Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Hoth Map with screen shots help needed too!!

Page: 2 of 2
 mergatroid
04-26-2004, 5:38 PM
#51
Don't worry about decompiling it, there is the Hoth siege .map sample that came with either the game or GTKradient.
 MadCow1989
04-29-2004, 5:42 AM
#52
oh god if thats your FPS it wil kill mine am only on a 700 mhz lol
 wedge2211
04-29-2004, 12:23 PM
#53
Check this: http://www.shaderlab.com/q3map2/manual/foghull_guide.htm)

Basically, if you use the keys _farplanedist <distance> and _foghull <path to skybox shader> instead of distancecull, then the engine will draw the skybox you specify at the distance you give it, instead of simply NOT drawing anything. If your skybox is a flat color that matches the fog color, it will look like your map just fades to fog everywhere. Check my maps Oracle and Corellian Platform Encounter for some examples if you want to see more.
 Dolmkazaahr
05-02-2004, 12:09 PM
#54
This Looks like its gona be even better than the SIEGE_DESTROYER Map made by Raven!!!!!!!And about the AT-AT as far as i can tell from wat Duncan said to me and everyone else on the forums, the actual Model, animation, sound, and vehicle are done, but Scouttrooper has nto quite finished the skin, almost done though and Phunk, the coder for it, is still workin on another project (Movie Battles II).
 Dolmkazaahr
05-02-2004, 12:14 PM
#55
OMFG!!!!!!!!!FPS problems and the AT-ATs arent even in yet :atat:, I seriously need to get that new graphics card before this come out, mind u my speeds not that bad, its 1666 mhz, Pentium 4.
 Dolmkazaahr
05-02-2004, 12:16 PM
#56
Mind you Ive saved up most of the money now so i can get a new graphics card...sry im babbling!!1
 stride
05-02-2004, 12:46 PM
#57
ok guys.
I got fps up to about 120. Thanks wedge2211 for the link it really helped.
 Dolmkazaahr
05-02-2004, 12:51 PM
#58
Stride go to Duncans site and u will get the beta of it for ur map!!!
 Dolmkazaahr
05-02-2004, 12:52 PM
#59
Im talkin about the AT-AT
 MadCow1989
05-02-2004, 5:11 PM
#60
Beta version of the ATAT at duncans site!

http://io.meskinaw.net/io_downloads.html) Release The map already :D
 TIE-pilot
05-03-2004, 1:27 PM
#61
nah... the beta isnt soo good... wait for the final.
this week more isnt soo bad
 TIE-pilot
05-03-2004, 1:40 PM
#62
bad news guys... i tryed to spawn the atat and a snow-speeder-tfp on the map naboohills... the atat works to spawn... but if i spawn the snow-speeder-tfp the game crashed... :(

EDIT: Phew good news... it was the map... i spawned both on ravens mp/siege_hoth... and it WORKS :)
 MadCow1989
05-04-2004, 6:14 AM
#63
as i sayd on duncans ATAt threat its couse the maps vehicle slots are already full
 EvilJedi
05-04-2004, 11:31 PM
#64
One objective for the imperials could be to get Vader inside the Rebel Base or the Rebels' objective could be to get Han and Leia alive to the falcon (you could make them NPCs dunno where you're gunna get 'em but just thinkin of ideas here)

Also, not sure if you're going to do this, but don't make any NPCs or vehicles respawn, the imperials don't have any technology to make an ATAT appear when one died now do they?
 TIE-pilot
05-09-2004, 4:26 AM
#65
respawnable atats arent unfair:
the rebels gor snosspeeders, so try to shoot them down: its impossible so mal respawnable atats
 stride
05-09-2004, 6:52 AM
#66
I was thinking about the future of this map. Hmm I want to redo
the main field area now that i know a better terrain making technique. Should I make the new area hilly kind of round or
more canyon like? Orr.. maybe i could do like a canyon look far
from the echo base a make it flatten as it gets closer to echo
base. So many ways i can redo it. I need help. What do you
guys think would be best for this. If i give it a canyon look the
frame rate would pop up since I know more about this stuff now
and how to keep the fps high in canyons. Not that it wouldnt be
good with a hilly look. Hmm hilly, canyon, hilly, canyon, hilly...
both?! I could even make it kinda of ditchy with like gaps and stuff. What would be best?? Im not sure any
suggestions?
 Lindsey
05-09-2004, 2:01 PM
#67
1. Watch the film ESB

2. Flat and hilly is best for these walkers

3. fog goes a lon way, it helps the FPS too.

4. Send me the map (lindseymr7@hotmail.com on MSN)

and I could test it and give you a more detailed suggestion.
 stride
05-09-2004, 2:07 PM
#68
aww everything is so flat that why i want to make ne terrain.
 Dolmkazaahr
05-09-2004, 3:40 PM
#69
Ask Majin to give u his edited AT-AT that him, Duncan, KOTORMrJay and others have been working on cause it is now much more impressive than the original beta.
 PR-0927
05-10-2004, 3:49 PM
#70
Stride, would you like my remake of Duncan_10158's AT-AT? It is definitely better than most people can make it. I'm thinking about adding shields to them, since they did have shields. Only if I can figure out how to...

:fett:
 DarkLordTrooper
05-11-2004, 8:36 PM
#71
oh man oh man, cant wait for another hoth map cuz the one included in JA was pretty lame. I cant wait for some ATATs
 PR-0927
05-13-2004, 7:30 PM
#72
Yeah the original Hoth map in JA just sucks!!!!

:fett:
 EvilJedi
05-13-2004, 10:52 PM
#73
LOL It's nothing like the movie, but it is fun to play with 32 people in the New Republic Server :D
 Neon
05-16-2004, 2:19 AM
#74
Plz release a BETA before you remake it, plz (if it's possible).
What happends when you put the AT-AT beta in the map?
But don't use majins AT-AT, because he isn't allowed to release it, it would be released with your map, so think about it before you use his one :)
 wedge2211
05-16-2004, 11:11 AM
#75
Believe me, recieving a well-tested final version would be WAY better than recieving a half-baked beta, DogGy.

Long live the private beta!
 PR-0927
05-16-2004, 3:10 PM
#76
Originally posted by DogGy
Plz release a BETA before you remake it, plz (if it's possible).
What happends when you put the AT-AT beta in the map?
But don't use majins AT-AT, because he isn't allowed to release it, it would be released with your map, so think about it before you use his one :)


DogGy, I'm not gonna release my remake of the AT-AT. Not unless Duncan_10158 says it is O.K. Plus, I sent it to people to beta test and get important feedback, why not to Stride as well?

:fett:
 Neon
06-18-2004, 7:47 AM
#77
And how is this map going ?????
 DuncanFrost
12-07-2005, 5:54 AM
#78
:lsduel: How is the map going?
Suggestion: have luke in a pilot costume if possible. :lsduel:
Page: 2 of 2