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Darth333

Latest Posts

Page: 55 of 109
Posted in: Mod Requests Thread (#3)
 Darth333
01-19-2005, 9:21 AM
#100
Originally posted by magnoliafan78 Oh, Darth, here's one more for you, though it may be a royal pain... Would it be possible to make an AIOFP mod release that wasn't in an exe form? The exe renders it sadly unusable for us poor mac users... I am pla...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darth333
01-19-2005, 9:10 AM
#98
Erm..no, not possible. Better stick with pen and paper. Moving this to the Mod requests sticky....  [Read More]
Posted in: Mod Requests Thread (#3)
 Darth333
01-19-2005, 7:20 AM
#93
If I remember correctly I inserted scripts to check who is in your party in my Party Manager Armband. You could look at it if you want to make this mod....  [Read More]
Posted in: Table of contents
 Darth333
01-25-2005, 6:41 PM
#1
Note that if you have the option to show threads with posts from the last 30 days only at the bottom of your page you may not be able to see some tutorials. If you want to make a tutorial, just post it at Holowan labs and PM any of the moderators t...  [Read More]
Posted in: Where can I find mods?
 Darth333
01-25-2005, 2:52 PM
#1
Here's a list of sites where you can find Kotor mods over the internet. Contrary to some common beliefs, modding KotOR is accessible to everyone and no prior experience is required. We welcome everyone to try :) Just start checking the General tutor...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 Darth333
01-25-2005, 6:09 AM
#4
This should work: void main() { object oOldHide = GetItemInSlot (INVENTORY_SLOT_CARMOUR,GetFirstPC()); object oNewHide = CreateItemOnObject("rh_crhide001",GetFirstPC()); if(GetIsObjectValid(oOldHide)) { DestroyObject(oOldHide); } AssignC...  [Read More]
Posted in: Revan's outfit
 Darth333
01-25-2005, 5:47 AM
#4
Originally posted by Emperor Devon Why am I not putting this in the mod requests topic? The mod requests are rarely turned into mods. (No offense meant.) Many modders look at the mod requests (check the number of views). Sometimes they may see an i...  [Read More]
Posted in: How to add Journal entries
 Darth333
01-24-2005, 6:48 PM
#1
You'll need to edit two files: A) The *.dlg file(s) to which you want to attach the journal entries or use a script if you want the journal entry to be added from an event other than a dialogue (example death of a creature) B)the journal file locate...  [Read More]
Posted in: Disabling Rapid Transit
 Darth333
01-19-2005, 10:17 AM
#7
Originally posted by ChAiNz.2da I completely forgot about Xor! I guess I do use the RTS more than once. For some (me included), this is the only way to get Xor to show his face. Thanks for the heads up Darth333 :) Not that I want to bring that thre...  [Read More]
Posted in: Disabling Rapid Transit
 Darth333
01-19-2005, 10:06 AM
#4
Originally posted by tk102 Warning: this could have unforeseen side-effects. :p lol! I didn't dare to post this solution without prior testing :p Hehe if it has side effects, I won't be the one to blame...I have had enough with the Night of the Liv...  [Read More]
Posted in: Disabling Rapid Transit
 Darth333
01-19-2005, 9:59 AM
#2
Are you sure you want to completely disable this system? I understand from your other post (http://lucasforums.com/showthread.php?s=&threadid=143076) that what reallly bugs you with that system is the automatic healing. (the rapid transit system...  [Read More]
Posted in: Problem in Taris Undercity
 Darth333
01-24-2005, 8:21 AM
#2
You can try my party manager armband to add Mission to your party: http://www.pcgamemods.com/7386/...  [Read More]
Posted in: Holowan Announcement!
 Darth333
01-25-2005, 7:22 PM
#21
Just a small update in case you wondered where some of the old stickies went. The contents of the "List of downloads: tools and mods" and the "Guide for the Newbie" have been splitted as follows: a list of websites: http://www.l...  [Read More]
Posted in: Holowan Announcement!
 Darth333
01-23-2005, 11:52 AM
#4
Originally posted by TemporaryTomato ChAiNz said it all. :p I have a suggestion, though. What about a release forum? Only for posting finished mods. It might keep those threads from "disappearing" amongst all the other threads. :guybrush...  [Read More]
Posted in:  Segan Wyndh's Sabers Are Available!
 Darth333
01-22-2005, 9:53 PM
#2
Originally posted by ChAiNz.2da Now stop reading all this blahblah and go download it! hehe... I downloaded first and then I read your thread :D This mod looks really good! Nice job ! Hope you'll continue to make brilliant mods like this for TSL...  [Read More]
Posted in: Greetings Modders
 Darth333
01-19-2005, 10:35 AM
#14
Originally posted by Darkkender I figure to chime in my 2 cents on the RTS system as well I would definetly say leave it alone as well because that would require you to make a change to every module within the game. [/B] No, there is no need to cha...  [Read More]
Posted in: Greetings Modders
 Darth333
01-19-2005, 6:37 AM
#8
Concerning the banter thing, I think the best thing would be to see how level up goes with the changes you've made and then make adjustments if necessary. What can be done is to simply remove the level up requirement so that you can talk to the npc...  [Read More]
Posted in: Greetings Modders
 Darth333
01-19-2005, 5:53 AM
#6
Anyways, if he disables the rapid transit system, my easy warping armband will just become more useful :D BTW, Kotor 2 does not have a rapid transit system....  [Read More]
Posted in: Greetings Modders
 Darth333
01-18-2005, 8:20 PM
#2
Welcome to Holowan labs Hades_One :) Glad to see you finally started making mods I won't go into all the details tonight as it's getting pretty late here and I don't know what you know and what you don't know so feel free to ask if you need clarifi...  [Read More]
Posted in: Requests for Darth333, RedHawke and Talchia
 Darth333
01-20-2005, 10:40 AM
#9
I splited the thread given that it was starting to go considerably off-topic. You can continue the discussion concerning Bandon's clothes in this new thread. (http://lucasforums.com/showthread.php?s=&threadid=143127) ...and Galakmech, please, c...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
01-25-2005, 4:44 PM
#57
If you want I can have a look at your files (but it won't be before tomorrow evening). Just PM me....  [Read More]
Posted in: A guide to "new area" creation
 Darth333
01-25-2005, 8:04 AM
#52
Originally posted by sketch42 ok so now i have another question... say i wanted to say take Nurik Sandral and make him an enemy..(meaning attack me o site) do i need to add a script for that or can i modify his utc file ??? check this thread: http:/...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
01-25-2005, 7:27 AM
#49
Originally posted by sketch42 can i compile it with the Mod file??? Yes, it's the best solution. It keeps the override folder clean and it avoids overwriting other files which may have the same name or tag....  [Read More]
Posted in: A guide to "new area" creation
 Darth333
01-25-2005, 7:14 AM
#47
Is the sta_45darthmalak.utc file in your new module or in your override folder? The other thing you can check is the Field ID as explained here. (http://www.lucasforums.com/showthread.php?s=&postid=1571939#post1571939) (the post is about doors...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
01-24-2005, 7:13 PM
#39
Originally posted by sketch42 ok i tried this out and it worked :D just one thing... i used the ruins on dantooine for my test and i placed malak where the ancient droid was .. so i see him and fight him and one swipe he was dead... the feedback s...  [Read More]
Page: 55 of 109