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[tsl] KOTOR: Revenge of Revan

Page: 24 of 37
 logan23
12-18-2010, 7:54 PM
#1151
Hey everyone!

I just to let you know that i had some computer issues which are now resolved. I have all the content, it was something relating to booting up and the bios setup. Now that's all resolved I'm back to doing the modding.

While I was stuck using another computer..I started to work on a new RoR webpage.


The webpage will replace the wetpaint one and will look very professional. My brother who is a computer programmer will be taking over the rest of the building of the site. Look for the new site sometime in January.




Testing is going very well with the Demo and I'm the dlg is all being edited by our new team member JediExile. She will be doing dlg editing, writing for sidequests as well as writing for other sections of the game and some VOs as well.

This means dlg lines will be sent out to Voice actors/actresses this week.

I also have some great news.....Revenge of Revan will have new Music:thmbup1:

Our new team member Paige will composing RoR themes for the game as well as bringing some past star wars music in with her own twist. She has already started working on samples and will keep you updated on any finished new music.


That is all for now......Will have some pics later this week.



MORE TO COME.......

Logan
 salam263
12-19-2010, 7:35 AM
#1152
that's great, looking forward to the pics!!! :D
 logan23
12-19-2010, 5:39 PM
#1153
Hey,

Here are some pics that will be placed in the website

http://img816.imageshack.us/img816/5162/holonetwp12.jpg)

http://img220.imageshack.us/img220/884/kailawp12.jpg)

http://img24.imageshack.us/img24/1206/drayenwp12.jpg)

http://img832.imageshack.us/img832/4258/markuswp1.jpg)

http://img696.imageshack.us/img696/2919/uldirwp1.jpg)

These will be for the page where you select a character to learn more about them.
This will have characters that range from party members, merchants, and other NPCs you will come across in the game.


MORE TO COME....

Logan
 Bob Ta'aar
12-19-2010, 5:50 PM
#1154
woot! a w e s o m e ! ! !

but damnit! your green devaronian definitely looks better than mine :D!
 Phildevil
12-20-2010, 12:52 AM
#1155
Hum, is the twi'lek holo a reskin of the Twin Suns? If so, was-it done by redrob41?
 redrob41
12-20-2010, 11:30 AM
#1156
Hey,

Here are some pics that will be placed in the website

http://img816.imageshack.us/img816/5162/holonetwp12.jpg)

I'm liking the orange bar in this shot. Some of the other screenies are a little too bright orange (probably because the background is lighter). The darker orange gives more contrast to the white text, so it stands out better.

woot! a w e s o m e ! ! !

but damnit! your green devaronian definitely looks better than mine :D!

Thanks I guess, or should I say sorry? :xp: How can you say this one looks better than yours? All you can see is the back of his bald head, and his horns. When I want skin that looks kinda realistic (as realistic as non-human colours can get, anyway), I use Photoshop's "match colors" or the "color balance" and almost NEVER use "hue/saturation".

Hum, is the twi'lek holo a reskin of the Twin Suns? If so, was-it done by redbob41?

who's redbob? jk :D

actually, I did the outfit from skratch, and it is a re-skin of the basic human underwear model. I based it on the Asari dancer outfit from Mass Effect.
 Bob Ta'aar
12-20-2010, 2:33 PM
#1157
How can you say this one looks better than yours? All you can see is the back of his bald head, and his horns. When I want skin that looks kinda realistic (as realistic as non-human colours can get, anyway), I use Photoshop's "match colors" or the "color balance" and almost NEVER use "hue/saturation".
I was indeed mostly referring to the skin-color. Thanks for the tip with the photoshop-functions as I indeed used hue/saturation (in combination with contrast/brightness, or however it's called in english).

Btw.: *whisper* can you arrange a date with that Kaila-chick? She's hot :D!
 Anakin_Xisali
12-20-2010, 4:33 PM
#1158
Hey,

Here are some pics that will be placed in the website

http://img816.imageshack.us/img816/5162/holonetwp12.jpg)

http://img220.imageshack.us/img220/884/kailawp12.jpg)

http://img24.imageshack.us/img24/1206/drayenwp12.jpg)

http://img832.imageshack.us/img832/4258/markuswp1.jpg)

http://img696.imageshack.us/img696/2919/uldirwp1.jpg)

These will be for the page where you select a character to learn more about them.
This will have characters that range from party members, merchants, and other NPCs you will come across in the game.


