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darthface

Latest Posts

Page: 1 of 2
Posted in: Romance/character plots...
 darthface
01-29-2004, 2:55 PM
#2
I don't think anyone is compiling any huge databases, just messing around for now. I'd like to see the results if you ever go about "fixing" those script files...  [Read More]
Posted in: List of downloads - Tools and mods
 darthface
02-10-2004, 7:58 AM
#25
you can put my now-ancient mods on there if the threads are still around. saber stuff http://www.lucasforums.com/showthread.php?s=&threadid=121586 female heads http://www.lucasforums.com/showthread.php?s=&threadid=121725 bastila stuff http...  [Read More]
Posted in: revans animaions?
 darthface
01-27-2004, 1:30 PM
#2
That was just for the movie and isn't in the game....  [Read More]
Posted in: Mission w/o twilek appendages possible?
 darthface
01-27-2004, 9:32 PM
#14
I don't think it's possible to seperate hair from the head model, so the best that could happen is another female head model with the skin colored blue. Maybe Kitty knows better, though...  [Read More]
Posted in: Mission w/o twilek appendages possible?
 darthface
01-27-2004, 1:28 PM
#7
I think thats female C 01 unless you choose that head yourself, then it would be something else.....  [Read More]
Posted in: Idea for Lightsaber Mod
 darthface
01-26-2004, 6:11 PM
#3
My dark lightsaber texture still adheres to the same rules as the other ones "dark = transparency", so the next best thing is trying to get a dark visual effect. To be honest I never use the darksaber, when I'm feeling the dark side its all...  [Read More]
Posted in: KOTOR Arena Released
 darthface
01-26-2004, 3:02 PM
#3
This is great.. I didn't know this level of work was possible at this stage. Let me guess, you made NWN mods before? Its now fesable that entirely new plots and planets can be made, although they would have to re-use old areas, and would lack voice a...  [Read More]
Posted in: Utility : Welf's 2DA Editor
 darthface
01-26-2004, 5:39 PM
#6
I tried this and it seems to have some problems.. like "add" "delete" and "insert" are messed up, and the copy/paste functions are broken. I just wish they all worked in excel after decompiling, appearances.2da most nota...  [Read More]
Posted in: Star Trek MODS
 darthface
01-26-2004, 1:13 AM
#2
uh.. ok :rolleyes:...  [Read More]
Posted in: Need help with miles sound tools
 darthface
01-26-2004, 1:46 AM
#2
the streamsounds seems to be unplayable by both the miles player and conventional media players. I have a sound editing program called Cool Edit Pro that opened them fine, however....  [Read More]
Posted in: Hey, Fellow Knights
 darthface
01-26-2004, 1:18 AM
#10
I thought the turquiose saber more resembeled Luke's and Obi-wan's in Episode 4, and was a tribute to that....  [Read More]
Posted in: ALl Feats and Force Powers mod?
 darthface
01-25-2004, 2:57 PM
#2
you could use the kotor tool (http://www.lucasforums.com/showthread.php?s=&threadid=121572) to modify the featgain.2da and classpowergain.2da to increase the number of feats and powers gained at each level....  [Read More]
Posted in: Tiny request for you graphics modders out there
 darthface
01-25-2004, 2:58 PM
#5
Well until (or if) the models can be changed there's not much that can be done besides re-coloring....  [Read More]
Posted in: Tiny request for you graphics modders out there
 darthface
01-25-2004, 12:37 PM
#2
all too easy :vadar: redbrown.zip (http://24.78.255.86/redbrown.zip)...  [Read More]
Posted in: Removing Item Restrictions...?
 darthface
01-25-2004, 2:52 PM
#51
So where does it store the information like item name and what model is used?...  [Read More]
Posted in: Removing Item Restrictions...?
 darthface
01-25-2004, 12:09 PM
#49
Originally posted by eidospsogos what exactly are you referring to? there has not been a problem posed in the thread that has not had some solution or another. I mean the fact that Malak's Saber's property list is completely blank, yet it still ob...  [Read More]
Posted in: Removing Item Restrictions...?
 darthface
01-24-2004, 10:02 PM
#32
It seems the fundamental item properties we need aren't found in the UTI files, nor any 2da file either....  [Read More]
Posted in: Idea for a simple MOD...
 darthface
01-25-2004, 3:01 PM
#8
Nice work kitty. It must have took some digging around to find that they were in the "galaxymap" files...  [Read More]
Posted in: nudity
 darthface
01-26-2004, 1:25 AM
#11
a few days ago I found my kotor files server was being spammed with referals from some german nude mod site, so I put a picture up just for them ;) here's the link to the root directory, if that's allowed...  [Read More]
Posted in: shiny armor texture
 darthface
01-26-2004, 6:16 PM
#16
I tried saving a shiny texture (sith apprentices armor) after just drawing some lines on it in photoshop as a test, and it was still shiny in-game. :confused:...  [Read More]
Posted in: New Female PC head!
 darthface
01-26-2004, 5:53 PM
#11
This should be my last update to my lovely ladies :)...  [Read More]
Posted in: saber color mod
 darthface
01-26-2004, 2:36 PM
#9
Originally posted by Mega_Man2000X :thumbsup: I love the new sounds, excellent work. Although if you listen closley when you powerup your saber, or play the file in Mediaplayer, you can hear what sounds like feedback and birds chirping in the backgr...  [Read More]
Posted in: saber color mod
 darthface
01-23-2004, 4:06 PM
#5
here's (http://24.78.255.86/saberplain.zip) the unmodified files...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 darthface
01-22-2004, 1:24 PM
#279
Originally posted by Lil' Jawa I don't see how one would decompile binary machine code back to asci nss, Bioware themselves had to include sources for their scripts in NWN they didn't(or couldn't) make a decompiler? But if it is possible I definatel...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 darthface
01-22-2004, 2:24 PM
#29
Originally posted by Lil' Jawa I don't see how one would decompile binary machine code back to asci nss, Bioware themselves had to include sources for their scripts in NWN they didn't(or couldn't) make a decompiler? But if it is possible I definatel...  [Read More]
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