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mergatroid

Latest Posts

Page: 3 of 3
Posted in: Hoth Map with screen shots help needed too!!
 mergatroid
04-01-2004, 1:30 PM
#26
The only problem with too many vehicles is the lagg (man aren't I the one to bring everyone's excitement down). PS: Good map though but you will need to work on details....  [Read More]
Posted in: Func_breakables
 mergatroid
03-26-2004, 7:24 PM
#1
OK, I've checked the forum and didn't find the answer so here it is: Is it possible to make a misc_model into a func_breakable and be triggered??? THX in advance!:D...  [Read More]
Posted in: Func_breakables
 mergatroid
03-26-2004, 7:24 PM
#1
OK, I've checked the forum and didn't find the answer so here it is: Is it possible to make a misc_model into a func_breakable and be triggered??? THX in advance!:D...  [Read More]
Posted in: lighting error please help
 mergatroid
03-15-2004, 6:18 PM
#2
Go Here (http://www.lucasforums.com/showthread.php?s=&threadid=124437)...  [Read More]
Posted in: What does this mean??
 mergatroid
03-15-2004, 5:32 PM
#13
It worked Just one more little question, is it possible to make the textures in the shader bigger. As in it not repeating itself?...  [Read More]
Posted in: What does this mean??
 mergatroid
03-14-2004, 12:38 PM
#11
Originally posted by GothiX Your shader seems to be folderless. What do you mean? Oh yeah! I tried the map again and opened the consol and there was something there about not having a light map or something like that. It's the shaders that don't...  [Read More]
Posted in: What does this mean??
 mergatroid
03-14-2004, 11:21 AM
#9
Originally posted by GothiX Care to post the sky and terrain shaders? Also - be sure to check that r_showsky is set to 1. Here you go: textures//terrain_base { nopicmips q3map_lightmapaxis z q3map_lightmapmergable q3map_tcGen ivector ( 512 0 0 )...  [Read More]
Posted in: What does this mean??
 mergatroid
03-14-2004, 10:13 AM
#7
OK, the map compiled but when it loads, the terrain has the missing texture thing on it and the sky box is looking like when you look out into the void and sv_pure 0 does not work....  [Read More]
Posted in: What does this mean??
 mergatroid
03-12-2004, 4:09 PM
#6
Originally posted by GothiX Missing images happen a lot, though it never causes a single problem. THx all....  [Read More]
Posted in: What does this mean??
 mergatroid
03-12-2004, 10:49 AM
#3
Originally posted by GothiX And 7 topics down, we find: http://www.lucasforums.com/showthread.php?s=&threadid=124437 That still doesn't explain the missing image for shader textures....  [Read More]
Posted in: What does this mean??
 mergatroid
03-12-2004, 7:31 AM
#1
What does this mean: Safe_mallooc failed on allocation of 1092 bytes. ERROR:memory allocation failed: creating buffer. And WARNING: couldn't find image for shader textures. This happens during the -BSP process. I was in a little bit of a hurry whe...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 mergatroid
03-22-2004, 4:39 PM
#100
I'll test the final BETA, this map is cool and I want to see all the new changes!:D...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 mergatroid
03-18-2004, 5:20 PM
#91
I think the force holocron objective is fine (I'm using Monsoon's technique) so I don't tink it a must to be taken off. It might be because I haven't tried it with other players yet though. But I think it's more of a challenge. The only thing I would...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 mergatroid
03-12-2004, 5:47 AM
#57
Originally posted by monsoontide BTW... Where is everyone located (roughly) - so we can organize some matches in accordance with when people will be awake! I;m in france. :D...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 mergatroid
03-06-2004, 6:52 AM
#9
When will this be? 'cause I might not have the time (I'll check and tell you if I can't). But count me in, I love anything that has to do with siege....  [Read More]
Posted in: Wanted: Battle of Geonosis pics
 mergatroid
03-11-2004, 3:26 PM
#11
Originally posted by jon_hill987 True there are not many shots of the battle, but in the bit where Obi wan lands his starfighter he flys over the area where the battle takes place (as does anakin). what do you acually want the shots for? maybe there...  [Read More]
Posted in: Wanted: Battle of Geonosis pics
 mergatroid
03-07-2004, 11:12 AM
#8
Originally posted by *Dark there is not much of that battle cos the main focus was on the saber fight I have the DVD but my computer won't pplay it....  [Read More]
Posted in: Wanted: Battle of Geonosis pics
 mergatroid
03-05-2004, 3:25 PM
#4
Originally posted by lassev Hmm.... Why don't you use the AOTC movie? The DVD should provide pretty much information. There is surpriseingly little scenes of the battle, especially when I'm not going to have those trade federation flagships around...  [Read More]
Posted in: Wanted: Battle of Geonosis pics
 mergatroid
03-04-2004, 6:29 PM
#1
OK, I've searched Google and still haven't found good pics for the Battle of Geonosis. can some1 try finding some for me??:( It's the 'Battle of geonosis' not the arena, I'm not doing that. Any pics you may have will do....  [Read More]
Posted in: Terrain
 mergatroid
03-03-2004, 12:58 PM
#20
Originally posted by rgoer Yeah, put the correct textures in your pk3. I'm ysing the original textures from raven and I haven't made a .PK3 yet. THX!! for the answers though!!!:D...  [Read More]
Posted in: Terrain
 mergatroid
03-02-2004, 4:33 PM
#16
Originally posted by WadeV1589 Look in the console just after the map loads, you'll see the errors. Is there anyway to fix them?...  [Read More]
Posted in: Terrain
 mergatroid
03-01-2004, 4:35 PM
#13
Originally posted by *Dark if it is tranaparent it is probable because the terrain you chose to put on there is not working, you will still have to texture it as far as i know What do you mean by the terrain is not working?:biggs:...  [Read More]
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