MORE TO COME....

Logan

Awesome! I couldn't fail to notice that your wetpaint site was not being updated as frequently as this thread.

Btw.: *whisper* can you arrange a date with that Kaila-chick? She's hot :D!

Uhhhhhh......what?????? Is this a joke, or a sub-plot request? :lol:
 GODKING
12-21-2010, 2:11 AM
#1159
Hey,

Here are some pics that will be placed in the website

http://img816.imageshack.us/img816/5162/holonetwp12.jpg)

http://img220.imageshack.us/img220/884/kailawp12.jpg)

http://img24.imageshack.us/img24/1206/drayenwp12.jpg)

http://img832.imageshack.us/img832/4258/markuswp1.jpg)

http://img696.imageshack.us/img696/2919/uldirwp1.jpg)

These will be for the page where you select a character to learn more about them.
This will have characters that range from party members, merchants, and other NPCs you will come across in the game.


MORE TO COME....

Logan

The new content looks great. :thmbup1: Are these pics of stuff from the demo coming soon? Or are these pics from future releases of the mod?

PS sorry about your computer hope its all fixed now. and cant wait to see the new website. :)
 logan23
12-21-2010, 9:17 PM
#1160
The new content looks great. Are these pics of stuff from the demo coming soon? Or are these pics from future releases of the mod?

PS sorry about your computer hope its all fixed now. and cant wait to see the new website.

Thanks,
Yes my computer is fully functional again:)
I talked to my brother and we are looking at a January time frame for the website release.

These images are right from the Demo's content.

The plan is to have the webpage show content and info on the Demo and the game's features and then you will have added updates to the website with new character info and bios as we continue to get Act 1 built and polished.

I'm liking the orange bar in this shot. Some of the other screenies are a little too bright orange (probably because the background is lighter). The darker orange gives more contrast to the white text, so it stands out better.

I agree.


Logan
 SoYa
12-23-2010, 10:02 PM
#1161
Whenever you get around to this thread again, I was wondering if you are still looking for people to do voiceovers. I wasn't sure since the post you made about it was a long time ago. I posted my short resume on the deadlystream thread. I would just like to know if I should or should not stay posted for a response.

On another note, I remembered reading something about past game descisions coming into account as opposed to a cannon story. Kotor 2 went off of a cannon story from kotor 1 and didn't vary depending on what you did in the first game. I am a big fan of seeing repercussions of what I did in the last game happen in the next one though. I was just wondering how you would implement the orriginal kotor's decisions without interfering with the storyline of the second game.
 Bob Ta'aar
12-24-2010, 5:29 AM
#1162
Kotor 2 went off of a cannon story from kotor 1 and didn't vary depending on what you did in the first game. I am a big fan of seeing repercussions of what I did in the last game happen in the next one though. I was just wondering how you would implement the orriginal kotor's decisions without interfering with the storyline of the second game.
Actually you have to decide in dialogues early in K2 on how you think, K1 ended (basically two parameters: Was Revan male or female? and was Revan good or evil?).
I guess it'll be implemented much the same way in RoR :).
 SoYa
12-25-2010, 12:31 AM
#1163
True. I guess what I really mean to say is how much will this affect the game. For example, in Mass Effect two you could see the weight of some of your choices. Such as did this character die or not. It will be really hard to be very precise about that, which is why it did not affect the gameplay in Kotor 2. So what I am really trying to ask is, "How will my choices in previous games be reflected and/or to what extremes will they be."
 Sith Holocron
12-25-2010, 1:55 AM
#1164
Actually you have to decide in dialogues early in K2 on how you think, K1 ended (basically two parameters: Was Revan male or female? and was Revan good or evil?).
I guess it'll be implemented much the same way in RoR :).

