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Codja X

Latest Posts

Page: 9 of 12
Posted in: Could a relatively low fps be hardware?
 Codja X
05-15-2004, 11:32 AM
#7
Well, 45fps is not that bad, especially if you've got most of the options ramped up. Try using r_ext_compress_lightmaps 1 and r_ext_compress_textures 1, try reducing anistropicity down to x2, textures down to 16bit, turn off anti_aliasing - None of t...  [Read More]
Posted in: Could a relatively low fps be hardware?
 Codja X
05-15-2004, 11:12 AM
#5
Have you got Dynamic Glow on? This normally cuts my FPS in half. Open a console window and do: r_dynamicglow 0 and that will shut it down and your fps should shoot up....  [Read More]
Posted in: Chose a 0 valued axis - without patches
 Codja X
05-15-2004, 1:35 PM
#3
If it's happening at the light stage it could be a shader problem. Have you created any of your own light emitting shaders?...  [Read More]
Posted in: Vertical door goes ^ NOT >
 Codja X
05-01-2004, 12:25 PM
#4
I hate it when my own memory plants seeds of doubt:mad:...  [Read More]
Posted in: Vertical door goes ^ NOT >
 Codja X
05-01-2004, 11:14 AM
#2
I think you use the key "angle" with a value of "-1" isn't there an up button on the entity properties window?...  [Read More]
Posted in: Custom Compile?
 Codja X
05-01-2004, 12:20 PM
#11
As Wade said I stand corrected (again!)...  [Read More]
Posted in: Custom Compile?
 Codja X
05-01-2004, 11:34 AM
#8
I used to use batch files in my quake/half-life days when Worldcraft's built in compile options were crap and didn't work, but I REALLY cannot be arsed to set them up anymore. but yeah, Batch files are probably a lot better to use than compiling in...  [Read More]
Posted in: Custom Compile?
 Codja X
05-01-2004, 9:26 AM
#6
Here's some more info. Note, ignore the title of this web-page - i'm not implying anything: http://www.inficad.com/~mnichol/dummies/index...  [Read More]
Posted in: Custom Compile?
 Codja X
05-01-2004, 5:24 AM
#2
use the command: q3map -game jo yourmapname.map from radiant you can enter this in file|project settings. The best way to do this is to probably edit an existing command and replace all references of -game ja to -game jo. this will add a new comm...  [Read More]
Posted in: Different music in different parts of a map
 Codja X
05-01-2004, 7:51 AM
#3
Originally posted by Druid Bremen Yes you can, just put fx_sound or whatever in the area you want, but I forgot the exact term as I'm at school. If you're at school, what the hell are you doing on these forums - get back to work boy! You could al...  [Read More]
Posted in: holes in brushes (can i make them?)
 Codja X
05-01-2004, 11:30 AM
#6
You could just build the wall out of more than one brush and shape them so a hole is created - far more compiler friendly than using csg subtract. Also, if you're using the clipper tool, the area highlighted in red is the area that will be removed...  [Read More]
Posted in: Fog
 Codja X
04-28-2004, 9:51 AM
#2
Use fog brushes. like water, but use a fog shader instead...  [Read More]
Posted in: Skies
 Codja X
04-28-2004, 9:57 AM
#4
In radiant, open the skies texture library and use the "little" sky textures, e.g: for a bespin sky there'll be a total of 7 textures: bespin_up bespin_dn bespin_ft bespin_bk bespin_lf bespin_rt and a tiny little sky blue one, with sky wr...  [Read More]
Posted in: textures n effects
 Codja X
04-28-2004, 9:54 AM
#4
ShaderED uses OpenGL (i think) so make sure you have the latest video drivers and that there are no other windows using OpenGL open. If this doesn't help display the shaders then I don't know what to suggest - it works fine with me....  [Read More]
Originally posted by GothiX Structural windows is a bad idea. yes it is. (this post has been extensively edited as it's author is completely retarded and cannot read properly)...  [Read More]
Posted in: How Do You raise fps
 Codja X
04-30-2004, 7:13 AM
#20
Another tip: What I find useful if I want to make sure my map will run quickly on other peoples machines, is to set all the graphics options to maximum - e.g. dynamic glow on, 1600x1200, full anistropic filtering etc. If is works at full speed with...  [Read More]
Posted in: How Do You raise fps
 Codja X
04-29-2004, 10:02 AM
#16
You've got to rememeber that richdiesel wrote those tutorials for JK2, and while a lot of the basic stuff is still relevant, the more advanced stuff will have changed for JKA. Also, as Mr. Laf has just mentioned, only put the areaportal on the face...  [Read More]
Posted in: How Do You raise fps
 Codja X
04-29-2004, 6:00 AM
#13
Don't worry about the bi-directional thing - it'll work like that. What I would suggest though, is to leave the wall that the door will slide into as a single structural brush and use detail brushes and the "lip" key to hide the door in i...  [Read More]
Posted in: How Do You raise fps
 Codja X
04-28-2004, 9:39 AM
#8
I works differently for the later versions of q3map2. basically you have to have the areaportal covered in the skip shader, with only 1 side covered in the areaportal shader. the areaportal "face" should then be buried exactly in the cen...  [Read More]
Posted in: How Do You raise fps
 Codja X
04-28-2004, 5:00 AM
#6
Also, if you have lots of rooms and corridors, rather than wide open spaces, try using areaportals with the doors. Just do a search for them on this forum - you'll find plenty of help for them/...  [Read More]
Posted in: Help Me!!!!!!!
 Codja X
04-28-2004, 11:22 AM
#10
Well, at least he said please, and over 4 cloned threads, that's a lot of good manners going on....  [Read More]
Posted in: Help Me!!!!!!!
 Codja X
04-28-2004, 10:05 AM
#8
Originally posted by WadeV1589 Dude...what the hell happened to my post? I made a post that just pointed to http://www.qeradiant.com/ and it's gone! Is my PC acting up again... It's here: http://66.90.64.18/showthread.php?s=&threadid=127268...  [Read More]
Posted in: Jedi Academy
 Codja X
04-28-2004, 10:02 AM
#15
You should add a sun entity to it as well to get some cool shadows. It's looking a bit cloudy at the moment:) While we're on the sun topic, I remember in quake3 there was an r_drawsun cvar that would, funnily enough, draw a sun. Doesn't seem to work...  [Read More]
Posted in: Lord of the Rings
 Codja X
04-29-2004, 8:35 AM
#27
As far as i'm aware, the RTS is based on the film and the RPG is based on the books...  [Read More]
Posted in: If You Were A Jedi.................
 Codja X
04-28-2004, 5:20 AM
#45
Originally posted by Deeo Heh. You just read my mind. Maybe even the minds of half these forum goers. ;) I used my newly found jedi powers to do so:) It was the 2nd thing I did!...  [Read More]
Page: 9 of 12