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Oh. My bad. saberent->s.pos.trTime = level.time; This links the position to the time I beleive. level.time+"any arbitrary number in Milliseconds" should help... [Read More]
Don't take what I was saying the wrong way. Wouldn't dream of it. I was just stating a matter of fact. Soon as I get my throwing code done, and Monsoontide's Acklay smoothed out animation wise. I'll do what I can to help out.... [Read More]
Yes, I was in the process of hunting down where the attaack occurs so I could implant just any basic attack animation. The only problem I see is the way it switches linked muzzles. I don't know if the animation would occur before or during the switc... [Read More]
Hit wall, walk around it. It won't come back unless manually grabbed. http://mediaservice.photoisland.com/auction/Dec/200312121295422724517322.jpg http://mediaservice.photoisland.com/auction/Dec/200312124911928966278922.jpg http://mediaservice.pho... [Read More]
Ok I streamlined my code. Made the neccessary changes to keep the sabermoveback from interfering. So it stays put. Only problem is it stays put until you manually remove it from the wall. It also reorients itself to point at the person throwing it... [Read More]
Yep. I'm moving it over to the saberthrow touch. It has pointers to let me flip the saber around the plane it hits. But invalidates my saber flag. Give and take.... [Read More]
By hit-location, it should be the reticle. Standard push/pull power effect. aimed at arm, disarm or sent in parry. legs/torso, knockdown head, effect the view angle forcing it in a direction.... [Read More]
They aren't. Well not the new animations. But they have it ignoring that. Or else the old models wouldn't work. There's several bones missing. Several Added, namely face stuff. There's one bone renamed. lhand to lhang... [Read More]
Since I'm moving off focus I don't know if this should go in a different thread. If so Feel free to move it into a saber system -saber throw thread. anyways. As I said I'm working on changing saber throw into a single use action. By single use I me... [Read More]
Just have the auto-block when the block button is held down for gunfire only (psuedo-manual). Otherwise its manual-directional for saber vs saber. I thought this was the plan anyway?... [Read More]
Saber Stick in Wall ;) Hit wall, walk around it. It won't come back unless manually grabbed. Due to looped sabermoveback statement. http://mediaservice.photoisland.com/auction/Dec/200312121295422724517322.jpg http://mediaservice.photoisland.com/au... [Read More]
If the distance isn't much, will the lag be noticeable? Plus this should give the advantage of making the coding of pull being useable on them easier correct? Once you get them to that point it gives them all the properties of a thrown saber. They... [Read More]
I'm back home. Just have some things to catch up on here at work and home. I'll be working on the acklay by the end of the week. I've also started on some saber code changes. Some screens can be seen in the coding forum. (Had to do something while I... [Read More]