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mergatroid

Latest Posts

Page: 2 of 3
Posted in: Opening worldspawn in GTK 1.4?
 mergatroid
08-19-2004, 5:45 AM
#3
Select anormal brush and then press n and the entity window will pop up and should have worldspawn selected....  [Read More]
Posted in: Imperial Walkers On The North Ridge
 mergatroid
08-20-2004, 5:46 AM
#110
Originally posted by darthVADER ok lemme put it like this how do i make the origin brush move to where i want it show me an example fo the script or somethign cause it didnt make much sense to me sorry i'm new to scripting This should do it: /...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 mergatroid
08-19-2004, 5:58 AM
#106
Originally posted by darthVADER can someone please tell me how i can make a script that wil make a set of brushes move to certan entity's ? thanks I think you make a func_static (Brushes with an origin brush where you want the 'origin' to be), tri...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 mergatroid
08-13-2004, 7:36 AM
#81
I'd like to test it. Your map looks so 'movie correct' that it's interested me since you started the thread. I have plenty of time with the school holidays that testing it shouldn't be a problem (and I haven't got much to do lately). So , yeah! I've...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 mergatroid
08-05-2004, 11:43 AM
#20
This map looks great! I've seen an other Hoth map being made but this one blows the other away! If you can pull this off, it will be better then Raven's siege maps....  [Read More]
Posted in: A few questions to help me get started.
 mergatroid
07-31-2004, 11:37 AM
#16
Grammar is good and with excellent explanations. That's the way it should always be. Very refreshing...... To true. But what Merc said, most of the questions asked are in the tutorials, though I understand that some people need clarity and that som...  [Read More]
Posted in: A few questions to help me get started.
 mergatroid
07-29-2004, 4:03 PM
#11
Originally posted by RDX1 What about for vehicles that are not made by Raven? I know I could just add the vehicle to the pk3, but I would like to just add the model itself, not a playable vehicle. In the vehicle file that would be added, there is o...  [Read More]
Posted in: A few questions to help me get started.
 mergatroid
07-29-2004, 10:54 AM
#8
Originally posted by RDX1 I'm really having problems with my lighting with is stopping my mapping process as I want to get this done first, I've tried for the past few days. My map is outdoors on the planet Tatooine, I have the skybox 'dune' set u...  [Read More]
Posted in: A few questions to help me get started.
 mergatroid
07-29-2004, 6:13 AM
#6
Originally posted by RDX1 1) How do I apply a texture just once, instead of over the whole brush? Then have another texture cover the entire brush. 3) How do I bring objects into the map? I checked out the Models/ directory which took a long time...  [Read More]
Posted in: Video Tuts
 mergatroid
07-29-2004, 4:16 PM
#22
The simple patch mesh is good for making some nice terrain but, like Lauser said, do not use them excesively. I've had a good map ruined because one whole side of it was a patch mesh. If you want to make good, smooth terrain, use easygen. There are h...  [Read More]
Posted in: Big room
 mergatroid
06-13-2004, 3:21 AM
#3
I think it has to do with your room being to large and the distance_cull can't handle it, there is way to fix it but I'm not sure (I never had this problem)....  [Read More]
Posted in: Trying Not to be Discouraged...
 mergatroid
06-18-2004, 10:51 AM
#41
Yeah, mapping sure puts archetecture in a new perspective. It gets scarry sometimes when I wonder how I would have made something infront of me in radient. I dread to see the day when I start to see how many portals a real room would generate.:D...  [Read More]
Posted in: Rich Deasils Map is gone!!!!!!!!!!!!!!!!!!!!!
 mergatroid
05-02-2004, 2:54 AM
#6
Yeah! Please do!...  [Read More]
Posted in: How Do You raise fps
 mergatroid
04-25-2004, 2:53 PM
#5
Originally posted by stride omg omg omg. Thank you mergatroid. I have 60 fps diff in some areas lol. This helped a lot. :) It's the best and least complicated way I know of to get the desired FPS. Oh and good luck with your map(I've seen the batt...  [Read More]
Posted in: How Do You raise fps
 mergatroid
04-24-2004, 9:29 PM
#2
Structural and detail brushes, along with hint brushes help alot. PS: Just to quote a few people on the forum, you should use the search before you post or you might not get an answer with a smile.:D...  [Read More]
Posted in: Rift Canyon
 mergatroid
04-23-2004, 8:07 AM
#7
Originally posted by Jedi_Vogel This looks really good :D My map sucks... maybe I won't be releasing any til I've made about 10 :lol: you guys sure know how to make a guy worry about his chances at mapping well :lol: Keep up the good work ;) Thi...  [Read More]
Posted in: Rift Canyon
 mergatroid
04-17-2004, 8:55 AM
#4
Any ideas for the FFA? And THX for the support....  [Read More]
Posted in: Rift Canyon
 mergatroid
04-15-2004, 7:01 PM
#2
Ideas, brainstorms, suggestions oppinions?????? *He hears the noise echo off the walls* *Whimper*....  [Read More]
Posted in: Rift Canyon
 mergatroid
04-15-2004, 11:48 AM
#1
Here's my contribution to the Levelsource contest (this is an updated version and is not the version I sent to the contest). download: pcgamemods.com (http://www.pcgamemods.com/5046) picture:http://img6.imageshack.us/img6/1294/room3.jpg...  [Read More]
Posted in: loading screen
 mergatroid
04-13-2004, 6:30 AM
#4
Size it into a power of two. I use 512x512 and it works fine....  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 mergatroid
04-26-2004, 5:38 PM
#51
Don't worry about decompiling it, there is the Hoth siege .map sample that came with either the game or GTKradient....  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 mergatroid
04-25-2004, 8:28 PM
#48
I think that's impossible but I haven't tried my hand out on large, outdoor maps before....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 mergatroid
06-15-2004, 1:46 PM
#187
^ What he said. I love the Padme idea....  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 mergatroid
06-09-2004, 3:24 PM
#182
:eek: :eek: :eek: :eek: Wow! That's certainly a change from the previous betas. Will there be another beta, I've said this before but this map looks Sweet I agree with the lava problem, maybe a little less bright might help :cool: and the Endor map i...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 mergatroid
04-30-2004, 3:19 PM
#149
Sorry, I've been caught up with the Levelsource contes lately....  [Read More]
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