Hey,
Just dropping by to post some pics and also a question and answer section from Deadlystreams site on RoR
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Site link:
http://deadlystream.com/forum/topic/453-ask-the-developer-of-revenge-of-revana-question/page__pid__5502#entry5502)
I originally wanted to answer these with the use of audio but I have not been able to set the time up to record since as I type this I’m making edits to a module for the game.
These will be done by txt this time.
Onto the questions……
How does the size of Revenge of Revan's planets compare to those from KOTOR and KOTOR II ?
It’s hard to say for one it’s been awhile since I actually played kotor1/2 fully through to compare it to RoR’s planets. I will say that some like Malachor V can be around 2 hours or more long while other locations might be smaller. I don’t know the largest planet since I’m still building the game. I hope this helps
“How does Revenge of Revan stand out from the other KOTOR games?”
This game for one will not have an amnesia PC. You will build your player’s past as you were trying to survive on your own till Master Drayen finds you during his exile/ Jedi Purge.
RoR has a lightsaber creation/progression system and there is a good amount of planned reactivity to your in game choices which makes it impossible for you to do even two play-through and see everything.
Holonet news where you can see side effects from some of your side quests as well as the main quest choices….and learn some info on the planet and the galaxy.
These are a few….
“How long are you aiming for the game to take to complete?”
Oh this is hard to answer….With the Demo its 2 hrs long.
Act1…or full game unsure but I can say it will be over 2 hours long :rambo:
“How many planets will there be?”
Act1 will have I believe 5 locations
“How much screen time does Revan have?”
I can only say it will be a lot more than kotor2’s. There is a good deal.
“How does the difficulty of RoR compare to K1 and K2? Is it only for KotOR pros, or can also the casual gamer play it easily?”
I’m building it as a game that will not be hardcore like Dragon Age origins which was a tough game (but a lot of fun). I’m looking for players to enjoy the experience so I do not plan to make the game super hard. I rather focus on making the choices you have to make in the game hard.
“What are the gameplay strengths/weaknesses in ROR?”
I would say the limits of the game engine is a weakness but also allows us to keep focus on the core of the experience and not adding flash new things that will take away from giving you guys a strong and compelling experience. RoR is a mod so due to being not a game company limits how fast and how much we can place in so we can only do so much with that issue.
The strengths is that we are allowing the player to allow their choices from kotor1/2 influence RoR’s game and also the great team we have who are working hard for this mod. The species for PC, the plot of the game, as well as the number of features that help define it from feeling like kotor2 but like a new game. There is more but can’t talk about them right now…
“What is the main plot in ROR (I only have a vague idea)?”
I can’t tell to much. I can say that you are a padawan of master Drayen and you are about become a Jedi Knight. There was just an attack on the space station over Corellia. The space station was destroyed and now you and your master are sent to determine what did this which leads to more issues and problems.
“What makes ROR more unique than the other 2 kotor games?”
Lightsaber creation/progression system, no amnesia PC, Get to choose the PC’s past history, Player has new dlg options as well as now given the ability of Intent. They player will make more active choices in how he/she wants to handle situations plus get ideas and feed back from party members on how to deal with these situations which can open new options to handle quests….and the list goes on…
“Lastly, what motivated you to start a mod on such a scale, even though it will take years for you to finish it? What keeps you going? What makes you not give up?
What I’d really like to know is how the hell you keep yourself motivated enough to carry on working on it!”
Going to answer these together…
Two things motivated me to start this…One was the story I had built. I wanted to share it and allow others to experience it in a game. The story is very deep and layered which allows me to place spots for multiple choices and replay value.
The second was because I’m going into the game industry and wanted to make something to show my skills as a designer as well as challenge myself.
When I was a baby I never crawled I went right to walking even though I fell often trying to walk I finally did it. I skipped crawling and jumped into walking just as I’m with this project.
What keeps me going is that this is my job,..I am a game designer..there is no turning back. It’s a passion and if I’m serious about it being my job, you don’t quit you only restructure and learn.
I get a large amount of energy from working with my team as we are all adding to the project and the excitement that comes along with seeing it get closer and closer to release. With all work there are sacrifices in time and deciding to work on the game verse other real life events. But it’s worth it. I know some successful people like my brother who I saw take on a few jobs along with college and stayed in a college which would cause an increase in debit with student loans but this place would give him the skills he needs to become the success he knew he could become. And I have seen this come to fruition. I am willing to do the heavy lifting to make my passions come true.
The fans have been powerful for when you are fighting to figure out why there is a bug or how to make the game pace better and with each post back asking about the mod it reminds me that there are those who are waiting for this game, to play it and to experience this project. I want to say thank you to all those who have posted and kept tabs on the project.
MORE TO COME.....
Logan