Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

mergatroid

Latest Activity

Posted in: skybox shaders
 mergatroid
02-21-2005, 1:01 PM
#2
You could make it with terragen (Google search) and use this tut: CLICKY (http://www.map-review.com/index.php?page=tutorial_view&id=2) Or you could get someone to make it for you but the best is for you to make it yourself, especially since Ter...  [Read More]
Posted in: EffectsEd
 mergatroid
02-21-2005, 1:06 PM
#4
Make the shape of the hologram, put the shader/texture on it and compile. A shader is just a 'special texture' that tells the game what to do with the surface that it is applied to, so all you need to do is put it in the map, with all the right comma...  [Read More]
Posted in: light emitting suface troubles
 mergatroid
02-09-2005, 9:46 AM
#4
To make the texture look like it's glowing....  [Read More]
Posted in: light emitting suface troubles
 mergatroid
02-09-2005, 5:04 AM
#2
I think you still have to light the places around the shaders....  [Read More]
Posted in: Getting Started
 mergatroid
02-07-2005, 8:21 AM
#10
Originally posted by wedge2211 Don't think we haven't considered that--but nobody seems to want to spend the time! I wouldn't mind trying, but yeah, time would be hard....  [Read More]
Posted in: Getting Started
 mergatroid
02-06-2005, 10:46 AM
#6
Originally posted by wedge2211 RichDiesal is a bit old, a tiny bit misleading, and written for Jedi Outcast, but the basic principles are covered really well and it's certainly enough to get you started. You won't run into problems with his inaccura...  [Read More]
Posted in: Invisible Walls
 mergatroid
01-18-2005, 9:00 AM
#2
Have you checked the filters in: VIEW-->FILTERS Check and see if you haven't 'filtered' that brush out....  [Read More]
Posted in: GTK Radiant 1.3.12 HELP!
 mergatroid
01-09-2005, 10:30 AM
#3
Yeah, there are at least two above that one. Or you could change Q3map2 versions....  [Read More]
Posted in: Helpeeeez!!!!!!!
 mergatroid
01-12-2005, 9:30 PM
#11
Here's the link to the site where you can find it: Clicky (http://www.qeradiant.com/?data=news) Look in the downloads part for GTKRadiant 1.4.0, DO NOT pick the 1.5.0 'cause it's in its BETA stage and isn't very efficient....  [Read More]
Posted in: Helpeeeez!!!!!!!
 mergatroid
01-11-2005, 1:49 AM
#8
RC1 was the first 'version' of 1.4.0 but it was bugged (a missing file), then they came out with RC2, which has the file and works perfectly and then they came out with the final version. But if radient doesn't work and it's the final version, I don'...  [Read More]
Posted in: Helpeeeez!!!!!!!
 mergatroid
01-09-2005, 10:28 AM
#4
Is it the final version? the RC1 version had a missing file....  [Read More]
Posted in: Bloodmine Shaft - CTF, huge and vertical
 mergatroid
02-14-2005, 9:57 AM
#19
ANYONE READING THIS SHOULD GO AND DOWNLOAD THIS. IT'S AWESOME! no joke....  [Read More]
Posted in: force active
 mergatroid
12-29-2004, 10:11 PM
#4
It's in the shader code but I'm not sure what to do....  [Read More]
Posted in: where is everyone?
 mergatroid
12-29-2004, 10:10 PM
#7
I'll try next time to get mine in on time....  [Read More]
Posted in: where is everyone?
 mergatroid
12-26-2004, 11:47 AM
#4
Try map-review: clicky (http://www.map-review.com)...  [Read More]
Posted in: Endor Siege
 mergatroid
02-06-2005, 4:28 AM
#113
Use shader suns, they make awesome shadows....  [Read More]
Posted in: Endor Siege
 mergatroid
01-11-2005, 12:51 AM
#88
The third is the lucky one,I hope....  [Read More]
Posted in: New futur mappers come here!
 mergatroid
10-20-2004, 12:23 PM
#4
Yeah! go ahead. I noticed that the Jedimoves forum had a lot of those messages coming around....  [Read More]
Posted in: New futur mappers come here!
 mergatroid
10-20-2004, 8:55 AM
#1
OK! I'm gettin' sick of seeing all these new mappers coming and asking how to find the tools and tutorials for mapping so here they are: Oh! by the way, to any new mappers, welcome! -Radiant (map making program):Clicky (http://qeradiant.com/) -Ri...  [Read More]
Posted in: Pod Racer Collection (WIP)
 mergatroid
09-08-2004, 9:10 PM
#43
Originally posted by Majin Revan Terrible grammar you say? Please do not be a hypocrite. :fett: Its much better than their's and I'm not being hypocritic 'cause I never once said my grammar was perfect. I simply said that their's was terrible, an...  [Read More]
Posted in: Pod Racer Collection (WIP)
 mergatroid
09-08-2004, 10:08 AM
#32
I would just ignore them and get on with your work. They can't stop you moddleing and they don't have to d/l your moddles when you are finished with them. I would say these poeple are unfair pricks with terrible grammar who just want to make it hard...  [Read More]
Posted in: Wip: Muunilinst
 mergatroid
09-06-2004, 7:48 AM
#33
The killer light stage, it seems to double (or triple) the compile time, it doesn't surprise me in your map though, with all that advanced lighting....  [Read More]
Posted in: Imperial Walkers On The North Ridge
 mergatroid
09-01-2004, 7:36 AM
#155
Look good! *starts waiting patiently*....  [Read More]
Posted in: Imperial Walkers On The North Ridge
 mergatroid
08-28-2004, 1:31 PM
#142
Originally posted by darthVADER consider yourself a beta tester cause mergatroid wont accept me into his msn list pm me your msn contact details I did accept you into my list, I mostly use msn for checking e-mail so I usually log in and say I'm b...  [Read More]
Posted in: Before Posting, Read This For Most Errors!
 mergatroid
08-27-2004, 7:03 AM
#17
Here's a little gem that I found while I searching Google for an error not posted above;) . Clicky (http://www.planetwolfenstein.com/tramdesign/tutorials/tut_errors.html) Its for RTCW but that shouldn't be a problem, just disregard all the RTCW sp...  [Read More]