I guess you haven't seen the video where your player chooses the appearance of Revan in ROR? Link: http://www.youtube.com/watch?v=_FgnZzsY7LI)
 salam263
12-25-2010, 4:50 AM
#1165
I guess you haven't seen the video where your player chooses the appearance of Revan in ROR? Link: http://www.youtube.com/watch?v=_FgnZzsY7LI)

hmm, wasn't that the exile's head that you were choosing there, and if i'm remembering corectly, revan are going to be wearing he's robes(?)
 logan23
12-26-2010, 4:24 PM
#1166
hmm, wasn't that the exile's head that you were choosing there, and if i'm remembering corectly, revan are going to be wearing he's robes(?)

Yes, you are correct that is the selection of heads for the Exile.
Revan will be in his robes and you will not see his/her face since the face models are in kotor1 and not present in kotor2.

True. I guess what I really mean to say is how much will this affect the game. For example, in Mass Effect two you could see the weight of some of your choices. Such as did this character die or not. It will be really hard to be very precise about that, which is why it did not affect the gameplay in Kotor 2. So what I am really trying to ask is, "How will my choices in previous games be reflected and/or to what extremes will they be."

In the area of your choices and their impact shown in RoR....yes you will see cameos of past NPCs for kotor1/2 as well as others being mentioned.

EX. With a DS ending for kotor1,...we know some npcs might be dead and this will still stand. If you did the LS ending then you will see what happen to some of these characters and might even interact with them during the RoR game.

EX. kotor2 there are good deal of factors due to choices in the game and we are placing some in RoR. Kreia's predictions will be seen as some of them play out in RoR. A good example of this Mical will either be a Jedi council member or the person Kreia mentioned in her vision told to you at the end of kotor2. Some characters are less detailed in the visions which allow us the developers to have more flexibility with their futures based on their own physiological profiles.

I can not go into to much detail since one... they would be spoilers for those who have not completed kotor2 and two... spoil the surprises in RoR.

I will leave you on this note,..that we are working on also allowing the player to bring in the Restored Content endings into the realm of allowing a player a choice to keep it more the vanilla or the Restored content added choices to allow them to further reflect your game's play through in kotor2. (ex. the Atton verse Mical/ Visas verse Brianna scenes)

I hope this give you some idea on how we plan to show your choices play out in RoR in the area of character interactions.


MORE TO COME.....

Logan
 Qui-Don Jorn
12-27-2010, 1:58 AM
#1167
kewl.
 christos200
12-28-2010, 1:44 PM
#1168
logan23 are you going to talk to old party members (ex atton, canderous), or you will just see what hapend to them?
 logan23
12-28-2010, 5:03 PM
#1169
logan23 are you going to talk to old party members (ex atton, canderous), or you will just see what hapend to them?

Yes, you will be talking/interacting with some of the kotor1/2 party members. And I know the next question...VOs.....and right now we have already found some people to do the voices of some of these former party members from the kotor1/2 games.


Logan
 Anakin_Xisali
12-30-2010, 2:14 PM
#1170
Yes, you will be talking/interacting with some of the kotor1/2 party members. And I know the next question...VOs.....and right now we have already found some people to do the voices of some of these former party members from the kotor1/2 games.


Logan

Isn't there some way to splice dialogue from kotor 1/2 for former party member's lines? If I remember correctly, someone's M4-78 reconstruction had Atton and HK-47 lines spliced and in the Jedi Masters mod, All of Bastila's lines were spliced.
 Working Class Hero
12-30-2010, 3:00 PM
#1171
Yes, but with Logan's way you can write your own dialog.
 .:Lord Revan:.
12-30-2010, 5:03 PM
#1172
^What?
 LDR
12-30-2010, 6:18 PM
#1173
I'm confused... :confused:
 logan23
12-30-2010, 6:49 PM
#1174
Hey

RoR is not using spliced VOs from former NPCs/or party members,...We will be using actors who can imitate the original voice of the characters.


Splicing is time assuming and does not allow the freedom to create new dlg trees.

