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Darth Darkus

Latest Activity

Posted in: Paintball Drawing
 Darth Darkus
10-26-2011, 11:20 AM
#2
Hahaha... I was exxpecting a painting that you made with a paintball gun. Very good drawing man!...  [Read More]
Posted in: TSL BEN.DS rebalances mod
 Darth Darkus
04-13-2011, 12:42 AM
#7
hmm I'm not shure. Btw it sounds, I'd say this is no mod for me. But it might be a good thing to improve force power usage... I'm not shure.......  [Read More]
Posted in: VP's Hi Poly Tin Cans
 Darth Darkus
04-05-2011, 10:56 AM
#4
yeah I thought so... too difficult?...  [Read More]
Posted in: VP's Hi Poly Tin Cans
 Darth Darkus
03-30-2011, 10:47 AM
#2
great improvement! we should have higher poly count for models aswell......  [Read More]
Posted in: Dak's Armored Robes 2.0
 Darth Darkus
01-10-2011, 10:49 AM
#12
very good looking robes. I was playing around with the Malgus armor aswell but I didn't quite get it the way I wanted to yet. Two thumbs up!...  [Read More]
Posted in: Vurt's retextures
 Darth Darkus
01-10-2011, 11:07 AM
#127
I have no words for this excellent work!...  [Read More]
Posted in: Arkanian Heads
 Darth Darkus
12-11-2010, 1:32 PM
#2
nice. the hair could use a little more texture I think.......  [Read More]
Posted in: A Darker Peragus...
 Darth Darkus
12-14-2010, 8:18 AM
#17
@DD Look at the readme, it says it may appear too bright on some monitors. Just your settings it's not too bright for me it's too dark in some spots but if I correct my settings to the brighter than everything starts looking milky. It's a problem th...  [Read More]
Posted in: A Darker Peragus...
 Darth Darkus
12-03-2010, 5:31 AM
#9
good mod! Peragus was always too bright imo. But some pics (hope it's just the pics) are a little too dark don't you think......  [Read More]
Posted in: modeling with zbrush
 Darth Darkus
10-13-2010, 3:12 AM
#7
too bad... 'cause this is a program I'm used to at least a little bit. But wth... it was just an idea....  [Read More]
Posted in: modeling with zbrush
 Darth Darkus
10-13-2010, 2:38 AM
#5
The only way to use apps like ZBrush and Mudbox with games is to generate a normal map that can be applied to the low poly game mesh. The Odyssey engine (i.e. the engine both KOTOR games run on) doesn't support normal maps, so ZBrush isn't going to b...  [Read More]
Posted in: modeling with zbrush
 Darth Darkus
10-09-2010, 12:57 PM
#1
Hey guys, I don't know if this is the right place to post it, if not I'm sorry. Has anyone tried modeling or importing Kotor models from gmax into zbrush? I tried the beta and I think it's a pretty cool program for organic modeling. With plugins li...  [Read More]
Posted in: REQUEST:Sith Stalker Armor.
 Darth Darkus
09-26-2010, 2:13 PM
#4
true! But I think it's in Holowan too...  [Read More]
Posted in: Need Input
 Darth Darkus
09-27-2010, 6:42 PM
#27
I need some time to think about this... very good ideas fellows....  [Read More]
Posted in: Need Input
 Darth Darkus
09-26-2010, 5:49 PM
#18
how about a legion of elite troopers (since we can't see if they wear silver or red armor) that used to be something like a special-enforcements-backup-emperors-favorite-I don't know what battallion that was chosen to "guard" the temple of...  [Read More]
Posted in: Need Input
 Darth Darkus
09-26-2010, 3:16 PM
#15
Yeah, the Hutt is a pretty good idea, and they could of course use the exile for their own goals, then when the exile realize what happened they betray him, and try to awake the army, and they could manage to awake only a part of them, and between th...  [Read More]
Posted in: Need Input
 Darth Darkus
09-26-2010, 2:54 PM
#14
yeah if voggas agents are smart enough they would face an enemy they know instead of an unknown sith lord that has control over an entire army....  [Read More]
Posted in: Armored Robes
 Darth Darkus
02-01-2012, 12:03 PM
#60
you must not wait long. QDJ might eventually release another version with the uti's and all the stuff I don't have knowledge of, or time for. :thmbup1:...  [Read More]
Posted in: Armored Robes
 Darth Darkus
01-23-2012, 1:04 PM
#56
Thanks. And you're welcome!:rock:...  [Read More]
Posted in: Armored Robes
 Darth Darkus
10-22-2010, 4:36 AM
#53
I used this thread:http://www.lucasforums.com/showthread.php?t=204740 After playing around a bit with Kotor tool, i've created custom uti's for the Robes, along with a description of their own. That way they no longer replace the originals. If you w...  [Read More]
Posted in: Armored Robes
 Darth Darkus
10-20-2010, 5:02 AM
#50
I think that can be done but I don't know how.... someone told me already but I forgot:argh:...  [Read More]
Posted in: Canderis' star wars art
 Darth Darkus
12-11-2010, 11:39 AM
#9
Nihilus looks really good! some fine piece of art there....  [Read More]
Posted in: Canderis's WIPs
 Darth Darkus
02-01-2012, 1:14 PM
#248
Sad! But thanx for all the great mods! Cheers! :rock:...  [Read More]
Posted in: The art dumping grounds !
 Darth Darkus
07-11-2011, 6:56 AM
#70
Hey, thanks, just to reward you a another something I'm working on. Doing and testing out wild stuff in PS. I never really found a fun way to "paint" in PS. Now, I see to have found a nice brush I really like. The thing almost reacts like I...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Darth Darkus
07-11-2011, 7:27 AM
#1334
this is gonna b sooo cool! Lightsaberprogression, lots of new stuff, I love it!...  [Read More]