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Codja X

Latest Threads

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Posted in: Wip: Muunilinst
 Codja X
08-12-2004, 3:45 AM
#1
Hi all, This is the 1st time i've posted any shots of work i'm doing at the moment, so go easy on me. Following getting a copy of the Clone Wars Micro series, I have decided to set the map on Muunilinst. It will eventually end up being single pla...  [Read More]
Posted in: Bump Mapping
 Codja X
06-29-2004, 9:24 AM
#1
I've looked for this on the SplashDamage forums and on shaderlab.com and i'm b*ggered if I can find anything on this, so: What is needed to create a bump-mapped shader? It'll save me a shedload of time detailing my map. I'm aware you're suppose to...  [Read More]
Posted in: Moving Objects in Portal Skies?
 Codja X
03-28-2004, 3:05 PM
#1
Does anyone know if entities such as func_trains work in Portal Sky boxes? One of my greatest desires for JK editing is to have animated skyboxes and the thought of a Star Destroyer cruising overhead is something I think would be EXTREMELY cool. Ha...  [Read More]
Posted in: q3map2 Gridsize problems
 Codja X
03-22-2004, 3:31 PM
#1
Hi all, I'm having a lot of problems with jagged edges on my lightmaps. The -super 2 and -sample 2 and -filter switches all help, but it's still not good enough. Now looking through the worldspawn keys i've noticed "gridsize". By default...  [Read More]
Posted in: A noob who has been treated appallingly
 Codja X
03-15-2004, 9:46 PM
#1
http://66.90.64.18/showthread.php?s=&threadid=122636 I'm fairly new here myself and having read through that entire thread, no-one once attempted to answer his question. Instead, it seems that everyone has resorted to bickering and arguing among...  [Read More]
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