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Skies

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 Seraphin<ATK>
04-27-2004, 11:02 PM
#1
I have been building some of my own maps but I'm having problems making my sky look real. At the moment it just looks like a texture put on a brush, but the skies I see in other maps look like they have more depth to them. I have the " Sky, oh my " tutorial but this has not helped. Can someone please tell me the tricks to making the sky look real?
 TK-8252
04-27-2004, 11:35 PM
#2
 Mercenary
04-28-2004, 2:47 AM
#3
This site has a tutorial on how to apply the sky shader
http://www.sentient-studios.com/main/)

You might have to register to get access to the tutorials.
 Codja X
04-28-2004, 9:57 AM
#4
In radiant, open the skies texture library and use the "little" sky textures, e.g: for a bespin sky there'll be a total of 7 textures:

bespin_up
bespin_dn
bespin_ft
bespin_bk
bespin_lf
bespin_rt

and a tiny little sky blue one, with sky written in black with the name:

bespin . Use this one.
 Seraphin<ATK>
04-28-2004, 7:15 PM
#5
thanks again codja x and mercenary. I have been stumbling around trying to get it right for ages now :D
 Seraphin<ATK>
04-28-2004, 10:48 PM
#6
Do i have to make a shader file for my custom map, for it to read the sky texture properly? or is that only when you create a custom texture?
 Mercenary
04-28-2004, 11:03 PM
#7
If you're using a sky that's included in the game you don't have to create a shader for it. If it's a custom sky then you have to make a shader and include it in your pk3 along with the sky textures.
 Seraphin<ATK>
04-29-2004, 1:54 AM
#8
Sweet!!! thx heaps for the help :D
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