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Darth333

Latest Posts

Page: 69 of 109
Posted in: How to recruit an npc in less than 10 steps
 Darth333
10-12-2004, 8:00 AM
#36
I can check it. Check your PMs :)...  [Read More]
Posted in: need help with a Bug... [possible spoiler]
 Darth333
10-15-2004, 5:07 PM
#5
But really, it helps knowing what kind of system you have, especially the video card and the drivers installed: there could be some issues with this, even if your system meets the minimum requirements or is well above that. Without this info, we cann...  [Read More]
Posted in: need help with a Bug... [possible spoiler]
 Darth333
10-15-2004, 4:39 PM
#2
Welcome to the forums, Please post technical questions in the workbench section of the forum ;) Thanks. I am moving this thread Do you have patch 1.03 installed? If yes, try lowering your graphic settings...and if it doesn't work, what kind of s...  [Read More]
Posted in: sys.req. not met, S3 Pro Savage DDR vid card
 Darth333
10-15-2004, 7:26 AM
#3
Yup, your video card is not supported. The supported chipsets at the time of release were: ATI Radeon 8500/9000/9200 ATI Radeon 9500/9600/9700/9800 NVIDIA GeForce 2/3/4 family NVIDIA GeForceFX family...  [Read More]
Posted in: a small tincy proble, NO its HUGE!!
 Darth333
10-14-2004, 10:16 AM
#3
This thread belongs to the Work Benck section of the forum ;) I am moving it. This thread could answer your question: http://lucasforums.com/showthread.php?s=&threadid=134721...  [Read More]
That is a great piece of work :) and the readme is perfectly done. All the essential info is there :0 Thanks again for your contribution to this community :thmbup1: I'll make some silly experiments during the weekend :D...  [Read More]
Posted in: FDA OK'S implanted medical info chip
 Darth333
10-16-2004, 11:04 AM
#25
Originally posted by iamtrip Your cellphone can traced to give your position via GPS. Your phonelines can be monitered via digital system. Your email can be intercepted and read without you knowing. CCTV cameras moniter towns and cities 24 hours a d...  [Read More]
Posted in: FDA OK'S implanted medical info chip
 Darth333
10-15-2004, 9:03 PM
#23
Unfortunately, I feel that this world seems to consider more and more the human being as a simple object whose purpose is to "produce" $$$. I am just looking at the wording that has been developped in the business world over the last decade...  [Read More]
Posted in: question about Jedi Mod
 Darth333
10-10-2004, 7:11 PM
#12
Are you sure you don't have 2 revan robes in you inventory, the Revan reincarnate mod does not contain any .uti file. It simply has a script to give you the original robe. So check you inventory, you may have both robes in there....  [Read More]
Posted in: question about Jedi Mod
 Darth333
10-10-2004, 3:42 PM
#2
In fact you will never get force powers with this mod until you get to Dantoine ( i am not even sure about Dantoine because I never got that far with that mod). The only thing you miss with this mod is the feats you would normally get as a non jedi....  [Read More]
Posted in:  The Roleplay Padawan Mod
 Darth333
10-13-2004, 5:40 PM
#30
Originally posted by ChAiNz Definitely my pleasure. I've received so much help here it's only fitting (and rather fulfilling) to be able to give something back to the community. By far my favorite forum on the Net....well other than the fact I get n...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Darth333
10-16-2004, 4:54 PM
#186
:headbump the solution was sooooooo simple :headbump We were heading in the wrong direction: I made a 180 є turn and got it working...it was as simple as .2da editing :rolleyes:...I got those scipts working too if you prefer to do it the hard way :p...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 Darth333
10-11-2004, 8:37 PM
#182
For the invisible npcs, it was a simple issue with duplicate tags, the script would only check for one object. Check your PMs, problem has been addressed, thanks to tk102....  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Darth333
10-14-2004, 8:01 PM
#49
Originally posted by RedHawke You probably cannot open the footlocker because your security skill is not high enough. (You have to beat a 20 difficulty, if you can't beat a 20 difficulty go back to it when you can) Of course, I don't let just anyon...  [Read More]
Posted in: Screenshot difficulties
 Darth333
10-15-2004, 8:13 AM
#7
No, there is nothing that tells you the screenshot has been taken. I stongly suggest that you use reclip: you can take around 200 screenshot with this utility: http://lockettefamily.com/reclip.htm and you don't need to convert from .tga format....  [Read More]
Posted in: Guns. Please vote.
 Darth333
10-10-2004, 12:25 PM
#53
Originally posted by jon_hill987 I think that people should have the right to do what the funk they like on there own land, not just guns [......If it isn't harming anyone else then let people do it. Err...guns can actually harm someone :rolleyes:...  [Read More]
Posted in: NSS Script Compiler tool problem...
 Darth333
10-13-2004, 8:25 AM
#38
Originally posted by banjinsan Help, i need to decomplile a NCS for NWN. I don't have kotor so kotor tools does not work, and when i try to open nwnnsscomp, an MSDOS window blinks ounce then nothing. Is there a simple way of decompiling a NCS ? Er...  [Read More]
Glad this thread was able to help you :) Concerning Kotor 2 modding, I guess it will be similar: the devs at Obsidian once told us that tk102's KSE would need very little changes to work for Kotor 2 ;) Edit: in fact they mentionned that the ERF/GFF...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
10-11-2004, 5:44 PM
#35
Originally posted by Darth Fett Does anyone have the complete proper link to the NWN Editor? The tutorial only gives this (in a non link form) http://users.servicios.retecal.es/f...l/NwNEditor.zip Thanks. All the links are in the Guide for the Ne...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
10-10-2004, 12:15 PM
#31
All the info given by GU is still valid. The only difference is that now you have some tools to make your life easier. Per example, you no longer have to edit dialogues with a GFF editor since we have dlg editors. You can also edit many of the files...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
10-12-2004, 5:37 AM
#773
Darth Tomer: the registration requirement has been removed from the latest version ;)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
10-10-2004, 7:28 PM
#771
Works great now. Thanks again Fred! :) Just thought it was good to mention that simply upgrading KT won't remove the pop-up about registration. I had to uninstall and reinstall (which takes only a few seconds )...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
10-10-2004, 12:44 PM
#769
Yup. Me too and the reg key for the other versions doesn't work with the new version. I get that for merchants (*.utm) and placeables (*.utp)...  [Read More]
Posted in: KotOR Script Compiler (download)
 Darth333
10-14-2004, 5:44 PM
#8
This is too true. That was the good old times when everything had to be done...without you, Fred, HazardX, Eiz and cchargin, this community would not exist :) Thanks!...  [Read More]
Posted in: KotOR Script Compiler (download)
 Darth333
10-14-2004, 4:10 PM
#6
Erm...tk102...my friend :D...did you spent the entire day looking for this thread?:roleyess: what is this with all those old threads popping up since the search function has been disabled? :confused: or is this some sort of programmers' revenge? htt...  [Read More]
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