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Try counting the numbers of { and the number of } and make sure they match up, otherwise you're going to get all sorts of funny errors. Also, make sure that you're using the latest version of shaderED - if you're still using the one that came with t... [Read More]
- bounce 8 is basically the number of "bouces" the -light part of q3map2 performs when calculating radiosty. - super 2 is an obsolete command. It is basically a form of supersampling - where the lightmap is rendered to a much higher resolu... [Read More]
If I remember correctly, the SDK should come with a shader MS word DOC file written by id Software that'll go through the basics with you. It doesn't have any of the advanced features that have been recently introduced, but as the phrase goes - don... [Read More]
Originally posted by mslaf http://shaderlab.com/q3map2/shader_manual/ and this one if you really don't know what to do: http://www.splashdamage.org/index.php?name=pnPHPbb2&file=viewforum&f=8&sid=e630f3c7326c6f52dd0ed2b4884ad0ca SNAP!... [Read More]
Steal! Pinch! Copy! Plagarise! Find a shader you like the look of, open it in notepad to se how it's done. Master that one, then move onto another one. With shaders, there is no quick and easy way. I use ShaderED which is *highly* frowned upon for... [Read More]
It wouldn't have been for terrain - I would like to use it to pick out little details on textures for walls, ceilings and floors without having to model them. I'm basically trying to give my map a fully 3D "feel" to it rather than a wall t... [Read More]
I've looked for this on the SplashDamage forums and on shaderlab.com and i'm b*ggered if I can find anything on this, so: What is needed to create a bump-mapped shader? It'll save me a shedload of time detailing my map. I'm aware you're suppose to... [Read More]
Create an end-cap between the two platforms, stretch it to the required height. Make sure you invert the matrix if the textured edge is "underneath" the arch. Once that is done, go to the curves menu, "thicken" it to the required... [Read More]
The fact that it's Westlife makes it all the worse:( Nevermind GothiX, at least you can listen to them sing their powerful ballads while re-creating the maps:)... [Read More]
4:How do i spawn an NPC with just 1 specific weapon, such as a stun baton. Without using scripting, you can find the npc files in your JKA directory e.g. stormtrooper.npc If you want a stormtrooper with a stunbaton, copy the stormtrooper.npc and r... [Read More]
You can get the latest version of the targa (TGA) exporter here: http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544 It should work with Photo Elements 2 as well. It shouldn't matter about the extension too much. As long as the file is sa... [Read More]
Originally posted by mslaf http://www.lucasforums.com/showthread.php?s=&threadid=128473 That's probably where I read it. Still, it's worth look if all else fails.... [Read More]
I've read somewhere that the tga exporter in Photoshop 7 is corrupt and doesn't save the alpha channel properly. Try updating that plugin and see if makes a difference.... [Read More]
You can also use weather effects to create "puffy" fog if you will. You will need to setup weatherzones for this - check out the sticky tutorial on www.map-center.com. A quick way of seeing this is to open the console and type: R_WE HEAV... [Read More]
That is the big problem - if I had radiant in work i'd be the best mapper in the universe. But I haven't. So i'm not. I get all these cool ideas, but by the time I get home, i'm so knackered the last thing I can be bothered to do is to align texture... [Read More]
I just use pictures like that for insipiration - to pick up design tips and the general theme of the map. With Mayan architecture, it's generally all steps, terraces and 45 degree angles. No need for bothersome patches! No need for direct translati... [Read More]
If you're doing a fort on Yavin I would strongly suggest you check this out: http://images.google.com/images?q=mayan+temple&ie=UTF-8&hl=en&btnG=Google+Search and http://images.google.com/images?svnum=100&hl=en&lr=&ie=UTF-8&... [Read More]
What sort of map are you making? Is it a MP or SP? What setting are you using: imperial, city, hoth, ruins, wilderness? If you're going to tease us, then at least give us some form of idea of what it could look like to tide us over:)... [Read More]
Originally posted by lassev You must be joking... This is more a thread for generating ideas and motivation for mappers who are fairly new to this game, rather than a technical tutorial. I like to think of this forum as more than just a painfully... [Read More]
Originally posted by Jedi_Vogel I just found some encouragement http://www.map-review.com/index.php?page=review_view&id=217&game=JA :rofl: every mapper should check this out...and I mean every mapper :D My map's better than this at 20% do... [Read More]
Will keep me busy for many months to come methinks Right, no more encouragment until I see some screenshots! Get 'em up here son. You've been teasing and tantalising us for a while now and I can't take it anymore. I'm not expecting a work on par... [Read More]
Also, if you want a more "Star Warsy" map then try: http://www.theforce.net/swtc/ This is the site for the Star Wars technical commentries and will give you everything, from the power of a turbo laser to the amount of Storm Troopers stati... [Read More]