-04-2004, 2:25 PM
#14
Originally posted by JediKnight Zero yes i aswell have exprienced this problem, but i was able to get past the robots with no trouble. i just continued to run towards them and i squeezed in, but most of the cut scenes are gone.i would know which mod...  [Read More]
Posted in: Recruitable Character Glitch!?!
 Achilles
08-04-2004, 11:51 AM
#11
Originally posted by Darth333 Honestly I never played the game until the end with a custom recruit. I believe this could happen with all the recruitable mods: has anyone else experience this with another recruitable mod? It's probably due to a scrip...  [Read More]
Posted in: UTC files?
 Achilles
08-03-2004, 9:36 PM
#9
utc = characters utd = doors ute = encounters uti = items utp = placeables utt = triggers utw = waypoints Unless you start creating custom areas and stuff, you will probably only need to know about uti, utp, and utc files....  [Read More]
Posted in: compatability problems
 Achilles
08-03-2004, 7:03 PM
#6
Originally posted by Frobby007 okay i am trying to make a bunch of mods compatable, and i have all the 2das done but now i have double files. Some of which i figured our just multiples from diffrent mods like teh numerous red hawke mods. But ihave a...  [Read More]
Posted in: Mod Problems
 Achilles
08-03-2004, 9:49 PM
#12
Originally posted by JeremyHoya oh aparently, i failed requierments intel and video how do i free up some MB? if anyone could help, also some other stuff i need a non windows something err...MB of what? Hard drive space? Delete some files. RAM? Yo...  [Read More]
Posted in: Mod Problems
 Achilles
08-03-2004, 6:39 PM
#7
Originally posted by Mono_Giganto Well, it may not be a mod. When I first got KotOR, I had a terrible video card, and before I got a better one, I couldn't play the game. I would design my character, but when it loaded up the game, it would minimize...  [Read More]
Posted in: Mod Problems
 Achilles
08-03-2004, 6:18 PM
#5
Originally posted by JeremyHoya im not sure its one were a jedi talks to you and you choose your path and lightsabre and you get exp pionts and money then ship off to taris the problem happens right after you awake on taris That's the padawan mod....  [Read More]
Posted in: Modders Hall of Fame
 Achilles
08-05-2004, 2:09 AM
#70
Originally posted by Seprithro i cant believe i actually was ready to return to modding here. There is nothing going on here anymore Wow, I thought more of you than that. Many of the people that visit this board are not able to provide the calibur...  [Read More]
Posted in: Modders Hall of Fame
 Achilles
08-04-2004, 3:52 AM
#42
Originally posted by Gsccc You guys are making me feel like a jerk for bringing up this post! When i did make this post i didnt think anyone would go all nuts on me and do a movie star type line, "modders are remembered by the mods everyone liv...  [Read More]
Posted in: Modders Hall of Fame
 Achilles
08-04-2004, 3:08 AM
#37
Originally posted by maverick187 Personally I think the great modders are remembered through there mods and tools and not because of a list, I do agree that it is a nice list to have I just don't think it is right for a sticky, thats all. Agreed...  [Read More]
Posted in: Modders Hall of Fame
 Achilles
08-04-2004, 12:32 AM
#33
Can I vote for no more stickies? Noobs don't read them as is. Why compound the problem by adding more? my 2 cents....  [Read More]
Originally posted by Mono_Giganto Maybe yuo said this already, but why not make 3 color crystals and each one have a default alignment restriction property? That way, when you insert the crystal into a saber, it would become restricted. And since th...  [Read More]
Posted in: light sabre crystals
 Achilles
08-04-2004, 1:28 PM
#30
Originally posted by seawolfe well .. I don't know why .. but if you put a power or feat on a crystal (and possibly any item) you have to make sure that you put all the lesser levels of that power or feat on em .. so if I put force armor on a crysta...  [Read More]
Posted in: light sabre crystals
 Achilles
08-04-2004, 3:13 AM
#28
Originally posted by seawolfe well... it would seem there are certain things you cannot add to crystals. I put an "activate" property on one crystal for force armor. And I put a feat on another for master critical and both crystals disapp...  [Read More]
Posted in: light sabre crystals
 Achilles
08-03-2004, 7:09 PM
#26
Originally posted by Mono_Giganto Ya what I meant by no one is 'no one in general'. I know you have, but typically people do color crystals cause they're easier. LoL did it turn your saber into that weird grenade you get when you mess up a giveitem...  [Read More]
Posted in: light sabre crystals
 Achilles
08-03-2004, 6:22 PM
#21
Originally posted by seawolfe I'm looking .. I'm looking .. I was hoping to find a link or something to a language reference somewhere .. I can program any language if I have a good language reference available. There's a couple links in the "...  [Read More]
Posted in: light sabre crystals
 Achilles
08-03-2004, 6:13 PM
#19
Originally posted by seawolfe looks cool. I was thinking of creating a couple of custom sabres but it has been there are plenty of good mods by you folx out there for such things so I didn't bother. I thought adding secondary crystals might be appr...  [Read More]
Posted in: light sabre crystals
 Achilles
08-03-2004, 6:02 PM
#18
Originally posted by Mono_Giganto Yes I know, that's my point. But what happens when you try to use it with the regular sabers/other modded sabers? Does it not show up in the menu, or will it crash? o.O the one time I tested it, it killed the sabe...  [Read More]
Posted in: light sabre crystals
 Achilles
08-03-2004, 5:45 PM
#15
Originally posted by seawolfe I'm looking for decent documentation on the scripting language and a language reference for it. Anyone know where I can find such a thing. I'm trying to write a script for my crystal cutter who .. if you have certain c...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 Achilles
08-05-2004, 2:15 AM
#14
Originally posted by Darth333 Read the stickies. Start with the "guide for the newbie: how to install mods/what do i need to start modding" and then "do you want to mod Kotor, then start here" I just added a reference to the st...  [Read More]
Posted in: svцsh's work in progress
 Achilles
08-03-2004, 9:29 PM
#66
Svosh, Based on what I've seen thus far, that mask is incredible. You'd better believe I'll be using it :) Thanks for the update....  [Read More]
Page: 102 of 113