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JediLiberator

Latest Posts

Page: 2 of 4
Posted in: The Official Merged JK4 Speculation Thread!
 JediLiberator
04-29-2004, 10:50 AM
#91
I just hope the next games saber system is a lot like the fighting system they used in the Return of the King game. You should get experience as you beat the parts of the game and use it to buy special moves and abilities. Also the game had parry aga...  [Read More]
Posted in: New saber style.
 JediLiberator
09-10-2004, 8:44 AM
#4
Excellent, now we just need some zombie pirate skins and we're all set. :p Seriously though, is this style only going to available for ojp or can it be used in the normal game without any other modifications? (I.E. OJP blocking/dodging mod stuff) I...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-13-2004, 2:53 PM
#72
Well, if you don't hurry the process along, why not just enjoy the ride? "Life is not a problem to be solved, but a reality to be experienced."...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-13-2004, 1:17 PM
#70
Oh you're not mad Jubatus, I just don't agree with you, at all. As for not getting something from nothing, if you physically annihilated everything you'd have a universe's worth of POTENTIAL energy, so even if you have nothing with physical form , yo...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-13-2004, 9:39 AM
#67
And then another big bang occurs... after all, in the beginning there was nothing right? ;)...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-13-2004, 8:03 AM
#65
Um yeah so lets say mankind IS annihilited jubatus. What then, you'd still have a planet containing a variety of species that are now free of the fear of immediate extinction and can evolve to the same level as us(within a few million years) and live...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-12-2004, 12:35 PM
#56
umm yeah... I think I can say I win! (Can one win these sorts of debates?) :p...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-12-2004, 8:12 AM
#52
On another note, does anyone know why my last post went length wise like that? I don't know how to fix that. Anyway, Carry On Folks!...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-12-2004, 8:08 AM
#51
Might it actually be (and cast the dogmatic ideal of the unquestionability of mankind's survival aside, if even for a moment) that we indeed, through our growing intellect, are on a road to a fuller understanding of existence that will eventually ove...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-10-2004, 8:23 AM
#49
So basically you'd rather live a civilized lie than an anarchistic truth. Essentially that's all I see humans doing. Creating myths and stories about the existence of a "divine" presense to reinforce the ideas that preserve civilized orde...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-08-2004, 1:08 PM
#47
Maybe its true that religion is the "opium of the masses" as you say, but the same religions that perpetrate the "illusion" of an afterlife also do more to instill a sense of morality in people than all the logical arguments in th...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-08-2004, 8:45 AM
#45
My intention with debating has never been to fight, but to enlighten and to be enlightened. But bring your friend; hopefully he will prove of a more rational breed. The one thing that bugs me about saying things like this is simply this. Reason and...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-07-2004, 11:28 AM
#28
Well Jubatus, if you really feel debates about religion end up in one "dogma" or school of thought head banging another, why do you criticize any religion when you know your words will fall on deaf ears? No offense intended, but it seems yo...  [Read More]
Posted in: An interesting read.
 JediLiberator
09-06-2004, 2:23 PM
#22
Hmmm, well that whole thing came from a piece of fiction so reading it with a grain of salt would be smart. I think that it does make some good points against the point of view that many people are taking. That is, leaving science to act unrestrained...  [Read More]
Posted in: Wip: Muunilinst
 JediLiberator
09-07-2004, 11:16 AM
#41
wow, nice job on the architure. And that sunlight definetely looks awesome, sorta hazy lighting. Just a suggestion, but I dont't think you need much more outdoor lighting. Other than that, awesome job dude....  [Read More]
Posted in: Hayden Replacing Shaw as Anakin DVD Rip
 JediLiberator
09-13-2004, 1:27 PM
#31
meh, not a big deal. You'll notice that most of the changes are VISUAL, the plot is essentially the same, so why worry? It's not like anyone but Lucas owns star wars, and he fought to keep that license, so why get angry when the man decides to mess w...  [Read More]
Posted in: Saber Control Methods
 JediLiberator
06-16-2004, 1:48 PM
#14
What you folks mights want to consider if you used mouse sabering is to have a kind of power meter. Kind of like when you play golf pc games. What you have is an attack button that you hold down to swing your saber. As soon as you push down on attack...  [Read More]
Posted in: Brainstorming: Combat animations
 JediLiberator
06-20-2004, 11:27 AM
#65
Wow, some really cool animations. Just a suggestion, but maybe you can put in a coup de grace move(like the ground stab) where you do an ax kick to someone who on the ground. Basically that's when you lift up your leg and smash the heel into someone...  [Read More]
Posted in: AOTC:TC - Demo Released
 JediLiberator
04-30-2004, 4:14 PM
#13
Must... Kill... JAR JAR! Lol. This sounds like an excellent mod. I hope it proves to be worth the work the people at AOTCTC put into it. I'm sure there were quite a few wasted hours trying to get stuff to work. It'll be nice to see what you folks hav...  [Read More]
Posted in: New Animations WIP
 JediLiberator
04-28-2004, 11:25 PM
#27
Just a quick question, will the new animations for blocking and such be put into OJP basic? Or are they only part of advanced?...  [Read More]
Posted in: New JKA Anims
 JediLiberator
05-03-2004, 3:14 PM
#76
Two questions: 1) What programs do you use to put in new animations? 2) How hard is it to learn how to create new stuff like that? Other than that it looks like some awesome stuff. I'd love to be able to alter and modify the current saber styles. I...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 JediLiberator
08-11-2004, 10:45 PM
#210
I was curious about one of the ships you set up in the map. I think it was a sentinel class shuttle with a usable interior. Would it be possible to turn that into a working vehicle or add a turret gun to it? (kind of like how they set up the gun turr...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 JediLiberator
08-08-2004, 3:57 PM
#204
Okay, my friend and I play-tested the map for about an hour to see how it worked. Here's some things that bugged me about the map. Bad news: 1. Switches- there are a lot of switches for various elevators around this map, too many in my opinion. Cutti...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 JediLiberator
08-08-2004, 10:51 AM
#203
Wow, just downloaded bast and looked at it in spectator mode, amazing job. Just thought I'd make a suggestion about the edges of the map. Rather that putting in that odd looking background, why not make the lava go through rock canyons at the edges o...  [Read More]
Posted in: Enhanced WIP: Saber System
 JediLiberator
06-03-2004, 7:43 PM
#154
No offense to the Movie Battle mod but I think saber blocking shouldn't affect movement. What you should consider doing is limiting the speed someone can travel when they pull out the saber at all, unless, say they hold down shift and go into a runni...  [Read More]
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