I hope this clears up any confusions:)
 .:Lord Revan:.
12-30-2010, 6:50 PM
#1175
Yes, but with Logan's way you can write your own dialog.

What is this supposed to mean.
 logan23
12-30-2010, 6:53 PM
#1176
What is this supposed to mean.

What he means is that for example I can allow the PC to ask questions and have a deep conversation with Bao-dur since I have someone who can do his voice.
 .:Lord Revan:.
12-30-2010, 7:06 PM
#1177
As in me typeing the questions or more questions than in TSL. Forgive my not understandingness.
 redrob41
12-30-2010, 8:32 PM
#1178
with splicing, we'd be limited to existing snippets of dialog clips. We wouldn't be able to write new lines of dialog.

By using voice actors to mimic characters' voices, we have more freedom to make new dialog. It will still follow a script, and not type in new stuff during game play.
 Anakin_Xisali
01-02-2011, 9:14 PM
#1179
Ah, okay this makes sense, thanks for clearing that up.
 Darth_Sasuna
01-13-2011, 3:02 PM
#1180
0.0 nice guys i have not been around in a while due to navy! i graduated a bit back and got my own computer now a laptop, so im at A school. but this is going great it rly is i am so excited to play this and do anything i can to help. So logan let me know wat u need alright! if i can help i certianly will. i love star wars and kotor, as a fan i greatly applaude and appreciate this work everyone has done for this mod.

good job guys keep going at it!

but one question knowing that revan left to the unkown regions but not knowing were exactly, will you learn about the unknown regions and explore them? or is that a side quest or just not at all, cuz i would think more ofa side quest due to the fact that that area is of great dark side energy, and i imagine the influence it should and probially would cause to someone who wondered the unknown regions.
 decalibron
01-14-2011, 2:31 PM
#1181
Sorry if this is a dumb question, but do you have an estimated release date for a demo, or the full deal? :wid: ~ mimartin
 decalibron
01-15-2011, 3:15 AM
#1182
Hey, I want to apologize for that asinine comment. I was in no way intending for that to be construed as condescending, impatient, obnoxious, or rude to you and your team, Logan23. I think it's going to be a great mod, and am excited to download it. I wasn't trying to pressure you, and was merely wondering where you think stand as far as progress goes. I realize it was a poorly written comment; i was in a hurry, although that was no excuse. I apologize again and would like to "retract that one from the books", so to speak.
 Darth_Sasuna
01-20-2011, 8:25 PM
#1183
lol dont sweat it decalibron i understand though im not the one to apologize to, im sure u didnt offened anyone. it is cool im sure.

but yea logan if i can do ANYTHING let me know im nota coder or anything but anyhting i can do as a normal person rly ill do my best. just hit me up send mea message inbox im eager to get involved. i got time now. lots of it.... lol.

one question. since revan left to the unknown regions how much about th unkown regions are we actually gunna learn about wouldnt a great deal of learning about what happened to revan be in that area? because no one knows exactly were he went in the unkown regions just that he went deep and headed for the "true sith threat".

and also during beta testing if u need help i can comply! but i need the game first lol. ill get it. but yea i will do anyhting i can to help just let me know.
 logan23
02-12-2011, 4:45 PM
#1184
Hey,

Just dropping by to post some pics and also a question and answer section from Deadlystreams site on RoR

http://img121.imageshack.us/img121/9920/k300154.jpg)

http://img651.imageshack.us/img651/7716/k300150.jpg)

http://img141.imageshack.us/img141/2640/k300144.jpg)

http://img80.imageshack.us/img80/6765/k300100.jpg)

http://img145.imageshack.us/img145/3319/k300106.jpg)

http://img151.imageshack.us/img151/4749/k300116.jpg)

http://img64.imageshack.us/img64/5088/k300113.jpg)

Site link:
http://deadlystream.com/forum/topic/453-ask-the-developer-of-revenge-of-revana-question/page__pid__5502#entry5502)

I originally wanted to answer these with the use of audio but I have not been able to set the time up to record since as I type this I’m making edits to a module for the game.

These will be done by txt this time.

