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Admiral Chemix

Latest Activity

Posted in: KOTOR: The Skin Pack
 Admiral Chemix
08-09-2004, 1:42 PM
#5
glad to hear it, and another thing I might have forgotten, I might have put a mandalorian armor skin in there somewhere....  [Read More]
Posted in: KOTOR: The Skin Pack
 Admiral Chemix
08-09-2004, 12:33 PM
#3
Any comments, reviews, anything?...  [Read More]
Posted in: KOTOR: The Skin Pack
 Admiral Chemix
08-08-2004, 11:50 PM
#1
http://www.pcgamemods.com/6563/ The KOTOR AE mod has been postponed till after kotor 2 due to time constraints and lack of interest. Thus I am releasing a skin pack with alot of the characters I made. It's all set 5 years after kotor, so thats why t...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Admiral Chemix
07-09-2004, 7:48 AM
#72
forgot one pic, sorry, this is some armor I just made for the heck of it, but it also shows off the new saber blade texture, I hope u like it http://img46.exs.cx/img46/379/anceintarmorscreenie2.jpg also I appologize for the lack of quality in the im...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Admiral Chemix
07-08-2004, 11:35 PM
#70
It's been a while, but I've been stuck offline for 3 weeks, modem got fried in a thunderstorm FOR THE SECOND DANG TIME, and well it took a while to get a new one, so in the time I was gone I did a little work here and there, I did a crap load of mode...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Admiral Chemix
06-15-2004, 12:36 PM
#21
I accept the apology, though I was mainly talking to those who were starting this argument. However thats over now, no more arguing, no more insults. Any suggestions? also does anyone have a reply to my previous question? how do I use TXI files, and...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Admiral Chemix
06-14-2004, 10:45 PM
#19
please take ur flames, insults and rudely stated doubts back to the obsidian boards. Don't start a flame war here. That wasn't why I made this thread. I'm not trying to start arguments. I just wanted to show people a little bit of the progress that w...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Admiral Chemix
06-14-2004, 2:37 PM
#10
Any more comments? also any answers to my previous question? Not trying to demand attension just would like to see more responses....  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Admiral Chemix
06-13-2004, 8:52 AM
#9
As far as I know, CChargin's importer only works for smaller models like rifles and such. We plan for some rather large models like new areas. I'm glad u guys like the skins. I would appreciate knowing how to make things "glow". And also ho...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Admiral Chemix
06-13-2004, 12:06 AM
#1
Due to technical difficulties, we haven't beena able to get any new models ingame :( , yet anyways ;) . However in the mean time we have been working on other areas of developement, such as the script, the scripting, and the GUI work, aswell as reski...  [Read More]
his would supposedly export and "import" models fully and sucessfuly. CChargins only exports...  [Read More]
Posted in: Holowan Spire Version 2.0 Released
 Admiral Chemix
05-28-2004, 8:21 AM
#22
Great job. If u make another version, I'd like to see a way to get to this place from aboard the ebon hawk and away to get back, so u can actualy make use of those items that u can buy/take. The morph script is great. Though it'd be nice if the words...  [Read More]
Posted in: Cracking the Model Code
 Admiral Chemix
05-26-2004, 12:37 PM
#6
it's not a model, editor, as far as I know, it merely decompiles and recompiles the file. I can't realy say all that much more about it, it's still needs testing. And to my knowledge, the mdl keeps all data, including animations...  [Read More]
Posted in:  The Holowan spire released
 Admiral Chemix
05-18-2004, 2:02 PM
#9
great work dude, always nice to see a new module,...  [Read More]
Posted in: Galaxy Forge Armor Retextures
 Admiral Chemix
04-16-2004, 3:06 PM
#5
At his site, then put them in your overrides folder. I'm glad u guys like them...  [Read More]
Posted in: endar spire mod ver 2.0 released!
 Admiral Chemix
04-08-2004, 2:14 AM
#39
Alright I have his file extracted. He uses the unique_sith_ghost apearance, and I dunno where I would find what items he has. But it sure as heck looks like a shield and I don't think they'd go through the touble to take the dark jedi model, copy it,...  [Read More]
Posted in: endar spire mod ver 2.0 released!
 Admiral Chemix
04-08-2004, 12:29 AM
#33
how about an exar kun skin on a different model, I was rather disapointed to see the the ghost of ajunta pall use the dang dark jedi model with a sheild, I suggest making a full exar kun skin, then make a special armband, that only he can use, the ha...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 Admiral Chemix
03-31-2004, 12:35 PM
#20
Should I coppy my seige sugestions from the atat thread or do you already know them. Other suggestions for the map. Make it big, very very big, nothing like the original hoth siege, which is tiny and inacurate. lots of mountains and hilly alreas. Mak...  [Read More]
Posted in: Robes that look like Jolees
 Admiral Chemix
03-29-2004, 2:32 AM
#6
right now my character has 227 strength and ur talkin bout overkill. I like overkill in this case....  [Read More]
Posted in: Robes that look like Jolees
 Admiral Chemix
03-29-2004, 2:29 AM
#4
Yes, I want overkill. And jolee does wear the jedi robes by default, but can wear his default clothes, which look a whole lot better than the star forge robes. Those turtorials seemed to be made for the GIF editor, I'm using the new kotor tool with I...  [Read More]
Posted in: Robes that look like Jolees
 Admiral Chemix
03-27-2004, 1:27 PM
#1
I'm sorry to ask, however, after looking throught the tutorials and the UTI files. I can't seem tounderstand it. Basicly I've been trying to create robes that use jolees basic clothes model. And have specific atributes, however the stuff in the tutor...  [Read More]
Posted in: Basic Brainstorming: Bot AI
 Admiral Chemix
03-09-2004, 12:10 AM
#3
have them recognize safe eject areas (IE not in space), have them propperly fly the vehicles, or ride them, or command them, or whatever, they'd need to know how to use, use. Have them not get so jumpy. Alter npc ai so they can't instantly dodge shot...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Admiral Chemix
07-09-2004, 5:07 PM
#554
thnx fred, deleting the xlm file worked. I still have a cop of the file if needed...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Admiral Chemix
07-09-2004, 1:26 PM
#551
having a slight problem, the 2da editor isn't popping up like it should, it acts like it popped up and I see it in the taskbar, but I see no actual window anywhere...  [Read More]
Posted in: Tired of your party members? Want more jedi?
 Admiral Chemix
03-19-2004, 12:15 PM
#24
what script do I have to edit and what in those scripts do I have to put, to replace juhani with shasa the jedi selkath...  [Read More]