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Dashus

Latest Activity

Posted in: Photoshop vs GIMP
 Dashus
10-25-2007, 3:20 PM
#6
Paint.NET rocks though I tend to prefer GIMP's multiple windows. Heads up if you're with a Wacom tablet though: I grabbed GIMP 2.4 last night and discovered that GIMP no longer recognized my tablet. I could draw but my pressure sensitivity was non-ex...  [Read More]
Posted in: TSLRP and TSLPatcher: A Compatibility Question
 Dashus
04-21-2008, 9:14 PM
#9
Well, ignoring the fact that the real issue is with TSLPatcher not being able to coalesce those files itself, we've moved them into override. Note, however, that we uninstall blindly (and will NOT be changing that) so if you merge anything into TSLR...  [Read More]
Posted in: Making NPC dissapear
 Dashus
06-19-2007, 4:23 PM
#3
You can actually just do void main(){ DestroyObject( GetObjectbyTag( "Bastila" ) ); } Though if you're looking to do it in a dialog, you can just call a_destroy and pass in the tag of the object....  [Read More]
Posted in: CancelCurrentCombatAction() ?
 Dashus
05-29-2007, 7:18 PM
#7
Ideally? Here's the scenario I'm trying to find a workaround for: The player, controlling Bao-Dur, pauses, and assigns the following actions: 1) Attack force field 2) Do anything #1 3) Do anything #2 I'm trying to modify this so that in the UserDef O...  [Read More]
Posted in: CancelCurrentCombatAction() ?
 Dashus
05-29-2007, 5:34 PM
#5
Sadly I'd need to do this in a non-controlled environment where the user can specify actions on the queue, which I don't see a way to do......  [Read More]
Posted in: CancelCurrentCombatAction() ?
 Dashus
05-29-2007, 1:02 PM
#3
So there's not even a way to look at other actions in the queue other than the last in? I have no problem storing off, clearing and then rebuilding the action queue if that's possible....  [Read More]
Posted in: CancelCurrentCombatAction() ?
 Dashus
05-28-2007, 10:41 PM
#1
Is there a way to clear the current/about-to-happen action on the combat queue without wiping the entire thing with CancelCombat()?...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Dashus
03-02-2007, 6:16 PM
#37
Whether or not it's legal to modify the XBoX to get said content is another matter entirely. But we've not been informed we can't use the HK Factory, so we're assuming there's at least a tacit consent with regards to the use of the content....  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Dashus
02-24-2007, 11:14 PM
#7
We appreciate the change: just a suggestion for making the credits flow nicer: Original Website Design Razorfish Modified By SithRevan (And Razorfish is a she) :)...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Dashus
02-24-2007, 10:27 PM
#5
Being a programmer myself, if I see good code that looks useful, I will use it. However, I feel that in the interest of protecting the original creative work (http://www.team-gizka.org) of Razorfish, and subsequent additions by myself and killerbob,...  [Read More]
Posted in: Need check for party member script
 Dashus
02-18-2007, 12:15 AM
#7
I guess you need to clarify it a bit. Is the dialog already started and you just want to drop out at a given point? Or are you trying to see if it should be started? Or should the dialog continue if she's not in party?...  [Read More]
Posted in: Need check for party member script
 Dashus
02-17-2007, 9:54 PM
#5
Is Kreia more than 10.0 units away? Because all the c_con scripts check for that minimum distance. IsObjectPartyMember is the function you want....  [Read More]
Posted in: Firing a script.
 Dashus
02-02-2007, 10:32 PM
#3
On your 'else' clause: if they are standard RGB floats then each value should be 0.0 -> 1.0...  [Read More]
Posted in: Need Help With Cutscene
 Dashus
01-30-2007, 10:06 PM
#15
SetLockOrientationInDialog( object, TRUE ) might work, though I'm not certain about that as I've never tried to move characters while not allowing them to turn. Call it before the moves obviously. @stoffe: I've found that CutsceneAttack is finicky....  [Read More]
Posted in: Need Help With Cutscene
 Dashus
01-30-2007, 7:05 PM
#9
Perhaps a bit late in the discussion, but I have found this to always be reliable. The only time you should need CutsceneAttack is if you need to specify the actual animation being used. But given that you've armed them with blasters there shouldn't...  [Read More]
Posted in: .git made trigger
 Dashus
02-06-2007, 8:16 PM
#9
In the OnEnter script for the trigger do 1 of 2 things: 1) Check some global variable you set in the dialog. You should only use this if the person that you talked to is not in the module anymore. 2) In the dialog call a_talktrue on the node you want...  [Read More]
Posted in: new planet problems
 Dashus
11-05-2006, 4:49 PM
#5
003EBO is very likely the one you want as 001EBO is the prologue's Ebon Hawk Interior. You can grab all the decompiled scripts we have at TSLRP from our downloads section: http://www.team-gizka.org/downloads.html [Edit - Wow that was a train wreck o...  [Read More]
Posted in: Influence bug
 Dashus
08-16-2006, 6:52 PM
#13
Keep in mind that any solution to this will be a hack solution; yes you could add something to the heartbeat of every module checking for it but that's sort of overkill. The real fix would be to modify the influence sign inversion issue in the exe th...  [Read More]
Posted in: Team Gizka Stuff
 Dashus
08-14-2006, 6:15 PM
#2
If you're using IE and you left-clicked the file it may or may not work - we believe it's an issue with how IE handles temporary files. We've had no issues, ever, using Firefox and right click-> save link as. As for the intro movie, in the same p...  [Read More]
Posted in: Kotor Tools: which to use?
 Dashus
06-30-2006, 7:11 PM
#2
http://www.starwarsknights.com/tools.php All the tools we use are free :)...  [Read More]
Posted in: Yep, more questions
 Dashus
06-17-2006, 10:49 PM
#4
For the first: if you're talking about K2 you'll need to fix a bug in globalcat.2da; when Obsidian wiped the globalcat they accidentally deleted the 3 globals used by the 2 UT_ functions in this script: K_PARTY_STORED (Boolean), K_PARTY_STORE1 (Numbe...  [Read More]
Posted in: Moving Lips: I KNOW IT HAS BEEN MENTIONED BEFORE!
 Dashus
01-15-2006, 9:58 AM
#4
If you want the most accurate (and least painful) method of creating lip files go with JdNoa's LipSynchEditor. Of course I may be biased ;)...  [Read More]
Posted in: (301NAR) fighting the Zhugs
 Dashus
01-06-2006, 10:46 PM
#6
For those interested in what this is about: there was some unused content around the duros fight after Atton returns to the ship from the cantina and his fight against the twin suns there. It calls for the player to choose 2 companions to accompany a...  [Read More]
Posted in: DeNCS Script Decompiler
 Dashus
05-30-2006, 4:50 PM
#38
Beta 2 has been packed. It's just a patched version of Beta 1 to make it work with the JRE 1.6.0 beta (http://java.sun.com/javase/6/download.jsp). Hopefully it'll replace beta 1 over on the tools page soonish....  [Read More]
Posted in: New MDLOps
 Dashus
06-18-2007, 12:33 PM
#103
I believe (and someone correct me if I'm wrong - which is likely, given I have zero direct experience with this) this will not allow you to "create" animations. By "create" I mean actually add animations to the model. You have to...  [Read More]