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Mav

Latest Posts

Page: 26 of 54
Posted in:  Beginning Items Mod now up at my site.
 Mav
02-19-2005, 10:48 AM
#3
I'm sure this'll help people who struggle in the beggining ;)...  [Read More]
Posted in:  Lab Station Implant Factory
 Mav
02-19-2005, 12:59 PM
#10
^^^ Yup just here to help, I had trouble finding it the first time to ;)...  [Read More]
Posted in:  Lab Station Implant Factory
 Mav
02-19-2005, 12:24 PM
#8
If everything, but the compartment is there, and I'm assuming you mean the smugglers compartment, you probably just didn't see it, because it isn't an actual footlocker or anything, it is just a ???clickable thing??? that should show up directly unde...  [Read More]
Posted in:  Lab Station Implant Factory
 Mav
02-19-2005, 10:44 AM
#6
I must say this will be a very useful mod, just one of those things that OE left out and modders put in ;)...  [Read More]
Posted in:  Nequam's Stuff
 Mav
02-16-2005, 7:30 PM
#4
Welcome back! Man TSL sure has created a huge welcome back party, now we are going to start pumping out some killer mods. I'll be plugging that HK-47 skin into my override, since I never took it out of my KotOR I override, awesome work ;)...  [Read More]
Posted in:  Shiny Madalorians and non-Plastic Aliens
 Mav
02-14-2005, 9:00 PM
#4
I agree with the Non-shiny aliens, but I will probably keep the Mandalorians looking as they do now, because I like the non-glazed look they have. Great mod though T7. :D...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Mav
02-14-2005, 10:04 PM
#23
Great job RedHawke, but what are the chances of that happening, lol, you seem to be having bad luck as of late, but still they are great mods keep 'em coming....  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Mav
02-14-2005, 7:02 PM
#15
I'm going to give this a download and give it a whirl, I'll let you know if it works or not, I download with IE and get no error message so who knows, also is this upgrade.2da file compatible with envida's mod? And if not do the row numbers mean anyt...  [Read More]
Posted in: Kotor Mod Manager v 0.4
 Mav
02-14-2005, 9:54 PM
#7
Awesome stuff cchargin, great job....  [Read More]
Darth333 are you going to make a version that is compatible with your floating saber force power?...  [Read More]
Posted in:  Make Robes At The Workbench Mod is now up at My Site
 Mav
02-14-2005, 10:10 PM
#36
Originally posted by Achilles Can't wait to get those in Photoshop :D Well in that case I can't wait until you get them into photoshop either :D...  [Read More]
Posted in:  Make Robes At The Workbench Mod is now up at My Site
 Mav
02-14-2005, 9:02 PM
#33
This is good news I'll test it for you right away, I'll be back in a second. ;) UPDATE: You nailed it RedHawke, the robes show up for construction perfectly now ;)...  [Read More]
Posted in:  Make Robes At The Workbench Mod is now up at My Site
 Mav
02-14-2005, 6:39 PM
#27
I might start a new game tonight (lots of homework), but I'll let you know if it is as Achilles says and is a "new game" mod...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-18-2005, 11:27 PM
#49
Blade Color Screens Jedi Weapons Master: http://img175.exs.cx/img175/87/weaponmaster0md.jpg Jedi Watchman and Master: http://img175.exs.cx/img175/8440/watchmstr9ny.jpg Sith Sabers: http://img175.exs.cx/img175/4950/sithsabers6wl.jpg Just a sne...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-18-2005, 8:24 PM
#48
@ Drazin Hmmm. I have a yellow and blue texture from KotOR 1 I could send it to you and use it as you see fit ;) just pm me your e-mail oh and no I didn't make a FSU saber... lol...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-18-2005, 5:14 PM
#46
^^^^ Well, we're not done yet, but I appreciate the compliment :)...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-17-2005, 11:49 PM
#44
Actually the text color was just to make it aesthetically pleasing for myself :p, but most of the sabers' blade colors will be two-toned, I have a purple-red saber for the sith sabers that I'm working on and I'm trying to come up with a good looking...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-17-2005, 9:47 PM
#42
*Update* Jedi Weapons Master: Saber stats: Constitution +3, increased Damage resistance Crystal stats: Strength +3, Damage vs. DS 1d4 Jedi Watchman: Saber stats: Intelligence +3, Blaster Bolt Deflect +3 Crystal stats: Dexterity +3, Awareness &...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-17-2005, 8:17 AM
#41
New TSL Mod Codenamed: Project Prestige Project's Modders = maverick187 & RedHawke For those of you familiar with our last combined project for KotOR I "The Lightsaber Pack", then this will be very similar only on a much larger scal...  [Read More]
Nope, sorry but you can't just plug in the AIOFPM files into your KotOR 2 Override, because Obsidian added several new force powers and that change the spells.2da and as of right now there are not enough force power mods to make it worth while to mak...  [Read More]
Posted in: Your new mods: release your source code!
 Mav
02-19-2005, 1:45 PM
#22
Originally posted by T7nowhere Or When you don't know how to write a new script like me ;) yea, I think I wrote one script by myself, and I only replaced it later with a better script that Darth333 wrote for me...:lol:...  [Read More]
Posted in: Your new mods: release your source code!
 Mav
02-18-2005, 4:08 PM
#19
Perfectly said, and source codes go a long way in making mods, it helps a lot when you don't need to write completely new scripts :D...  [Read More]
Posted in: My Kingdom For Enough Time...
 Mav
02-18-2005, 3:57 PM
#34
WOW:eek: talk about bringing up an old thread...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Mav
02-19-2005, 7:42 PM
#933
Looks Great Fred, makes me wonder though... what were those whited-out buttons... hmmmm ... lol...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Mav
02-16-2005, 7:34 PM
#929
Thanks for the continued hard work Fred, I can't wait for the next release ;)...  [Read More]
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