Onto the questions……

How does the size of Revenge of Revan's planets compare to those from KOTOR and KOTOR II ?

It’s hard to say for one it’s been awhile since I actually played kotor1/2 fully through to compare it to RoR’s planets. I will say that some like Malachor V can be around 2 hours or more long while other locations might be smaller. I don’t know the largest planet since I’m still building the game. I hope this helps

“How does Revenge of Revan stand out from the other KOTOR games?”

This game for one will not have an amnesia PC. You will build your player’s past as you were trying to survive on your own till Master Drayen finds you during his exile/ Jedi Purge.

RoR has a lightsaber creation/progression system and there is a good amount of planned reactivity to your in game choices which makes it impossible for you to do even two play-through and see everything.

Holonet news where you can see side effects from some of your side quests as well as the main quest choices….and learn some info on the planet and the galaxy.

These are a few….


“How long are you aiming for the game to take to complete?”

Oh this is hard to answer….With the Demo its 2 hrs long.
Act1…or full game unsure but I can say it will be over 2 hours long :rambo:



“How many planets will there be?”

Act1 will have I believe 5 locations



“How much screen time does Revan have?”

I can only say it will be a lot more than kotor2’s. There is a good deal.



“How does the difficulty of RoR compare to K1 and K2? Is it only for KotOR pros, or can also the casual gamer play it easily?”


I’m building it as a game that will not be hardcore like Dragon Age origins which was a tough game (but a lot of fun). I’m looking for players to enjoy the experience so I do not plan to make the game super hard. I rather focus on making the choices you have to make in the game hard.


“What are the gameplay strengths/weaknesses in ROR?”

I would say the limits of the game engine is a weakness but also allows us to keep focus on the core of the experience and not adding flash new things that will take away from giving you guys a strong and compelling experience. RoR is a mod so due to being not a game company limits how fast and how much we can place in so we can only do so much with that issue.

The strengths is that we are allowing the player to allow their choices from kotor1/2 influence RoR’s game and also the great team we have who are working hard for this mod. The species for PC, the plot of the game, as well as the number of features that help define it from feeling like kotor2 but like a new game. There is more but can’t talk about them right now…


“What is the main plot in ROR (I only have a vague idea)?”

I can’t tell to much. I can say that you are a padawan of master Drayen and you are about become a Jedi Knight. There was just an attack on the space station over Corellia. The space station was destroyed and now you and your master are sent to determine what did this which leads to more issues and problems.



“What makes ROR more unique than the other 2 kotor games?”

Lightsaber creation/progression system, no amnesia PC, Get to choose the PC’s past history, Player has new dlg options as well as now given the ability of Intent. They player will make more active choices in how he/she wants to handle situations plus get ideas and feed back from party members on how to deal with these situations which can open new options to handle quests….and the list goes on…


“Lastly, what motivated you to start a mod on such a scale, even though it will take years for you to finish it? What keeps you going? What makes you not give up?

What I’d really like to know is how the hell you keep yourself motivated enough to carry on working on it!”


Going to answer these together…

Two things motivated me to start this…One was the story I had built. I wanted to share it and allow others to experience it in a game. The story is very deep and layered which allows me to place spots for multiple choices and replay value.

The second was because I’m going into the game industry and wanted to make something to show my skills as a designer as well as challenge myself.

When I was a baby I never crawled I went right to walking even though I fell often trying to walk I finally did it. I skipped crawling and jumped into walking just as I’m with this project.


What keeps me going is that this is my job,..I am a game designer..there is no turning back. It’s a passion and if I’m serious about it being my job, you don’t quit you only restructure and learn.

I get a large amount of energy from working with my team as we are all adding to the project and the excitement that comes along with seeing it get closer and closer to release. With all work there are sacrifices in time and deciding to work on the game verse other real life events. But it’s worth it. I know some successful people like my brother who I saw take on a few jobs along with college and stayed in a college which would cause an increase in debit with student loans but this place would give him the skills he needs to become the success he knew he could become. And I have seen this come to fruition. I am willing to do the heavy lifting to make my passions come true.

