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rictus135

Latest Activity

Posted in: Need help locating a Sith texture.
 rictus135
09-05-2008, 12:35 AM
#2
If you meen the dark jedi that hunt you across the galaxy in kotor1, it is listed as N_darkjediM in the "ERF's, swpc_tex_tpa, N" branches of Kotor Tool. The head and body (including the hood) are all one model. Since the actual facial area...  [Read More]
Posted in: Inyri's WIP's
 rictus135
09-04-2008, 11:11 PM
#10
I have a question: Is it going to be metallic in game? Because the reference pics don't look metallic, but I like metal swords :p...  [Read More]
Posted in: Inyri's WIP's
 rictus135
09-04-2008, 5:20 AM
#7
Here's my most recent model. Started on it about two hours ago (although I've been playing with my cat for at least a half hour :)): Hehehe cats are cool :D Oh and the models pretty cool too....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 rictus135
09-01-2008, 8:33 PM
#76
I think its cool that the Sith species had such an effect on the Dark Jedi, they become the scourge of the galaxy for mellenia to come. Sorry Trex If we're turning your thread into a debate. Oh, and I might not have said it earlier, but this looks...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 rictus135
09-01-2008, 8:18 PM
#74
The Sith were a species, when the renegade jedi landed on Korriban, the race became intermingled with these dark jedi and together they created the Sith cult. Anyone could be inducted into this new cult if they showed potential. It also says that &q...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 rictus135
09-01-2008, 7:52 PM
#72
It is a common misconception but the "True Sith" are not actually a race. They are sith who have been trained by the Sith Masters that escaped Korriban and their apprentices, in an unbroken line since the Great Hyperspace war. Revan and Mal...  [Read More]
Posted in: [TSL] LipSync Missing
 rictus135
03-31-2008, 10:50 AM
#3
It does indeed. However I had hoped to allow her to speak in all modules. If there is no simple way to achieve this, I will just have to stick with the Ebon Hawk as her primary "chatroom"....  [Read More]
Posted in: [TSL] LipSync Missing
 rictus135
03-29-2008, 8:40 AM
#1
I am currently working on a new recruit that would use the female twilek voiceset. I have applied various voice overs for different sentences, and they all play properly. They are located in the "AVO" folder in the "Streamvoices"...  [Read More]
Posted in: Editing Dancer outfit
 rictus135
03-20-2008, 6:13 AM
#3
It uses the PFBL.mdl and .mdx for the model. And the PFBLA/B/C/HandM/Mira01.tga's for lightside, and the PFBLA/B/C/HandM/MiraD01.tga's for darksiders....  [Read More]
Posted in: KotorFiles.com
 rictus135
03-17-2008, 2:08 AM
#5
Perhaps you should be patient; they don't live on the site 24/7. Your mod will be uploaded soon. I do realise this, which is why I posted here instead of sending them a message right off the bat. And if you read the earlier posts, you will see that...  [Read More]
Posted in: KotorFiles.com
 rictus135
03-17-2008, 1:54 AM
#3
Hmm, the site was updated on the 15th and 16th and I uploaded my mod on the 14th. Perhaps there was a mixup. I accidentaly submitted the wrong file, I uploaded the correct file and informed them of this, and the incorrect one was rejected, but the c...  [Read More]
Posted in: KotorFiles.com
 rictus135
03-16-2008, 11:55 PM
#1
Does anyone know how long it usually takes for an uploaded file to be hosted by KotorFiles.com?...  [Read More]
Posted in: Changing head models for darkside
 rictus135
03-16-2008, 1:26 AM
#1
I was wondering if it would be possible to force an NPC to switch to their backuphead when they turn to the dark side. (I want to make handmaiden turn into Asajj Ventress) If not, could someone help me out with the script that turns Handmaiden into...  [Read More]
Posted in: This is going to sound stupid, but...
 rictus135
03-12-2008, 12:03 AM
#9
Okay, I have got the model into the game successfully using Taina's Replacer. However the Head was a male head and does not sit on the neck properly, it sits too far forward. I am pretty sure this can be changed, but I don't know how to do it. If th...  [Read More]
Posted in: This is going to sound stupid, but...
 rictus135
03-11-2008, 11:11 AM
#5
I tried the MDLops replacer first which didn't work, and since I cant get my hands on Taina's Replacer at the moment I was willing to try anything....  [Read More]
Posted in: This is going to sound stupid, but...
 rictus135
03-11-2008, 4:02 AM
#3
That got it. I needed to use a different method than I did with gmax, way back when, but on the upside it exported succesfully this time. Unfortunately when I tried to use MDLops to Read/Write the final product and placed it in game, the game crashe...  [Read More]
Posted in: This is going to sound stupid, but...
 rictus135
03-11-2008, 2:10 AM
#1
Okay, I have got the model into the game successfully using Taina's Replacer. However the Head was a male head and does not sit on the neck properly, it sits too far forward. I am pretty sure this can be changed, but I don't know how to do it. If th...  [Read More]
First you would need to extract that persons head skin .tga. For example one of the pc heads would be PFHA01 found in the "ERF's" - "swpc_tex_tpa" - "P" branch of the Kotor II section of Kotor Tool. Or N_TaliaH (for the...  [Read More]
Posted in: Modders ?
 rictus135
03-07-2008, 3:59 AM
#13
I take it you're just working with K1 Settoken? If not, would you mind having a go at this? (http://www.lucasforums.com/showthread.php?t=156215)...  [Read More]
Posted in: [TSL] Mandolore's Helmetless Armor
 rictus135
03-06-2008, 11:26 PM
#3
I did check the Taris Upper City Emporium but only found a mod that enabled you to wear the armor, it didn't say anything about "editing the mesh to improve visual appeal" or some such....  [Read More]
Posted in: [TSL] Mandolore's Helmetless Armor
 rictus135
03-06-2008, 12:48 AM
#1
I recently edited a .2da to play using the version of Mandolore's armor that wasn't used in game, the one without the helmet. I noticed that where the pipes from his helmet would usually join the suit - and at least one other crack - were seethrough...  [Read More]
Posted in: Resizing models in K2
 rictus135
01-21-2008, 11:46 AM
#3
You know, thats a very good question. I just sort of assumed they were the same shape but a different scale. I suppose the neck would have to be consistant with the head model's neck though wouldn't it? Still if the bodies can simply be scaled up o...  [Read More]
Posted in: Resizing models in K2
 rictus135
01-21-2008, 11:04 AM
#1
Would it be possible to resize existing models in K2 to immitate the Soldier/Scout/Scoundrel sized body models from K1? Or would there still be the issue of being unable to import a properly functioning model?...  [Read More]
Posted in: [TSL] Just a few blaster models from me!
 rictus135
03-07-2008, 6:04 AM
#27
Hey MonoGiganto, can these weapons be used with K1 as well? Obviously the shop won't work but the models I mean....  [Read More]
I have Achilles K1 Robe mod. And a bunch of other things too. Here is the name or description of the mod and how their .zip/.rar filenames go. Pm me your Email and the mod/s you want and i will send them to you. Bastila Shan as Selene from the Under...  [Read More]