Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Mav

Latest Posts

Page: 25 of 54
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Mav
02-22-2005, 10:44 PM
#14
^^^^ Thats true Darkkender, "You look good... you feel good" :D...  [Read More]
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Mav
02-22-2005, 10:18 PM
#12
@ The Lone Badger Try playing on difficult with the Hardcore mod installed and, see if that will help with the game being too easy ;)...  [Read More]
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Mav
02-21-2005, 3:45 PM
#10
Well, your finger may be itching for a week or so because this thing RedHawke and I are working on is going to be PACKED hehehe :nutz3:...  [Read More]
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Mav
02-21-2005, 3:18 PM
#8
@ Darkkender I just had to make upgrade.2da, upcrystals.2da, itemcreate.2da and itemcreatemira.2da compatible for a mod that hasn't been released yet ;)...  [Read More]
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Mav
02-21-2005, 2:39 PM
#3
I'll give them a go and it looks like I'll need to adapt the .2da files for my mod again, but it will vastly increase the compatibility, so cheers, job well, done. ;)...  [Read More]
Posted in: Hardcore Tsl
 Mav
02-21-2005, 12:09 PM
#11
I've been waiting for this one thanks beancounter :D...  [Read More]
Posted in: How to use KotOR Tool to extract Textures
 Mav
02-20-2005, 10:22 AM
#1
Original thread (http://www.lucasforums.com/showthread.php?s=&threadid=144747) Edit tk102: This tutorial by maverick187 is a quick run through on how to find and extract textures using KotOR Tool. The pictures are a nice touch. First thing is th...  [Read More]
Posted in: [WIP] Single Handed Double-bladed crystals/sabers
 Mav
02-22-2005, 10:12 PM
#11
yup, no problem it's already been done :D...  [Read More]
Posted in: [WIP] Single Handed Double-bladed crystals/sabers
 Mav
02-21-2005, 10:50 PM
#9
I'll be sure to make my mod compatible with yours ;) good job(upcrystals.2da wise)...  [Read More]
Posted in: [WIP] Single Handed Double-bladed crystals/sabers
 Mav
02-20-2005, 8:53 PM
#5
Originally posted by Xcom Also, FYI, l am using 30-40 ModelVariation range for normal lightsabers (w_lghtsbr_###) That's cool, I'm using 58-64 so we'll have no problems there, and good luck ;), oh and you probably know already but for others who ma...  [Read More]
Posted in: [WIP] Single Handed Double-bladed crystals/sabers
 Mav
02-20-2005, 8:19 PM
#3
I think that you'll find that it is easier than you think, I'm using the same process in my mod using regular sabers as short sabers. The thing you might want to watch out for though with your mod would be that the PC doesn't end up chopping up himse...  [Read More]
Posted in:  Beginning Items Mod now up at my site.
 Mav
02-20-2005, 1:30 PM
#9
I can't be sure, I'm no scripting expert, but that is probably because the script to spawn the box is attached to either the script that fires when the door is opened via the console, or attached to the console itself, there is no problem that is jus...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Mav
02-22-2005, 9:33 PM
#44
Ohhhhhhh, is that what IMHO stands for I always thought that it was I Mean Hello Obvious, I guess my sister has a bad influence on me [Influence Lost (-) Sister] :nutz3: :lol:...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-21-2005, 4:48 PM
#60
Yup, the Weapon Master saber is ported over from KotOR, but this time all the saber color crystals work in all variations of the sabers a.k.a. short, regular, double. Sorry if you wanted something new, but that saber was one of my favorites that I ma...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-21-2005, 1:29 PM
#58
Don't worry Darkkender, my partner in crime an I have some surprises that I haven't mentioned yet ;)...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-20-2005, 9:30 PM
#55
^^^^ I don't want to put restrictions on the sabers to the certain prestige class that they represent, because lots of people will want to use a combination of the sabers, but rest assured you wont get any of the sabers easily ;)...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-20-2005, 9:20 PM
#52
Okay as promised here are the screens, and people of Holowan this is your absolute last chance to post suggestions for the sabers, stats, textures, everything, okay so I'll give you all a couple of days and thats it okay, thanks now enjoy to show heh...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
02-20-2005, 2:08 PM
#50
Update Even though it doesn't seem liek this is drawing much interst :lol: I am just posting this to let you all know the current progress on my part of the mod. All of the sabers are technically "built", there are four unique blade textu...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Mav
02-21-2005, 12:44 AM
#13
Yup you sure can: click me (http://img134.exs.cx/img134/1977/yesyoucan5xp.jpg)...  [Read More]
Thanks for the upgrade tk102, I don't know what I'd do without you and Fred ;)...  [Read More]
great job tk, as always...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Mav
02-22-2005, 7:28 PM
#975
awesome job Fred, I truly don't know what to say, but thanks :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Mav
02-21-2005, 12:13 PM
#955
Don't worry Fred, you can't dissappoint me not with a great tool like this ;)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Mav
02-20-2005, 7:50 PM
#949
Sounds great Fred, and sorry but I can't help you with the Trap property I don't even know what it does.:confused:...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Mav
02-20-2005, 1:27 PM
#939
there is no need to worry about the chitin.key that is just because KotOR tool isn't fully compatible with TSL yet and you can get the old GFF editor by, actually checking the useful tutorial sections and stickies, but I'll do it ofr you this time :)...  [Read More]
Page: 25 of 54