Your Modeling questions answered here ..
http://www.lucasforums.com/showthread.php?s=&threadid=134510)
Ok make sure you skin is saved at 32 bit no exceptions .. If you have the faulty targa extension manger that photoshop 7 ships with you need it’s fix.
Here is the link for the working .tga extension fix
http://www.adobe.com/support/downlo...544&fileID=1478)
1. Make sure Photoshop is not running.
2. Download the archive file that contains the Targa plug-in and
its associated ReadMe file.
3. Use WinZip or PKZIP to extract the contents of the archive file.
4. Locate the Photoshop 7.0\Plug-Ins\File Formats folder.
5. Drag the extracted Targa plug-in into the File Formats folder.
6. In the resulting dialog box, click OK to overwrite the existing
Targa plug-in.
7. Launch Photoshop 7.0.
The Targa Extension that ships with ps7 is faulty and will never save any alpha channel info. Because the game treats the file like 24 bit, that won’t fly.
# 1 file must be 32 bit .tga with ONE alpha channel
# 2 the file must be name exactly as the original to override
# 3 Make sure you only have the one extra alpha channel named *Alpha 1*
or the file will never save your alpha channel and the game will treat your image as 24 bit and
Bump mapping ..no everything I have tried to make *real* bump maps doesn't work it appears it’s a hard coded element in the game. It can’t even be added on new custom models. From what I have gathered they used dot3 bump mapping and it requires special plugins or exact levels of RGB in the 3 different core channels. But standard 3d bump mapping in max in grey tones will not work in the game.
hope this helps
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