The fans have been powerful for when you are fighting to figure out why there is a bug or how to make the game pace better and with each post back asking about the mod it reminds me that there are those who are waiting for this game, to play it and to experience this project. I want to say thank you to all those who have posted and kept tabs on the project.



MORE TO COME.....


Logan
 LDR
02-12-2011, 6:45 PM
#1185
Thanks for clearing up all the questions. And the main plot, even though it was rather small. But I understand that you can't reveal extreme spoilers.
 Jaymen
02-13-2011, 10:47 PM
#1186
I am DROOLING to play this game! I love the recent pictures, the last guy is an excellent skin job. Keep up the awesome work.
 .:Lord Revan:.
03-09-2011, 12:56 PM
#1187
Amazing work logan. :thumbsup:
 ForeverNight
03-16-2011, 5:52 PM
#1188
Damn, I always love going afk and watching this.

I don't have the patience to go through your last few pages of posts to find out, but when'd the GUI switch from orange to that dark-ish red? Not complaining, but I liked that orange dammit :D
 SITH LORD 872
03-17-2011, 12:39 AM
#1189
Very nice!! I really like the story line, New characters Etc. However i am wondering why you didn't decide why you didn't use Bastilla as one of the characters, After all she is one of the most important characters in kotor 1-2.?
 Viado Onasi
03-17-2011, 12:45 AM
#1190
Voice-Over problems (prob. couldn't find a imitator) [doubt it though] or maybe it's a spoiler, secret, something he can't tell you until it's release or played.... We won't know 'till it's released, will we?
I've wondered it too. :D great work so far though!
 SITH LORD 872
03-17-2011, 3:54 AM
#1191
Yeah now that you brought it up, That makes sense i forgot about her dialogue being somewhat English speaking, I will be happy as long as there is something to play while waiting for the Knights Of The Old Republic to be released, Which from what i know won't be till 2012!!
 Mildh94
03-18-2011, 12:23 AM
#1192
Well this looks very promising, I truly look forward to this. :)
 JediExile
03-18-2011, 2:28 AM
#1193
I can't say anything other than there will be a lot of surprises. I'm enjoying writing the dialogue for it. :)
 logan23
04-02-2011, 8:21 PM
#1194
Hey everyone!

I have another round of interview questions with answers.

Also later this weekend will also have something special for you all

This is originally from Deadlystreams RoR thread

Time for some more answers to your questions.


My question is what inspired you to do this work?

I can say the mod Brotherhood of the Shadow inspired me to take on this task. It showed me that a story mod can be built. Once I was able to break down how to build the game then it was a matter of taking a deep breath and taking the leap.




Will party members have their personal quests ?

We are planning to have most of the party members with personal side quests which will allow you to build or break trust with that companion and help build a connection emotionally to that party member.




Will there be any romance/love triangle with party members?

There will be some level of romance in the game. We are looking at new ways to introduce it and create that sense of love between the Pc character and a party member where it feels natural. Love triangles would be great and even the idea that maybe certain party members would have a chance to build a romance with each other instead of with the PC. This would work where the PC could encourage this romance between two party members or block it. We will know more as we start testing these ideas in game.




Will the main character be able to convert some party members to jedi/sith ?

I can say there will be one party member who could be turned into a Jedi/ or a force user. The training or converting them into force users will not be as large scale as in kotor2 mainly since this feature was at the core of the kotor story and game.




How big (filesize) do you expect the game to be ?

I can’t say the exact but last time I check it was around 1.10 gigs.




why did you choose to start this kind of project for this particular game ? Is it stemming from the disappointment of the MMO announcement?

Actually I started this project before the announcement of the MMO. I was surprised it was going to be an MMO but in some ways it makes sense. MMO actually gave me a bit of an anchor to know what happens in the future which gave me a ceiling of what I can have happen and allow it to fit in the star wars cannon universe.




Do you have fun working on this project?

Yes, the project is a lot of fun. To be able to create something that people are excited about with a team of passionate individuals is awe-inspiring. I will admit this is a challenge and in some ways a mod this size is to modding as building a MMO is to the game developer. It’s a large time consuming task but well worth it.





