Well I finally got through making my first item. It was way easier than I thought. Thanks in part to Mav's help. Simply open the uti template in KotoR Tools item editor, change the resref and tag name and make sure they're the same name, edit the properties, change the description and name of the item, then save it out as a .uti into the Override folder with the same unique name you gave the resref and tag.
All went well, used the giveitem cheat to give it to myself in game, but then everything went south when I tried to upgrade it. Game didn;t like that much at all and promptly crashed when I tried to slect the second crystal slot.:lol: I left all of the existing properties but I changed the upgrade status to N/A default for some of them - would that be the problem? (was thinking that would make those properties just be on the saber without upgrading)
What I had trouble finding or changing was the attack bonus. Can that not be added to the weapon in Kotor Tools?And Monster Damage?! That's very NWN there - I added it as a new property but it didn't show up on the wep. Though other various new properties did show up. - This is getting addicting.
If anyone knows would be great much thx.
Doh!, I'm sorry, I forgot about the whole upgrade system :nut: guess that happens when you leave the game for a while. Anyway, to make a custom saber upgradeable it will require some .2da editing as well as some other little things. I wrote a tutorial on how to do it for KotOR 1, but it is almost exactly the same for TSL if I recall correctly. Anyway click here (
http://www.lucasforums.com/showthread.php?t=143991) to go to my old tutorial.
Hope this helps,
Mav