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RedHawke

Latest Posts

Page: 63 of 102
Posted in: [REL]Holowan Plugin
 RedHawke
07-23-2005, 10:17 PM
#9
Very cool Darkkender! :thumbsup: But I do have a question... What took you so long? :xp: J/K! :D Redhawke -- Please correct me if I'm wrong. Ok DK, you asked for it... He he he! Overide -> Overide floder Override has 2 r's in it, and folder is...  [Read More]
Posted in: Help - Spectre Robe (Vogga's Horde Quest)
 RedHawke
07-19-2005, 1:21 AM
#6
Originally posted by Sidonius When in stealth the two guys talked about how much he had been focused on goto and been putting people off, but they made no reference to their plans to take his horde or the juma joice. So basically, I don't know what...  [Read More]
Posted in:  Movie Style Robes Released
 RedHawke
07-18-2005, 10:28 PM
#5
Ooohhh! Lookie, some new stylin' robes! :D Nice work DM! :thumbsup:...  [Read More]
Posted in:  MOD RELEASE: Colma Adawin Sabres
 RedHawke
07-17-2005, 9:43 PM
#13
Very cool sabers Matt! :D I'm an old dog when it comes to name changes! I guess I could use CA, but that reminds me too much of California... lol! Oh well, here we go... very cool sabers CA! ;) Originally posted by ChAiNz.2da I did say I ate paint...  [Read More]
Posted in: High Level Force Powers V2.1 released
 RedHawke
07-14-2005, 8:46 PM
#6
Yup, this one rocks! :rock: And to ressurect this from the old thread... "Who else feels like Scorpion from Mortal Kombat when using Force Pull?" Get over here! :D...  [Read More]
Posted in:  Zabrak Field Goggles Mark II
 RedHawke
07-14-2005, 8:39 PM
#3
^^^^ Agreed ChAiNz the screenshots definately do not do these goggles justice. It is amazing what Bao can do now with 2 disruptor pistols! Sweet work T7! :D Originally posted by T7nowhere So if you posted in the last thread don't feel obligated to...  [Read More]
Posted in:  svцsh’s Collar Fix - 15 Master robe textures
 RedHawke
07-13-2005, 10:41 PM
#9
Once again very nice svцsh! :thumbsup: Originally posted by ChAiNz.2da ALT+0246 = ц :) Could I get that in english ChAiNz... :p...  [Read More]
Posted in:  New Selectable PC/Reskin of PMHC01A
 RedHawke
07-13-2005, 2:30 AM
#3
Very cool T7! :thumbsup: Especially the darkside skin, it is quite... interesting! :D...  [Read More]
Originally posted by MdKnightR Has this happened to anyone else? Yup, It is an intentional replacement for the single saber flourish animation. If you want to remove it simply remove animations.2da from your override. Personally, I like the back...  [Read More]
Thanks for sharing stoffe! :D I will now have an excellent motivation to play a Jedi Master again! ;)...  [Read More]
Posted in:  USM Released!!!
 RedHawke
07-11-2005, 10:09 PM
#8
As I posted in that thread, It was sure fun testing it too! :D Excellent work people! :thumbsup:...  [Read More]
Posted in:  [REL] Bao-Dur's Charged Armor
 RedHawke
07-13-2005, 9:35 PM
#3
Ohh, Ohh! Like I posted last time... Nice work ChAiNz! :thumbsup:...  [Read More]
Posted in: LipSynchEditor beta
 RedHawke
07-11-2005, 5:50 AM
#2
Sounds like a very handy utility JdNoa! Nice work! :thumbsup:...  [Read More]
Posted in: GFF File Comparison Tool v1.2
 RedHawke
07-09-2005, 11:54 PM
#2
As I wrote in that "nuked" thread... Very, very nice tk! :thumbsup: When making stoffe's Handmaiden for female PC's mod work with the USM this program was a lifesaver. On a side note isn't it fun having to recall what we posted over th...  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 RedHawke
07-09-2005, 11:37 PM
#4
Originally posted by tk102 Thank you for the publicity Darth333. :) Agreed! :D At least we didn't lose the StarWarsKnights page! ;)...  [Read More]
Posted in: KOTOR III contd.
 RedHawke
07-24-2005, 8:46 PM
#60
Originally posted by Darth InSidious Official mod support and equipment. The tools which members have made are really, really, cool, dont get me wrong, but it would be nice to be able to make entirely new modules, for example ;) This will never hap...  [Read More]
Posted in: KOTOR III contd.
 RedHawke
07-21-2005, 12:28 AM
#44
^^^^ I'd rather not have a new game engine, it would not be a game in the KOTOR series without it......  [Read More]
Posted in: KOTOR III contd.
 RedHawke
07-19-2005, 10:10 PM
#36
Originally posted by REDJOHNNYMIKE WHO IS MARVIN THE PARANOID ANDROID, what, is he like a mix between Data and Reginald Barklay? He is a character from the Hitchhikers Guide to the Galaxy... look here. :bot2: (http://www.bbc.co.uk/cult/hitchhikers/...  [Read More]
Posted in: KOTOR III contd.
 RedHawke
07-18-2005, 10:31 PM
#23
Originally posted by MacLeodCorp 21. I want to have fun, and not have to worry about too much dialogue. I disagree with this one Mac. If this disturbs your game expirience then I might suggest a FPS or RTS game, as dialogue is what makes an RPG, an...  [Read More]
Posted in:  Upgrading DL-44 Blaster
 RedHawke
07-12-2005, 7:37 PM
#12
Ok Mono, I just now finally had time to look at these implements of destruction... Very, very cool! :thumbsup:...  [Read More]
*Lets try this again!* UPDATE: I have released textures that are compatable with svцsh's Robe collar fix. For the Jedi Master and Sith Lord Robes. Available Here. :emperor: (http://www.pcgamemods.com/13428/) Remember you need IlikeCommas Padawan...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
07-09-2005, 11:25 PM
#86
*Ancient Thread, once again... rise!* UPDATE: I have released an update for this mod creating custom textures for the Exile's robes and creating a whole new White robe for the Exile using the thinner Padawan model instead of the Bathrobe. Available...  [Read More]
Posted in: Where can I find mods?
 RedHawke
07-23-2005, 3:01 AM
#20
Welcome back Kitty Kitty! :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 RedHawke
07-12-2005, 3:26 AM
#1345
Originally posted by Darth Melignous I'm pondering using it to try modding the K1 game. I hope the .uti, .utc and all that good jazz are pretty much the same. KT is fully compatable with KOTOR I, all it's built-in functions were originally made for...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 RedHawke
07-11-2005, 9:53 PM
#1336
Originally posted by darthrichard ok...ur instruction for module editing dont work...u cant rite click the node and click *extract for module editing By Fred Tetra Remember, the Module editor is a Work-In-Progress. No real support for it can be off...  [Read More]
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