Right Hand Disarm (
http://www.aotctc.com/forums/download.php?id=456)
Quicktime format render of the one of the final pieces to the unarmed system. The right handed disarm. I'll be doing a left hand version for dual sabers. If you happen to catch either arm while unarmed you strip them of their weapon and leave them laying flat on their back. Or so I hope.
So far I have all new unarmed attacks based on kick boxing but no screenies yet.
Both_Right_Punch (walk)
Both_Left_Punch (walk)
Torso_Melee_Block (walk)
Lower_Melee_Block (walk)
Torso_Run_ShoulderBash (run)
Both_Run_JumpKick (run)
Both_Off_balance
Both_Stagger
I also have moves seperated so that some are only usable while running and some while walking.
So far this is what I've suggested to RazorAce
primary = punchs
Secondary = kicks
primary+secondary = disarm
primary+secondary+direction = standard grabs
with blocking being automatic and tied to fatigue. Run out/low of fatigue and you run the risk of being sent off-balanced/staggered/or knocked down
People with weapons can't block melee.
Anyother suggestions?