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Compile questions...

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 |GG|Carl
06-30-2004, 12:48 PM
#1
What does those things actually mean:

"-super 2"
"-bounce 8"
"-filter"


I'm just curious...
 Codja X
06-30-2004, 3:26 PM
#2
- bounce 8 is basically the number of "bouces" the -light part of q3map2 performs when calculating radiosty.

- super 2 is an obsolete command. It is basically a form of supersampling - where the lightmap is rendered to a much higher resolution than normal and then resized to fit the map. This normally produces a much more detailed lightmap i.e. shadows are less jagged, but it is slow and has been replaced with the -samples switch (combined with the -samplesize switch for the -bsp phase)

-filter - this blurs the lightmap slightly to soften jagged edges on shadows - also obsolete.

Check out the q3map2 forum on http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewforum&f=8to) view explanations from Ydnar on exactly what the switches do (not for the faint hearted!)

Or check out the manual at:

http://shaderlab.com/q3map2/manual/)

What i'd recommend are the following switches:

add -samplesize 2 to your bsp phase (the higher the number, the higher the number of samples, the more detailed the lightmap, the longer the compile time).

add - samples 2 to your light phase (again, higher number = higher compile times). Also add a -fast switch as it makes next to no difference visually - it's slightly darker that's all, but compiles a HELL of a lot quicker.

For radiosity, you may want to decrease the number of bounces to 4, but increase the effect the bounces have with -bouncescale. -bouncescale 2 having twice the "power" of a normal bouce.
 |GG|Carl
07-01-2004, 6:19 AM
#3
Thanks man! :)
 Codja X
07-01-2004, 12:57 PM
#4
No problem.

I love little posts like this - bump up my number of posts.

I'll be buggered if i'm staying an Ewok for any length of time:)
 Jedi_Vogel
07-02-2004, 3:58 AM
#5
:lol:

20 more to go Codja...alternatively join in the discussions on Yoda's Swamp ;) :lol:
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