Yet you have already discussed a new lightsaber system. What I would like to know is what else do you plan to do to create a new gameplay experience? For example, new force powers, weapons, armor, upgrades, etc. Perhaps something more original?


We have some ideas that we are playing around with but do not know if they will make it into the game due to the function of the feature or the extra time it takes to build it.

One feature we talked about in the team that actually made it into game was the Species recognizing feature. This was speared headed by Redrob41 and with some research it is now working and in game. This will allow the writers to have certain NPCs react to the PC if they are a certain species which opens up so many possible ideas.

We are talking about Force powers but that is something that can be brought into the game toward the end since most of these abilities would be high power ones which will need to be balanced and built into the story. There is some new armor but to what extent is unknown but again these can be brought in once the game is in the later stages.

There are a good deal of ideas and other surprises we are not talking about till they are tested. You will see some cool things.




Will you have new grenades?

There are no plans for new grenades but that’s always possible.




How long will the gameplay time be?

The whole game…I can’t say but the Demo is 2 hours of gameplay and Act 1 seems to be looking longer and longer as we build it. RoR will be over 2 hours long =)




How influenced could you say you've been by games such as Dragon Age, Mass Effect, and Alpha Protocol?

I have all of those games and yes very inspiring as well as influential. I’m always looking for new features in games to play and study. I’m always finding myself studying the games I play. The latest study was Dragon Age2 and Assassin Creed Brotherhood. Great games




Will Atris make an appearance?

Atris will not be in the game.




Have you attempted to modify the flow of combat, or will it feel basically the same as K1/K2?

It will feel like kotor2. You can not touch the game engine which limits options.




Why "Revenge"? Who is Revan taking revenge on?

You will have to play to find out.





I think I read somewhere that Bastila will have a rather sizable role if Revan is set as male in RoR. Is Carth Onasi going to have a large role if Revan is set to LSF? Is he going to show up in the game at all if Revan is set to male?



Both Carth and Bastila will be in the game but Carth will only be present in kotor1 if you choose the lightside ending. Bastila will be in the game wither light or dark side ending to kotor1.




Is there any chance that you will produce a German version?
I'm not asking you to make something in German, I just mean a version of RoR that can be installed into the German K2 version without hunting every data through the language converter (which didn't work for the Jedi Temple Mod for me ~.~).

I do not know the answer to that question. I hope it will run on the non USA version of kotor2 game. When the Demo is released, I will see if there were any issues with this.



Something special will be coming later this weekend =)

Logan
 SITH LORD 872
04-03-2011, 7:15 PM
#1195
Looking good, Keep up the great work, And good luck!! :)
 .:Lord Revan:.
04-05-2011, 1:44 PM
#1196
Can't for the suprise this weekend.
 Taak Farst
04-06-2011, 12:35 PM
#1197
I leave the world of Holowan for near on two years and I come back to this? wow! This project has really come far since the start :) looking good pal, well done :)
 A mirror
04-07-2011, 10:36 AM
#1198
Just an idea I had if a) You haven't already or b) Its not possible,
But maybe you could use heads from kotor 1- it be would be nice to see old faces
 Working Class Hero
04-07-2011, 11:21 AM
#1199
Unfortunately, the moderators believe in that nonsense of obeying the law. :(

(LucasArts has a policy against porting form one game to another) However, I'm sure Logan and co have remodeled some tsl heads to look different.
 redrob41
04-07-2011, 11:46 AM
#1200
But maybe you could use heads from kotor 1- it be would be nice to see old faces

(LucasArts has a policy against porting form one game to another) However, I'm sure Logan and co have remodeled some tsl heads to look different.

Luckily, there are several (but not all) K1 heads available for TSL. Most of these were re-used as NPCs in TSL. Rest assured, I have searched the models out, and re-skinned them to make playable alien heads for RoR.

You can check them out in these ol' videos on youtube (all made without porting):

http://www.youtube.com/watch?v=M1dxqjsis2o)

http://www.youtube.com/watch?v=iKX7ltDc1Fc)
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