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Darth333

Latest Posts

Page: 51 of 109
Posted in: Defensive setting?
 Darth333
02-15-2005, 5:51 AM
#2
The devs sadi that defense setting has been cut from the final release of the game....  [Read More]
New update! ============================================== thanks to tk102, you now have the possibility to output the "whereami" coordinates printed in your "Message logs" with the Armband to a .txt file :) Download: check the...  [Read More]
Originally posted by maverick187 Darth333 are you going to make a version that is compatible with your floating saber force power? I thought of making one but since this is a utility armband I thought it was not necessary: when I create a new mod,...  [Read More]
New version uploaded! New feature Good thing Obsidian made an invisible whereami cheat...we can now have the orientation too :D screenshot (http://img.photobucket.com/albums/v608/D333/Whereami1.jpg)...  [Read More]
I don't think I'll incorporate this armband with the warping armband. However, I could release a package with the two armbands: one for warping and one for getting the coordinates. The main reason is that I want the "Whereami" amrband to...  [Read More]
ok I uploaded a new package as you would have run into trouble anyways: I had forgotten to set up the charges to illimitate :rolleyes: I tested the new version and it works fine for me. Let me know how it turns out....  [Read More]
Originally posted by aluuannn what does this mean really? i thought we could make areas without this...am I missing somthing? When you make a new area or when you want to place a placeable or a npc somewhere in the game, you have to get the coordin...  [Read More]
Originally posted by Drazin They are quite amazing. A skill I believe I will never possess, even in the smallest capacity. Code and stuff is greek to me. So all the people that make mods and models have tons of respect from me. Drazin: I didn't k...  [Read More]
(update 24-Jul-07) v2.0.6 Incorporates improvement from glovemaster to show XOrientation and YOrientation (rather than simply Orientation). This should prove more useful for those doing module editing. details in this thread (http://www.lucasforums.c...  [Read More]
Posted in:  Easy Swoop racing TSL
 Darth333
02-15-2005, 8:03 AM
#27
Originally posted by TKATK that happened with my goody two shoes female character in every swoop race no matter the time(without the mod),Currently playing with a male evil character and i dont get the you must finish line(with and without mod) My...  [Read More]
Posted in:  Easy Swoop racing TSL
 Darth333
02-15-2005, 8:00 AM
#25
Thanks for the feedback FunSolo. I asked a couple more people by PM and they all confirmed that the mod works fine too. :confused: :confused: :confused: @ htraffic: Double check the installation of the files. Otherwise, it could be a bug in your g...  [Read More]
Posted in:  Easy Swoop racing TSL
 Darth333
02-15-2005, 6:56 AM
#23
Anyone else having this problem? I tested the three tracks and got all the credits :confused: I'll verify the files tonight but if you have run into a similar problem please let me know....  [Read More]
Posted in:  Easy Swoop racing TSL
 Darth333
02-15-2005, 5:52 AM
#21
I won on every track :confused: . Could you specify on what track it happened? and what's you finish time? BTW, if you are talking about the track on Telos, it seems that swoop racing there is bugged: if you lost the race once (per example before in...  [Read More]
Posted in:  Easy Swoop racing TSL
 Darth333
02-14-2005, 3:00 PM
#18
Originally posted by StoneDragon Nyeh, "the site will be restored in an hour." Yeah I know...will upload my mods at pcgamemods as soon as the Kotor 2 section is available....  [Read More]
Posted in:  Easy Swoop racing TSL
 Darth333
02-14-2005, 1:56 PM
#16
Thanks for letting me know. It happens that I had packed an old .are file instead of the final one. I uploaded the mod again, should be ok now :) (at least it is for me) Please let me know if you find anything else....  [Read More]
Posted in:  Easy Swoop racing TSL
 Darth333
02-13-2005, 1:19 PM
#12
Originally posted by FunSolo EDIT: actually, the .mod files are in lips not modules... so.. in which one? :freak:hit4: it's all in the readme: ;) 3. Extract the following 3 files to your Modules folder: 211TEL.mod 371NAR.mod 510OND.mod...  [Read More]
Posted in: TSL: ATI driver issues and Dantooine Lag Fix
 Darth333
02-15-2005, 8:20 AM
#12
I am not familiar with graphical issues with Mobility Radeon Chips but I've read at a couple places that you can get Kotor 2 running with Omega drivers, which are based on the Catalyst drivers: http://www.omegadrivers.net/ If you try, let us know h...  [Read More]
Posted in: TSL: ATI driver issues and Dantooine Lag Fix
 Darth333
02-13-2005, 9:54 AM
#5
Has anyone tried the following? (sorry, just got to Telos :D ) It seems that the following fixes a framerate issue on Dantooine (Ati cards): In swkotor2.ini, go in the "Graphics Options" section and add the line: "Disable Vertex Buff...  [Read More]
Posted in:  New force power! Lightsaber floating
 Darth333
02-13-2005, 3:02 PM
#19
I just made a small modification to the mod: after playing with it for a while, I felt that the sabers got destroyed too quickly after battle so I added a delay. Also added a visual effect when the sabers are destroyed after battle (force breach effe...  [Read More]
Check the box "show all feats" (or something like that) at the bottom of your screen :)...  [Read More]
It is possible that some items will not show up: there are many "leftover" files and references to Kotor 1 stuff. I just take the example of Mission: her .utc file is still there and so is the reference to her in the apperance.2da and other...  [Read More]
Link fixed!...  [Read More]
Yay! KSE has been released :D That was quick! Thanks tk :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
02-15-2005, 5:31 AM
#922
Originally posted by Fred Tetra You can put files in ERF,MOD,SAV and HAK archives; they all have exactly the same format; the only difference is the extension and that the three letter type appears in the file's header internally. Now, as to whethe...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
02-14-2005, 6:37 AM
#907
Originally posted by <|EJK|>Twingo well hoping you can make a new extractor tool for kotor 2.....i really need it. :D Right now you can extract all the files you want with Kotor tool. Just make sure you set the paths to your Kotor2 directory...  [Read More]
Page: 51 of 109