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RedHawke

Latest Posts

Page: 23 of 102
Posted in: Spells.2da?
 RedHawke
09-03-2006, 2:41 AM
#5
Since this is a thread about a mod, it should be in Holowan. T3-M4's Astrogation Center is for tools. I moved it here from the Work Bench... Looks like an error with TSL Patcher to me ED. ;)...  [Read More]
Moving......  [Read More]
Posted in: question about appearance files
 RedHawke
08-31-2006, 6:09 AM
#2
No matter what if a mod includes a 2da file they are absolutely, positively necissary. ;) By not using the correct 2da files you could easily be setting yourself up for some game stopping glitches/crashes. Especially with appearance.2da files. (Eve...  [Read More]
Posted in: i got the convert 2da tool, dont get it.
 RedHawke
08-31-2006, 1:10 AM
#2
Moved to T3-M4's A.D.C. Forum as this is about a tool program... ;)...  [Read More]
Posted in:  Movie Jedi Tunics Pack
 RedHawke
08-28-2006, 11:57 PM
#11
Since it is for males only you could have used the same slot as the Dancers Outfit as males have no entries on those lines. Just a thought. ;) They look nice though! :D...  [Read More]
Posted in: Help With Adding TSL Planets To Galaxy Map
 RedHawke
08-29-2006, 12:24 AM
#4
Added to General Tutorials section... http://www.lucasforums.com/showthread.php?t=169825 :D...  [Read More]
Posted in: KSE Question -- Gender=None?
 RedHawke
08-28-2006, 1:49 AM
#2
Wrong forum Ahto isn't about modding tools. ;) Moving to T3-M4's A.D.C......  [Read More]
Posted in: Problem with Mission Jedi Mod
 RedHawke
08-28-2006, 1:29 AM
#2
Have you leveled her up yet? If she is a level 0 Jedi you will not be able to equip her with anything until she is a level 1 Jedi....  [Read More]
Posted in: Merging 2DA's
 RedHawke
08-27-2006, 2:59 AM
#5
It's ok. :D I'm a little late posting this as you said you already have things figured out... But I looked around and found this thread. (http://www.lucasforums.com/showthread.php?t=153075) That 2da tool might be helpful, for some of the work at lea...  [Read More]
Posted in: Merging 2DA's
 RedHawke
08-27-2006, 12:35 AM
#2
Moving to Holowan labs as making mods compatible is not a mod request. ;)...  [Read More]
I looked into it and I was wondering if I changed the "whereami" coordinates (x, y, and z right?) to something within the peragus hanger bay, then that might work very well. The only problem is, I have no idea what those coordinates mean, a...  [Read More]
None actually... as it isn't that easy. ;) I wont be able to look into this tonight... :(...  [Read More]
Hello, I have moved the thread to Holowan Labs as the requests thread is more about requesting mods, not compatibilities. ;) I do not use or have the skip Peragus mod so I really can't say what you need to do to make things compatible, this is not...  [Read More]
^^^^ I agree... I mean roller coasters? :lol:...  [Read More]
Posted in: star wars the return of the mandalorians
 RedHawke
08-23-2006, 12:43 AM
#4
Thread closed until further notice......  [Read More]
Posted in: Transferring mods from TSL to KoTOR..
 RedHawke
08-22-2006, 9:10 PM
#2
I have done some pruning of this thread... some comments had nothing to do with this question. Fenix, I don't think the saber model will work in KotOR I as there are slight model differences between the 2 games, unfortunately....  [Read More]
Posted in: The Survival of Darth maul
 RedHawke
08-23-2006, 12:43 AM
#12
Thread closed until further notice......  [Read More]
Posted in: Resurrections
 RedHawke
08-23-2006, 12:06 AM
#14
This is a bit off topic, but it would be appreciated if someone could tell me what these 'referrals' are. That info is in the FAQ (http://www.lucasforums.com/faq.php?)... Specifically here. (http://www.lucasforums.com/faq.php?faq=vb_board_usage#faq...  [Read More]
Posted in: Resurrections
 RedHawke
08-22-2006, 12:28 AM
#7
Everyone, if you see a questionable post, like one ressurecting the thread like igy states above that the new posts are word-for-word copies of an earlier post simply use the 'Report a post' feature on the ressurection post and state the post number...  [Read More]
Posted in: Getting rid of T3
 RedHawke
08-27-2006, 1:45 AM
#180
Ahhh, but alas, if you were smart enough to download the right mods for T3 in K1, he was a beast, not to mention he lets you upgrade-on-the-go :p We aren't really talking about mods here, un-modded T3 was not very good in K1, whilst un-modded T3 was...  [Read More]
Posted in: Getting rid of T3
 RedHawke
08-26-2006, 11:58 PM
#177
well, i guess that depends on the fact that the opponents ofT3 will have less statssince T3 is alone and in a low level. since The Exile had two people at his/her side, the challenge would be much tougher. Not really, T3 gained a huge boost in TSL....  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
08-26-2006, 12:54 AM
#102
Update: As per request by Darth Pierrot, I have merged SuperSquall's Skip Peragus Mod's give item script with my own, so to make our mods compatible just simply download this fix in this post (http://www.lucasforums.com/showthread.php?p=2160547#post2...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 RedHawke
08-29-2006, 12:59 AM
#142
I put everything in Override and everything- but I can' access the planet.... This isn't enough information for me to be able to offer you help. Please clairify....  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 RedHawke
08-28-2006, 7:31 AM
#139
It must be another mods file messing with that... check your override for the following file k34_trg_passage.dlg if present delete it from your override. ;)...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 RedHawke
08-28-2006, 2:13 AM
#136
sluggard, There is no 'secret place' it is an error in the readme file... something I intended to do but didn't. ;) What part of the mod are you referring to? The back cave with the Mandalorians?...  [Read More]
Page: 23 of 102