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RedHawke

Latest Posts

Page: 27 of 102
Actually, the upgrading of items is far different in TSL than in KotOR... In KotOR the properties for an upgrade was stored in the main items uti file, and unlocked when an upgrade item was placed in. In TSL the upgrade properties are stored in the...  [Read More]
Posted in: [Shortie Fic] Historical Revelation
 RedHawke
08-01-2006, 11:05 AM
#2
Hey Doc, I moved your two short fic's into the Archive, but just so you know for the future, please indicate that the thread can be moved by stating The End at the end of your story so we mod types know we have the all-clear to move them. Thanks. ;)...  [Read More]
Sorry PsiKnife but Nequam's Mod Site is easily accessible in the Where Can I Find Mods? (http://www.lucasforums.com/showthread.php?t=143413) stuck thread. Like all the other personal sites listed in that thread it is far from obscure. Please refrai...  [Read More]
Posted in: pcgamemods.com
 RedHawke
08-01-2006, 1:07 AM
#4
Yup :lock: Can people please make use of the search function before creating so many threads about this same topic....  [Read More]
Posted in: i need some help
 RedHawke
08-01-2006, 2:40 AM
#8
^^^^ Links work fine for me on Firefox... might be your browser....  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 RedHawke
07-31-2006, 1:10 AM
#3
As this is a Work In Progress (WIP) I am moving this to Holowan Labs proper. ;) @ Welcome to the forums cooldamien! :waive1:...  [Read More]
Posted in: Starwars miniatures Starship Battles!
 RedHawke
07-31-2006, 2:17 AM
#2
Sounds cool. I wonder what the game system will be like? And I also hope the miniatures are well modeled....  [Read More]
Posted in: Mendah,yoda,or vandar Recurit
 RedHawke
07-30-2006, 4:20 AM
#2
As this is a mod question and not a request... moving this to Holowan Labs......  [Read More]
Posted in: appearance.2da merge Help
 RedHawke
07-30-2006, 4:26 AM
#4
Does Kotor Tool work for KotoR II TSL? I thought I read it didn't somewhere. KotOR Tool's Web Page... (http://kotortool.starwarsknights.com/) It will answer this question. ;)...  [Read More]
Posted in: TSL modding tools
 RedHawke
07-30-2006, 2:27 AM
#2
That is all we have, unfortunately. KotOR Tool is made for the PC version of the game as are the majority of the other tools. Not enough XBox tool makers around I guess. Kind of sad actually. :(...  [Read More]
Posted in: TSL Patcher error...
 RedHawke
07-29-2006, 3:43 AM
#2
Moved to T3-M4's Astromech Droid Center as that is where you ask tool related questions. Edit: I believe this has come up before, try the Thread for the Patcher here. (http://www.lucasforums.com/showthread.php?t=149285) ;) @ Welcome to the madhous....  [Read More]
Posted in: Darkkender Alpha Help
 RedHawke
07-29-2006, 2:10 AM
#2
Moved to Holowan Labs as asking questions about a particular mod has no place in the Requests Forum. ;) Edit: Oops I forgot to :lock: this thread as the original poster got his/her answer. Silly me! :roleyess:...  [Read More]
Posted in: Favorite Lemon Lime Beverage?
 RedHawke
07-29-2006, 4:50 AM
#9
I no longer drink soda like I used to... I would go into why but it is too harsh to mention here. :eek: But when I did, I would pick 7-Up. Though I was a hardcore Mountain Dew fan myself. ;)...  [Read More]
Posted in: Keymap.2da
 RedHawke
07-27-2006, 10:44 PM
#2
It likely is a holdover from NWN, there are several files packaged with the game that do not seem to do anything....  [Read More]
Posted in: KotOR I - Compiling Scripts Question
 RedHawke
07-26-2006, 9:57 PM
#4
Do you happen to know if the scripts in KotOR II work in KotOR I? Pavlos already answered this in the first paragraph of his post. TSL introduced approximately 100 nwscript functions and a handful of others in the includes. This means that there is...  [Read More]
Posted in: [WIP] Agent Xim's Projects
 RedHawke
07-27-2006, 10:52 PM
#10
I've found the majority of the modules available are a tad overkill lol. Perhaps one needs to read a mod release thread to see any reasons why this is so in a particular mod first before passing judgement. :roleyess: There was a reason for the "...  [Read More]
Posted in: [Fanfic]Trials
 RedHawke
07-27-2006, 11:15 PM
#13
Same goes for you, RC. So please don't constantly bug me, it's not as if I'm totally ignoring you. Sorry that it has bugged you FFWM12. :( Right, I'll end this here and now... New rule everyone, pestering people to review your fics in another person...  [Read More]
Posted in: Star Wars: Defiance
 RedHawke
07-28-2006, 3:33 AM
#30
and yeah, post it into Jedi Archives It already is in the archives. (http://www.lucasforums.com/showthread.php?t=168138) ;)...  [Read More]
I'm not sure if that will apply to my game or not but if all is well i'll re-up this file everwhere appropriate (giving the original author credit) as it turned out fairly nice for paint job. Just an FYI, please refrain from uploading it anywhere you...  [Read More]
Posted in:  Zombie planet & arena
 RedHawke
07-25-2006, 2:50 AM
#16
Thanks, Red Hawke. I haven't found k_pebn_galaxy.nss in folder named "Source Scripts Go Nowhere". I'll try to find it somewhere else. It is only included in the latest version of my mod, 1.2 the one I just released a couple days ago, you li...  [Read More]
Posted in: What should KotOR3 be called?
 RedHawke
07-27-2006, 10:43 PM
#120
KOTOR 3: Revan is Dead. KOTOR 3: Revan is Dead And The Exile Too! :xp:...  [Read More]
Posted in:  "Death Bringer" - swords set
 RedHawke
08-01-2006, 10:04 AM
#17
Here is the direct link... http://ds1.pcgamemods.com/core/17252/Melee_pack.zip I am updating the first post with this as well. ;)...  [Read More]
Posted in:  Kamino Eugenics Chamber is up at My Site.
 RedHawke
07-25-2006, 2:24 AM
#23
Just dloaded the mod, but i cant see the placeable. Help please? :D I followed the instructions for working with the Booster Pack mod and everything...and yes, I haven't spoken to Zaalbar... When you do speak to Zaalbar you will see a line you can...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 RedHawke
07-29-2006, 2:20 AM
#133
Well I have gotten the text to work on my end finally with stoffe's Talk Ed, so if I do release another update I will use stoffe's patcher to edit the 2 dialog.tlk lines so the planet will have text. ;)...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 RedHawke
07-27-2006, 5:23 AM
#117
^^^^ I never got it to work either, so I just gave up and left it blank. :( I didn't want to release a mod that messed with dialog.tlk anyway. ;)...  [Read More]
Page: 27 of 102